Fix MeshInstance3D::get_active_material()
error on empty mesh or empty surfaces
#107691
+6
−6
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Fixes #105580
A
MeshInstance3D
without aMesh
resource (or empty surfaces) has also empty surface material arrays.The
get_active_material()
function tried to access those empty internal material arrays and did run into index errors.The correct order for checking what material is active is:
GeometryInstance3D
.Mesh
even exists and if it has surfaces.