Skip to content

Vulkan: Heavy 3D scene (25M+ primitive indices) performs significantly slower in 4.0 compared to 3.5 #68959

Closed
@mrjustaguy

Description

@mrjustaguy

Godot version

4.0 beta 5 & 3.5.1 stable

System information

Windows 11, Vulkan, GTX 1050 Ti 526.98

Issue description

The Stable release seems to run on avg about twice as fast as the 4.0 across various identical scenes, using only the features that are the same among the two branches (so no mesh lod, no ssao, ssr, occlusion culling or anything like that, just meshes and lights with no effects)

in the MRPs provided below, the converted and adjusted to match the original with 4.0 is getting 30-34 FPS depending on the renderer used @ 100% gpu utilization, while 3.5 is getting 60 fps @ 85% gpu utilization

Steps to reproduce

Test the Same Scenes across 3.5 and 4.0

Minimal reproduction project

4.0.zip
3.5.zip

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    Status

    Done

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions