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☘️
A little luck never hurts the code. I got +1 to it.
☘️
A little luck never hurts the code. I got +1 to it.
  • Tensor
  • 17:27 (UTC +03:00)

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@iShapeUnity @iShape-Swift @iShape-Rust

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NailxSharipov/README.md

Open to Opportunities

I am currently looking for new Rust-focused job opportunities — ideally involving computational geometry, graphics, or algorithmic problem solving.

If you're working on projects related to CAD, EDA, GIS, real-time rendering, or geometry processing, feel free to reach out. I'm especially interested in roles that value performance, robust algorithms, and clean low-level code.

📫 Contact: nailxsharipov@gmail.com | LinkedIn

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  1. iShape-Rust/iOverlay iShape-Rust/iOverlay Public

    Boolean Operations for 2D Polygons: Supports intersection, union, difference, xor, and self-intersections for all polygon varieties.

    Rust 123 9

  2. iShape-Rust/iShape-js iShape-Rust/iShape-js Public

    A fast 2D geometry library in WebAssembly for JavaScript and TypeScript. Supports polygon boolean operations, buffering, and triangulation.

    JavaScript 29 1

  3. iShape-Rust/iTriangle iShape-Rust/iTriangle Public

    A fast, efficient and extremely stable 2d triangulation library for rust.

    Rust 72 5