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CPUParticles3D emitter continues to generate particles even when the emitting is set to false #107978

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@patwork

Description

@patwork

Tested versions

4.4.1.stable (win & linux)

System information

Windows 10 / 11, Ubuntu 24.04

Issue description

When the CPUParticle3D emitter uses a mesh with a material that has the 'Billboard' option enabled but the 'Keep Scale' option disabled, particles continue to be generated and displayed for a while after the 'Emitting' option is toggled off.

Enabling "Keep Scale" fixes the issue. Perhaps this option should be enabled by default? #76328

This problem does not occur in GPUParticle3D.

movie.mp4

Steps to reproduce

  1. create CPUParticle3D
  2. add mesh
  3. add material
  4. enable billboard mode in material settings
  5. start / stop emitter

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Minimal reproduction project (MRP)

particles-compat.zip

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