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Unable to bake lightmaps on newest master build #107805

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@Meowcat285

Description

@Meowcat285

Tested versions

  • Reproducible on master (4e6ac9b)
    Haven't tested on other builds

System information

Windows 11 - Godot v4.5.0.beta (4e6ac9b) - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 (nvidia, 576.40) - AMD Ryzen 5900x @ 3.70 GHz (24 Threads)

Issue description

Sometime since a commit made in the last few days on the master branch I've been unable to bake lightmaps at all with a lot of rendering related errors being produced. This happens on both the Vulkan and D3D12 backends, not sure about Metal, I haven't tested that yet. The log messages are attached

godot.log

Steps to reproduce

  • Open project
  • Open scene_1
  • Add or select a LightmapGI node
  • Select Bake Lightmaps
  • Lightmaps will fail to bake

Minimal reproduction project (MRP)

godot-fun-2.zip

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    Immediate Blocker

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