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Disabling 'Script Editor' feature breaks external script editor integration #107778

Closed as duplicate of#59758
@Robert-K

Description

@Robert-K

Tested versions

  • Godot 4.4.1-stable

System information

Godot v4.4.1.stable - Windows 11 (build 26100) - Multi-window, 1 monitor - OpenGL 3 (Compatibility) - AMD Radeon(TM) Graphics (Advanced Micro Devices, Inc.; 31.0.21024.2004) - AMD Ryzen 7 6800U with Radeon Graphics (16 threads)

Issue description

Opening/creating GDScripts will not work if the 'Script Editor' feature is disabled.
Both the 'New Script' button and clicking GDScripts in the FileSystem view do nothing with the feature disabled.

I would at least expect some feedback there, as I've kept checking my external editor configuration over and over.
I can see this being intentional, when no external script editor is configured.

However, the main reason for disabling the internal script editor has to be the use of an external editor. In that case, you'd still want to be able to create new scripts and open them from the Godot Engine.

Steps to reproduce

Head to 'Editor' > 'Manage Editor Features' and disable 'Script Editor'. Try opening any GDScript in a configured external editor.

Minimal reproduction project (MRP)

N/A

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