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Description
Tested versions
- Reproducible in 4.4.1 stable, 4.5 beta 1
System information
Void #1 SMP PREEMPT_DYNAMIC Sat Jun 21 02:19:00 UTC 2025 on X11 - X11 display driver, Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (nvidia; 570.169) - Intel(R) Core(TM) i5-7600K CPU @ 3.80GHz (4 threads) - 15.50 GiB memory
Issue description
I'm not sure if this is intended but I think this is undesirable behaviour. If you use the background or sky for reflections in the WorldEnvironment
, fog is not factored in. If fog mostly obscures the sky then it makes background / sky reflections wildly inaccurate and pointless.
Steps to reproduce
- Open mrp.
- Enable / disable fog.
- Notice that reflections don't change.
Minimal reproduction project (MRP)
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