
- Grand Rapids, MI
- @blitzy3d
- in/ryan-cook-47464114
Starred repositories
To store the source code for the glTF-Compressor project
Casual Open Simulation for the Web
This is the source code for the original Microsoft 3D Movie Maker released in 1995. This is not supported software.
Compatibility tool for Steam Play based on Wine and additional components
Static page generator for documenting GraphQL Schema
Drag-and-drop preview for glTF 2.0 models in WebGL using three.js.
glTF 2.0 SDK for JavaScript and TypeScript, on Web and Node.js.
FFmpeg for browser, powered by WebAssembly
Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Fallback to index.html for applications that are using the HTML 5 history API
Serve your bundle via Browser Sync
🚀 A set of scripts to quickly generate a HTTPS certificate for your local development environment.
In-browser lightmap/AO baker for react-three-fiber and ThreeJS
Lightweight controller library for JavaScript.
An advanced WebGL debugging toolkit
Web-based engine for creating ambient packaging experiences.
WebGL based particle system engine for three.js
Non-device-specific code, projects, and wiki pages relating specifically to the OpenDingux operating system
Add an elegant command-line interface to any page
Rollup plugin for loading files with existing source maps
Cheatsheets for experienced React developers getting started with TypeScript
Zero-config CLI for TypeScript package development
Set up a modern web app by running one command.
Windows Raw Input wrapper for Unity game engine
macOS build environment for SLADE Doom Editor