Description
Tested versions
Godot 4.4.1.stable
System information
Windows 11, 24H2
Issue description
Title.
I have a Node2D scene with a single CPUParticles2D scene. The particles are set to 1.0 explosiveness to give a burst effect. I connected the finished() signal to queue_free() so that the effect deletes itself from CPU processing after emitting. I turned on One Shot in the inspector so that it only fires once, and wanted to preview the effect, so I clicked the Emitting box as well. This deleted the CPUParticles2D node from the editor. After this, it's just gone. No particles to show in-game or anything.
I would expect the node to get deleted on a per-instance basis while in-game, but not in-editor. Having nodes delete themselves in-editor can't be helpful to anyone, can it? Maybe this is intentional, but it seems very odd.
Thankfully I was able to close the editor and reload it to get my work back, as undo doesn't bring it back.
Steps to reproduce
- Open project.
- Go to hit_effect scene.
- Turn on Emitting.
- See that the CPUParticles2D node is gone.