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raycasting-algorithm

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Perfect Shape is a collection of geometric algorithms that are mostly useful for GUI manipulation like checking containment of a point in popular geometric shapes such as rectangle, square, arc, circle, polygon, and paths containing lines, quadratic bézier curves, and cubic bezier curves. Also, some general math algorithms like IEEE-754 Remainder.

  • Updated Nov 29, 2023
  • Ruby

A raycasting engine with ambient light, dynamic observer light source. The map and textures are from the mother of all first-person-shooter game Wolfenstein 3D. Wolfenstein 3D was groundbreaking in 3D using raycasting for low performance machines (by todays measures).

  • Updated Dec 29, 2024
  • Go

Cub3D is a 42 School project inspired by the classic Wolfenstein 3D, where you create a simple raycasting-based 3D renderer in C using the MinilibX library. The goal is to parse a map file, render a textured first-person view, and handle player movement and collisions.

  • Updated Jul 23, 2025
  • C

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