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[4.4] Implement reading UID resource references in VariantParser #107798

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This PR backports the reading, but not writing, part of PR #106902 from @lyuma.

This means that files saved in Godot 4.5 or later will be readable in Godot 4.4.2, whenever that releases. I suggest backporting this to all maintained branches.

I tested that this works by creating a scenario with the example use case (making an external bone map and adding the UID) and it works correctly with this PR and does not work without this PR.

@aaronfranke aaronfranke added this to the 4.4 milestone Jun 21, 2025
@aaronfranke aaronfranke requested a review from a team as a code owner June 21, 2025 11:37
@aaronfranke aaronfranke added topic:core topic:import cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release cherrypick:4.3 Considered for cherry-picking into a future 4.3.x release labels Jun 21, 2025
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