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Mobile XR - Please finally fix the showstoppers!!! #107907

Closed as not planned
Closed as not planned
@RumarioVR

Description

@RumarioVR

Tested versions

  • Reproducible in : Godot 4

System information

Quest2/3, Pico 4 - Godot 4.5.beta1 - Compatibility Renderer

Issue description

In September, it was announced that the Compatibility Renderer was feature complete. This is still not the case today. There are still a lot of XR showstoppers in Godot. I'm addressing issues here that prevent my app from being published. I don't know if you've noticed, but there are almost no Godot 4 apps in the Quest store.

Here I've listed the showstoppers. Features that were already available in Godot 3.x for XR.

  • No working DirectionalLight3D (e.g., when shadows are enabled, the entire scene becomes far too bright, and layers are not taken into account)
  • No working ReflectionProbe
  • No working microphone (only for a few seconds)
  • GPUParticles3D is missing features (sub_emitter and particle trails)

I've been developing a social app for over 3 years. And it can't be true that I should throw away everything because of the basics that every game engine offers these days, just because the microphone doesn't work?

Steps to reproduce

  • No working DirectionalLight3D (e.g., when shadows are enabled, the entire scene becomes far too bright, and layers are not taken into account)
  • No working ReflectionProbe
  • No working microphone (only for a few seconds)
  • GPUParticles3D is missing features (sub_emitter and particle trails)

Minimal reproduction project (MRP)

Godot-XR-Tools-Demo Project

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