Fix baked VoxelGI using the wrong color space #107776
Merged
+14
−8
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this fixes baked voxelGI having washed-out colors because it was using sRGB textures/colors without converting them to linear.
example from this test scene #63374 comparing this PR to blender
note that dynamic voxelGI did not have this issue, so this brings baked voxelGI in line with dynamic.

this slightly helps #64125, because the emission brightness multiplier was being applied to washed out colors which artificially increased the brightness of baked GI, but this isn't a complete fix for that issue, since baked GI is still much brighter.