Description
Tested versions
Reproducible in v4.4.1.stable.official
System information
Godot v4.4.1.stable - Windows 11 (build 26100) - Multi-window, 2 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4060 (NVIDIA; 32.0.15.7283) - AMD Ryzen 5 7600X 6-Core Processor (12 threads)
Issue description
When working with the Engine for a few hours without closing it, I noticed an huge RAM usage:
I noticed that the more I work on my levels with tilesets, the higher the RAM usage becomes.
So I found out that if you edit a tileset frequently with the bucket tool, the RAM keeps increasing but no longer decreases.
With terrain:
https://github.com/user-attachments/assets/14d84fe9-fbee-422a-973f-0a7d1c6847c4
Single Tile:
https://github.com/user-attachments/assets/236f785d-0b1e-4ee6-877f-dc6adc86214f
Steps to reproduce
- Create a TileMapLayer with a fresh Tileset
- Add a physic layer and a terrain set
- Setup the Terrain Set (Bitmask, Collisions)
- Draw a block on the tilemap
- Choose the Bucket tool and click repeatedly on the block
MRP for the exact Setup!
Minimal reproduction project (MRP)
Metadata
Metadata
Assignees
Type
Projects
Status