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Godot doesn't have dotnet build on startup #75526

Closed as duplicate of#2920
Closed as duplicate of#2920
@JakubJKrawczyk

Description

@JakubJKrawczyk

Godot version

4.0.1 stable

System information

Windows 11

Issue description

Dear Developers,

I have specific plugin which is written in c#, but to make it work i have to run dotnet build through Command Line every time, otherwise the plugin detaches from the project. All configuration disappears and i need to set up everything every time.

I suggest adding dotnet build when project is being loaded. That's my idea to solve this problem. If you have better idea then just fix it.

Steps to reproduce

  1. Import project
  2. Open it
  3. You will see error message about plugin was not loaded

Minimal reproduction project

MinimalProject.zip
IssueNoConfiguration
IssueScreen1
IssueScreen3
IssueSettedProperies

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