Closed
Description
Tested versions
4.5.beta1
System information
Godot v4.5.beta (4e6ac9b) - Linux - all renderers - dedicated AMD Radeon RX 9070 XT (RADV GFX1201)
Issue description
When enabling transparency for objects using stencil outlines/x-rays, the stencil color bleeds through.
This is due to improper render_priority being set.
(Image above provided by @patwork in the contributor chat.)
Steps to reproduce
- Enable outline or x-ray stencil preset for an object.
- Make the object surface transparent (either with alpha in the albedo color, or with the
transparency
property on the node). - Observe the outline color behind the surface.