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1 Release published by 1 person
-
3.6.1-stable
published
Jun 25, 2025
90 Pull requests merged by 55 people
-
Android: Implement sparse bundle PCK support.
#105984 merged
Jun 25, 2025 -
[.NET] Avoid exporting to duplicate architectures
#107987 merged
Jun 25, 2025 -
Fix
RenderingServer::mesh_surface_get_lods()
#107985 merged
Jun 25, 2025 -
Document
Gradient.sample()
clamping behavior#107976 merged
Jun 25, 2025 -
Add permission request for Apple embedded platforms, fix microphone input
#107973 merged
Jun 25, 2025 -
DDS: Fix loading cubemaps
#107971 merged
Jun 25, 2025 -
Restore
graph_offset
property#107965 merged
Jun 25, 2025 -
Sync controller mappings DB with SDL community repo
#107962 merged
Jun 25, 2025 -
Image: Fix
is_invisible
detection for RGBAH and RGBAF#107898 merged
Jun 25, 2025 -
Clarify
_set
/_get
description#107823 merged
Jun 25, 2025 -
Always decode
--scene
argument UID path.#107848 merged
Jun 25, 2025 -
Fix freelook in 3D when multiple viewports are open
#107530 merged
Jun 25, 2025 -
Fix OptionButton ID value range documentation
#107940 merged
Jun 25, 2025 -
Add "See Migration Guide" button to the Project Manager
#107623 merged
Jun 25, 2025 -
[Web] Fix Webkit leak caused by the position reporting audio worklets
#107948 merged
Jun 25, 2025 -
Fix SDL threading on macOS/Linux.
#107963 merged
Jun 25, 2025 -
Fix a few improper memory accesses in the clustered forward vertex shader
#107876 merged
Jun 24, 2025 -
Make
PROPERTY_HINT_GROUP_ENABLE
hide properties by default#107591 merged
Jun 24, 2025 -
Fix baked VoxelGI using the wrong color space
#107776 merged
Jun 24, 2025 -
Add warning about infinite recursion to NavigationAgent docs
#107509 merged
Jun 24, 2025 -
Always send lights to sky shader if using sun scatter
#107928 merged
Jun 24, 2025 -
Fix compiler error: pass
-mpopcnt
when using clang / llvm and targeting x86_64#107939 merged
Jun 24, 2025 -
Generate scene ID for created built-in Resources
#107943 merged
Jun 24, 2025 -
Mark GDScript and shader warnings for translation
#107944 merged
Jun 24, 2025 -
ufbx: Update to 0.20.0
#107956 merged
Jun 24, 2025 -
Add support for SDL3 joystick input driver for Windows, Linux and macOS
#106218 merged
Jun 24, 2025 -
[3.x] Revert "FTI - Reduce
VisualInstance
xform notifications"#107949 merged
Jun 24, 2025 -
GDScript: Fix call hint appearance for complex callees
#93429 merged
Jun 24, 2025 -
GDScript: Update
get_stack()
,print_stack()
, andprint_debug()
#105801 merged
Jun 24, 2025 -
Use one-based line numbers for external text editors
#107816 merged
Jun 24, 2025 -
Clear current path when deselecting files
#107683 merged
Jun 24, 2025 -
[Web] Disregard touch events in pointer callbacks
#107837 merged
Jun 24, 2025 -
Fix errors not being emitted when debugger breaks on script errors
#107663 merged
Jun 24, 2025 -
Expose
ScriptEditor.clear_docs_from_script
#107862 merged
Jun 24, 2025 -
Cleanup accessibility names.
#107656 merged
Jun 24, 2025 -
FTI
- ChangeSceneTree
global setting to static#107886 merged
Jun 24, 2025 -
[Docs] Various grammar and spelling fixes
#107895 merged
Jun 24, 2025 -
GDScript: Fix double spaces for type hints when connecting signal
#107909 merged
Jun 24, 2025 -
Cleanup closed embedded processes on macOS
#107917 merged
Jun 24, 2025 -
[macOS] Move keyboard layout related code to base display server.
#107926 merged
Jun 24, 2025 -
Fix updating project settings after move
#107929 merged
Jun 24, 2025 -
ItemList: Fix text drawing not taking
h_separation
into account in top mode.#107333 merged
Jun 24, 2025 -
Allow double precision modelview
#106951 merged
Jun 24, 2025 -
Fix 'Script class can only be set together with base class name' error with .NET typed collections upon rebuild
#106243 merged
Jun 24, 2025 -
Fix file handle leak in ZipArchive and FileAccessZip
#103219 merged
Jun 24, 2025 -
Fix
MeshInstance3D::get_active_material()
error on empty mesh or empty surfaces#107691 merged
Jun 24, 2025 -
Use TightLocalVector for AudioStreamWAV/MP3
#107790 merged
Jun 24, 2025 -
Fix resizing error when generating thumbnails
#107934 merged
Jun 24, 2025 -
[3.x]
FTI
- ChangeSceneTree
global setting to static#107889 merged
Jun 24, 2025 -
[3.6] Update changelog for 3.6.1
#107539 merged
Jun 23, 2025 -
[3.6] Cherry-picks for the 3.6 branch (future 3.6.1) - 3rd batch
#107901 merged
Jun 23, 2025 -
[3.x] Revert "Fix Button not listing
hover_pressed
stylebox"#107696 merged
Jun 23, 2025 -
Fix can't convert to ShaderMaterial in FileSystemDock
#107842 merged
Jun 23, 2025 -
Fix minor inconsistencies and errors in
gdextension_interface.h
#107788 merged
Jun 23, 2025 -
Vulkan Mobile: Fix writing vertex color in spatial shader
#107893 merged
Jun 23, 2025 -
[3.x] Optimize hotspots with
Object::is_reference()
#107877 merged
Jun 23, 2025 -
[3.x] Optimize hotspots with
Object::derives_from
#107881 merged
Jun 23, 2025 -
[GraphNode] Fix slot focus rect draw, make slot focus mode configurable.
