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Unwrap UV2 for Lightmap/AO ignores multi-selection #108000

@Nodragem

Description

@Nodragem

Tested versions

4.4.1

System information

Godot v4.4.1.stable - Windows 11 (build 26100) - Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (NVIDIA; 32.0.15.6119) - Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz (12 threads)

Issue description

Other Mesh tools like Mesh>Create Collision Shape take into account that we selected multiple meshes and it runs the action on all selected meshes.

When clicking on Mesh>Unwrap UV2 for Lightmap/AO, the action is only ran on the latest selected mesh.

Steps to reproduce

  • Create multiple meshes
  • Select multiple meshes
  • click on Mesh>Unwrap UV2 for Lightmap/AO
  • check which meshes have a UV2

Minimal reproduction project (MRP)

Easy to replicate from empty project.

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