Closed
Description
Tested versions
- Reproducible on master (4e6ac9b)
Haven't tested on other builds
System information
Windows 11 - Godot v4.5.0.beta (4e6ac9b) - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 (nvidia, 576.40) - AMD Ryzen 5900x @ 3.70 GHz (24 Threads)
Issue description
Sometime since a commit made in the last few days on the master branch I've been unable to bake lightmaps at all with a lot of rendering related errors being produced. This happens on both the Vulkan and D3D12 backends, not sure about Metal, I haven't tested that yet. The log messages are attached
Steps to reproduce
- Open project
- Open
scene_1
- Add or select a LightmapGI node
- Select
Bake Lightmaps
- Lightmaps will fail to bake
Minimal reproduction project (MRP)
Metadata
Metadata
Assignees
Type
Projects
Status
Immediate Blocker