Skip to content

Vulkan Mobile: Fix writing vertex color in spatial shader #107893

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged

Conversation

beicause
Copy link
Contributor

Regression from #107119. COLOR is renamed to color_highp in mobile scene shader, but we assigned it to color_interp before users' vertex code which causes writing vertex color has no effect. This PR fixes it.

@beicause beicause requested a review from a team as a code owner June 23, 2025 13:35
@akien-mga akien-mga added this to the 4.5 milestone Jun 23, 2025
@akien-mga akien-mga requested a review from DarioSamo June 23, 2025 13:43
@Repiteo Repiteo merged commit 88b9932 into godotengine:master Jun 23, 2025
20 checks passed
@Repiteo
Copy link
Contributor

Repiteo commented Jun 23, 2025

Thanks!

@beicause beicause deleted the mobile-fix-vertex-color-writing branch June 27, 2025 08:58
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

4 participants