This is a part of Node3D project.
npm i -s 3d-bullet-raub
Bullet physics plugin for Node.js 3D Core
This plugin provides the Shape
class to simplify the common use cases with Three.js and
Bullet Physics addon.
- Can display debug shapes.
- Updates mesh pose from physics engine.
- Removes meshes when the body is destroyed.
Shape
extendsBody
and works withscene.hit()/scene.trace()
.
import * as three from 'three';
import { init, addThreeHelpers } from '3d-core-raub';
import { init as initBullet } from '3d-bullet-raub';
const { gl, loop, Screen } = init();
addThreeHelpers(three, gl);
const { scene, Shape } = initBullet({ three });
const screen = new Screen({ three });
const plane = new Shape({
sceneThree: screen.scene,
color: 0xface8d,
type: 'plane',
debug: 'solid',
});
const box = new Shape({
sceneThree: screen.scene,
pos: [0, 10, 0], // use { xyz } or [xyz]
mass: 3,
debug: 'solid',
color: 0xbeefed,
size: { x: 3, y: 2, z: 1 }, // use { xyz } or [xyz]
});
loop(() => {
scene.update();
screen.draw();
});
- See TypeScript declarations for more details.
- See example for a complete setup.