Skip to content

Generate scene ID for created built-in Resources #107943

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged

Conversation

KoBeWi
Copy link
Member

@KoBeWi KoBeWi commented Jun 24, 2025

Currently when creating a built-in script etc., it will get a path like scene_path.tscn::, where the part after :: is supposed to be generated when the scene is being saved.
Turns out there is a convenient method that allows generating the ID immediately.

Fixes #107745

@KoBeWi KoBeWi added this to the 4.5 milestone Jun 24, 2025
@KoBeWi KoBeWi requested review from a team as code owners June 24, 2025 15:58
@Repiteo Repiteo merged commit 8d06a74 into godotengine:master Jun 24, 2025
20 checks passed
@Repiteo
Copy link
Contributor

Repiteo commented Jun 24, 2025

Thanks!

@KoBeWi KoBeWi deleted the scene_UID,_the_UID's_younger_sibling branch June 24, 2025 23:51
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

4.5.beta1 Error when initializing resources via inspector
3 participants