Closed as duplicate of#2920
Description
Godot version
4.0.1 stable
System information
Windows 11
Issue description
Dear Developers,
I have specific plugin which is written in c#, but to make it work i have to run dotnet build through Command Line every time, otherwise the plugin detaches from the project. All configuration disappears and i need to set up everything every time.
I suggest adding dotnet build when project is being loaded. That's my idea to solve this problem. If you have better idea then just fix it.
Steps to reproduce
- Import project
- Open it
- You will see error message about plugin was not loaded