Skip to content

Does the WebGPU renderer not support MSAA anti aliasing when using WebGL mode? #30995

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Open
WREQI opened this issue Apr 25, 2025 · 1 comment
Open
Labels

Comments

@WREQI
Copy link

WREQI commented Apr 25, 2025

Description

The WebGPU renderer supports MSAA anti aliasing when using WebGL mode

Reproduction steps

The WebGPU renderer supports MSAA anti aliasing when using WebGL mode

Code

The WebGPU renderer supports MSAA anti aliasing when using WebGL mode

Live example

The WebGPU renderer supports MSAA anti aliasing when using WebGL mode

Screenshots

No response

Version

174

Device

No response

Browser

No response

OS

No response

@Mugen87
Copy link
Collaborator

Mugen87 commented Apr 25, 2025

MSAA is in general support with the WebGL backend but not when using PassNode in context of post processing.

// TODO: Disable MSAA for WebGL backend for now
if ( renderer.backend.isWebGLBackend === true ) {
this.renderTarget.samples = 0;
}

Related #28784 (comment)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

2 participants