Closed as duplicate
Description
Tested versions
Engine version: Godot Engine v4.4.1.stable.official
System information
Linux debian 12
Issue description
When i try to start a project this message error shows up:
ERROR: Caller thread can't call this function in this node (/root). Use call_deferred() or call_thread_group() instead.
at: propagate_notification (scene/main/node.cpp:2523)
================================================================
handle_crash: Program crashed with signal 4
Engine version: Godot Engine v4.4.1.stable.official (49a5bc7)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[1] /lib/x86_64-linux-gnu/libc.so.6(+0x3c050) [0x7f7249c56050] (??:0)
[2] llvm::CmpInst::Create(llvm::Instruction::OtherOps, llvm::CmpInst::Predicate, llvm::Value*, llvm::Value*, llvm::Twine const&, llvm::BasicBlock*) (??:0)
-- END OF BACKTRACE --
Steps to reproduce
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Minimal reproduction project (MRP)
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