You can check out my personal website if you wanna see what I'm up to!
Where else you may find me:
Mastodon: https://tech.lgbt/@admer
YouTube: https://www.youtube.com/c/Admer456
Discord: admer456
- personal server
LinkTree: https://linktr.ee/admer456
Ko-fi: https://ko-fi.com/admer456
My interests include game & engine programming, GUI tools, VR, making Half-Life modding great again, and a bunch of other non-code stuff, such as electronics, music and driving simulators.
I mainly do stuff in C# and C++. I am currently studying software engineering at the Faculty of Information Technologies in Mostar, as well as doing some freelance work in Source and Godot.
Check out my cool projects:
- Elegy Engine - retro FPS game engine
- C#, MIT-licenced
- Early work in progress, please check back in Q4 2025 for demos!
- Scripting Machine V - minimalist .NET hosting library for C++ apps!
- C++, C#, MIT-licenced
- Can be used in game engines, I'm currently using it to port Half-Life SDK to C#
- gltf2mdl - converts glTF 2.0 into GoldSRC MDL
- C#, MIT-licenced, Half-Life modding tool
- Early work in progress
- Admer456/TrenchBroom - my fork of TrenchBroom for experiments
- C++, Qt, GPL-licenced
- Experimental file browser branch
I've contributed to:
- TrenchBroom - an intuitive level editor for Quake games and engines
- Vookoo - a C++ Vulkan abstraction library
- Fixes for examples (merged)
Here's some discontinued but still kinda neat projects of mine:
- ScriptingMachine4 - discontinued in favour of Scripting Machine V
- Research in C# scripting for C++ apps
- BurekTech X - discontinued in favour of Elegy
- C++ MIT-licenced retro FPS game engine
- BUREKTech - discontinued in favour of BurekTech X
- C++ GPL2-licenced FPS game engine, based on ioquake3
- Was used to make a game demo