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Description
Description
When using the WebGPU renderer, the second call to LineSegmentsGeometry.setPoints does not take effect
Reproduction steps
Add a line segment to the scene.
Code
// code goes here
const line = new LineSegments2();
line.geometry = new LineSegmentsGeometry();
line.material = new Line2NodeMaterial({....});
line.geometry.setPositions(points);
//
// render first
// everything is ok
//
render()
//
// set new positions
//
line.geometry.setPositions(points);
//
// render second
// new points is not be applyed????
//
render();
Live example
- jsfiddle-latest-release WebGLRenderer
- jsfiddle-dev WebGLRenderer
- jsfiddle-latest-release WebGPURenderer
- jsfiddle-dev WebGPURenderer
Screenshots
No response
Version
r175
Device
Desktop
Browser
Chrome
OS
MacOS