A multi-scene workflow/tool for using multiple scenes in one go in Unity.
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Updated
May 22, 2025 - C#
A multi-scene workflow/tool for using multiple scenes in one go in Unity.
Visual App-Game Engine Tool CrossK based on kivy 2.0 Scene editor , Assets editor , Package . Don't panic don't react.
SceneStack is a multi-scene management system with URP CameraStack support.
2D platformer adventure in Unity. Play it here (https://yuhanpizza.github.io/JumpFrog-Game/). Enjoy three thrilling levels, challenges, and collectibles. Have fun!"
The game was developed using c# using concepts of arrays to store information, if and else statements to form logic based interactions
A basic script generator to give aliases to all of your scenes to use in code for transitioning scenes.
Primarily, these simple script(s) simply allows you to add a visible display CountDown in your scene UI Canvas via (Text Legacy) & or (Text Mesh Pro) that counts down seconds to completion and then at the end of said countdown to do something.
Reference scenes from within the Unity Editor.
Simple Scene Switch Timer (Text Legacy) & (Text Mesh Pro)
Scene Management package for multi-scene workflow. Adds wrapper for addressable scenes and provides event-driven scene loader.
Programm, for javaFX, to change and manage scenes easily
Efficient toolkit for scene organization, mirroring, and hierarchy management in Blender
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