Description
Godot version
4.4.1.stable
godot-cpp version
4.4.1.stable
System information
macOS 15.5 (Apple Silicon)
Issue description
When exporting an iOS project that includes a GDExtension using a static .a library, Godot generates an incorrect file path in the resulting Xcode project (project.pbxproj).
❌ The generated path looks like this:
589384010000000000000002 = {
isa = PBXFileReference;
lastKnownFileType = archive.ar;
name = "libExampleGodotPlugin.a";
path = "Example/addons/ExamplePlugin/bin/ios/libExampleGodotPlugin.a";
sourceTree = "";
};

✅ It should instead be:
589384010000000000000002 = {
isa = PBXFileReference;
lastKnownFileType = archive.ar;
name = "libExampleGodotPlugin.a";
path = "Example.ipa/addons/ExamplePlugin/bin/ios/libExampleGodotPlugin.a";
sourceTree = "";
};
Steps to reproduce
Steps to reproduce
1. Create a minimal GDExtension that builds a static .a file (e.g., libExampleGodotPlugin.a)
2. Place the .a in addons/ExamplePlugin/bin/ios/
3. Create a .gdextension file in addons/ExamplePlugin/
4. Export the project for iOS from the Godot editor
5. Open the resulting Xcode project
6. In project.pbxproj, inspect the file reference for libExampleGodotPlugin.a
7. Notice the path uses Example/... instead of Example.ipa/...
8. Try to build — Xcode will fail due to missing library
Minimal reproduction project
✅ I’ve attached a minimal GDExtension plugin project demonstrating this issue.
Minimal reproduction project
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Type
Projects
Status
Status