Closed as not planned
Description
Tested versions
- Reproducible in : Godot 4
System information
Quest2/3, Pico 4 - Godot 4.5.beta1 - Compatibility Renderer
Issue description
In September, it was announced that the Compatibility Renderer was feature complete. This is still not the case today. There are still a lot of XR showstoppers in Godot. I'm addressing issues here that prevent my app from being published. I don't know if you've noticed, but there are almost no Godot 4 apps in the Quest store.
Here I've listed the showstoppers. Features that were already available in Godot 3.x for XR.
- No working DirectionalLight3D (e.g., when shadows are enabled, the entire scene becomes far too bright, and layers are not taken into account)
- No working ReflectionProbe
- No working microphone (only for a few seconds)
- GPUParticles3D is missing features (sub_emitter and particle trails)
I've been developing a social app for over 3 years. And it can't be true that I should throw away everything because of the basics that every game engine offers these days, just because the microphone doesn't work?
Steps to reproduce
- No working DirectionalLight3D (e.g., when shadows are enabled, the entire scene becomes far too bright, and layers are not taken into account)
- No working ReflectionProbe
- No working microphone (only for a few seconds)
- GPUParticles3D is missing features (sub_emitter and particle trails)
Minimal reproduction project (MRP)
Godot-XR-Tools-Demo Project