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Description
Tested versions
v4.5.beta.custom_build [30456ba]
tested on clean build and doesn't seem to replicate on v4.4
System information
Windows 11 - v4.5.beta - Vulkan Renderer - Ryzen amd 4650u with Integrated graphics
Issue description
When doing a cut/move operation inside the gridmap editor, an extra mesh instance of the cut tile gets rendered at the origin of the gridmap.
This mesh doesn't seem to belong to the gridmap and appears to be outside of the tree
gridmap.phantom.block.mp4
Steps to reproduce
Create a Gridmap with a simple mesh library,
paint a tile, select it and use the cut tool,
the phantom mesh should appear at the origin of the map
Minimal reproduction project (MRP)
N/A
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