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The WebGPU renderer supports MSAA anti aliasing when using WebGL mode
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174
The text was updated successfully, but these errors were encountered:
MSAA is in general support with the WebGL backend but not when using PassNode in context of post processing.
PassNode
three.js/src/nodes/display/PassNode.js
Lines 591 to 597 in a3fe811
Related #28784 (comment)
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Description
The WebGPU renderer supports MSAA anti aliasing when using WebGL mode
Reproduction steps
The WebGPU renderer supports MSAA anti aliasing when using WebGL mode
Code
The WebGPU renderer supports MSAA anti aliasing when using WebGL mode
Live example
The WebGPU renderer supports MSAA anti aliasing when using WebGL mode
Screenshots
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Version
174
Device
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Browser
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OS
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The text was updated successfully, but these errors were encountered: