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OmniLight3D & SportLight3D do not work on Intel Mac anymore ( Forward+) #107753

@pixeltrain3D

Description

@pixeltrain3D

Tested versions

v4.5.beta.custom_build [5abed52]

was working a week ago ... (?)

System information

Godot v4.5.beta (5abed52) - macOS Ventura (13.7.6) - Multi-window, 1 monitor - Vulkan (Forward+) - dedicated AMD Radeon Pro 580 - Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz (8 threads) - 16.00 GiB memory

Issue description

As title says, OnmiLights and Sportlights are not rendered anymore on my Intel Mac.
They do with "Mobile".

I think I read that through some new features some MoltenVK workarounds were removed. Maybe that's the case here and so it's a limitation?

Steps to reproduce

Create an 3d scene
Add a MeshInstance3D (cube)
Add an OnmiLight3D

There cube doesn't react to the light anymore

Minimal reproduction project (MRP)

lighttest.zip

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