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Description
Description
I run into :
Destroyed texture [Texture (unlabeled 2430x1488 px, TextureFormat::RGBA8Unorm)] used in a submit.
- While calling [Queue].Submit([[CommandBuffer from CommandEncoder "renderContext_0"]])
Understand this warningAI
three.webgpu.js:26767 Bindings._update: binding should be available: NodeSampledTexture false Texture Texture true
_update @ three.webgpu.js:26767
Here the setup :
- Scene A : a particles mesh ( using compute shader ) is render to a renderTarget (rt1)
- Scene B : a quad using as colorNode
texture(rt1.texture)
is render viaPostprocessing with afterImage pass
to a renderTargetrt2
- Scene C : use
rt2
in another quad + other effects for final composition..
All works as expected until I resize rt1 & rt2 then i run into this unexpected error and the resize is not effective.
pipelines :
particles compute -> render particles scene to rt1
-> scene2 using node with texture(rt1.texture)
render via postprocessing afterImage to rt2
-> final render compositing
Reproduction steps
see above
Code
X
Live example
I'll do it when i have time. but i suspect it's using the texture(rt1.texture)
which crash everything.
Screenshots

Version
r175dev
Device
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Browser
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OS
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