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Opening scene in v4.5.beta1 causes label text to blur #107706

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@SteinMakesGames

Description

@SteinMakesGames

Tested versions

v.4.5 beta 1

System information

Godot v4.5.beta1 - Windows 11 (build 22631) - Multi-window, 2 monitors - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3060 Laptop GPU (NVIDIA; 31.0.15.4630) - AMD Ryzen 5 5600H with Radeon Graphics (12 threads) - 13.85 GiB memory

Issue description

Label text on a Node2D-inherited node becomes blurry, despite previously set to use oversampling. Can't find the option in 4.5.

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Steps to reproduce

Make a scene in 4.4 where a label is put under a Node2D-inherited node.
It will be blurry. Enable oversampling in the font resource. It's no longer blurry.
Open project in v.4.5 beta 1 and the same scene. It's now blurry again.

Minimal reproduction project (MRP)

no

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