Open
Description
Tested versions
- reproduced in v4.4.1.stable.official [49a5bc7]
- reproducible in any of the 3 rendering pipeline
System information
macOS 15.4, Mac Studio M2 Max
Issue description
I have a hard time understanding this, but the gridmap example from the official document are showing shading error on many of the tiles.
At first I thought it might be normal import issues, but the actual model doesn't suffer from this issue.
Additionally, we can replace the material with our own and verify the same issue persists.
So my guess is somehow MeshInstance3D are being drawn incorrectly.
Steps to reproduce
Download the gridmap example from the official document and open in Godot 4.4.1
Just by rotating tiles in Y axis, you can see obvious shading errors.