- China-GuangZhou
Stars
A C# implementation of the WebSocket protocol client and server
DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers
High performance, cross-platform video recording for Unity Engine.
A demo for displaying fringe shadow in cel shading by unity
2D skeletal animation runtimes for Spine.
A Lightweight, Flexible, Powerful Shader GUI System for Unity.
This project is the implementation of FernRP Package, Include NPR/PBR.
😺 A tool designed to shorten steps needed to import and optimize models into VRChat. Compatible models are: MMD, XNALara, Mixamo, DAZ/Poser, Blender Rigify, Sims 2, Motion Builder, 3DS Max and pote…
Zero encoding extreme performance binary serializer for C# and Unity.
.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
RenderDoc is a stand-alone graphics debugging tool.
GUI Application to work with engine assets, asset bundles, and serialized files
A Toon Shader in Unity Universal Render Pipeline.
基于.Netcore的开发效率高,性能强,跨平台,持久化层透明,支持不停服热更新的游戏服务器。Best for your unity game server!
参考Genshin的GamePlay框架,包括战斗、解谜、怪物AI、剧情,持续开发中
提供高效率的较简单的Unity3d手游客户端的敏感词检测的算法,能应付大部分敏感词过滤需求