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Hey @dogugzm, thanks for the request. Not sure how "pixel per unit" should be implemented, but it's quite possible that copying what As for "sliced" sprite, we would need to mix the sliced vertices with the gradient vertices in What you can do right now, though, is using another package that applies gradient to UI using shaders, they may work for your use case. |
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I wanted to use default Image component features like "sliced" sprite and change the pixel per unit value. But looks like it directly uses simple type image. If it is possible, would be great 🙏
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