#107825 merged
Jun 22, 2025 -
Update capsule documentations for size constraint clarifications
#101732 merged
Jun 22, 2025 -
Revert "FTI - Reduce
VisualInstance3D
xform notifications"#107854 merged
Jun 22, 2025 -
Ensure sky orientation is set when reflection uses sky
#107858 merged
Jun 22, 2025 -
Fix wrong context menu argument from FileSystem's item list
#106040 merged
Jun 22, 2025 -
[3.x] Optimize
Object::cast_to
with ancestral classes when possible#107844 merged
Jun 22, 2025 -
[3.x] Remove
vi_visible
flag fromSpatial
.#107493 merged
Jun 22, 2025 -
[3.x] Provide quick access to
Object
ancestry#107462 merged
Jun 22, 2025 -
[3.x] libwebm: Fix double free in mkvparser ContentEncoding
#107781 merged
Jun 22, 2025 -
[3.x] ResourceImporterWAV: Detect if data chunk size is larger than the actual size
#107694 merged
Jun 22, 2025 -
Android: Address API 35 UI behavior changes
#107742 merged
Jun 22, 2025 -
Add a proper error message when trying to add node to a group with an empty name
#107375 merged
Jun 22, 2025 -
Fix fade out duration to extend a bit take into account current delta in NodeOneShot
#106567 merged
Jun 22, 2025 -
Fix stencil preset priorities
#107807 merged
Jun 22, 2025 -
Use
reserve
inLocalVector::resize
, to restore expected growth behavior#107796 merged
Jun 22, 2025 -
Fix buffer size calculations in lightmapper_rd.cpp to account for element sizes
#107820 merged
Jun 22, 2025 -
Fix aspect ratio of small thumbnails
#107818 merged
Jun 22, 2025 -
Fix stencil preset
next_pass
stencil flags#107808 merged
Jun 22, 2025 -
NavigationServer2D: Bind missing
merge_rasterizer_cell_scale
setting and functions#107802 merged
Jun 22, 2025 -
Tree: Fix handling of
__focus_rect
with various Select Modes#107834 merged
Jun 22, 2025 -
Check UID to disable "Set as Main Scene" in FileSystemDock
#107686 merged
Jun 21, 2025 -
Fix GLES3 stereo output (sRGB + lens distortion)
#107698 merged
Jun 21, 2025 -
Revert "Rework scene preview thumbnails"
#107786 merged
Jun 21, 2025 -
Wayland: Fix division by zero when scale is less than 1
#107787 merged
Jun 21, 2025 -
Fix differences between RayCast2D and RayCast3D documentation
#105048 merged
Jun 21, 2025 -
Enhance bindings of deep resource duplication
#107770 merged
Jun 21, 2025 -
Add a note about
Object._init
and required parameters in relation to@rpc
#102123 merged
Jun 21, 2025 -
Swap UID and path buttons
#107766 merged
Jun 21, 2025 -
OpenXR: Add support for render models extension
#107388 merged
Jun 20, 2025 -
Add module defines to the per-platform generated props file so VS knows which ones are enabled.
#107709 merged
Jun 20, 2025 -
Restore per font oversampling override.
#107708 merged
Jun 20, 2025 -
Rename
OpenXRInterface.OpenXrSessionState
toOpenXRInterface.SessionState
#107710 merged
Jun 20, 2025 -
Add support for running hybrid apps from the XR editor
#103972 merged
Jun 20, 2025
101 Pull requests opened by 63 people
-
Update CI `clang-format` & `clang-tidy` pre-commit hooks
#107735 opened
Jun 19, 2025 -
Apply sun scatter from lights with shadows in compatibility
#107740 opened
Jun 19, 2025 -
Fix `Evaluator`'s format issues caused by special characters in the expression
#107748 opened
Jun 20, 2025 -
[RTL] Restore line breaking behavior in `VC_CHARS_BEFORE_SHAPING` mode.
#107750 opened
Jun 20, 2025 -
Allow per `CanvasItem` oversampling override.
#107751 opened
Jun 20, 2025 -
Improve object handling in UndoRedo
#107756 opened
Jun 20, 2025 -
Add `RETURN_IF_ERR` macro, propagating an error upwards
#107760 opened
Jun 20, 2025 -
Make comments starting with `#mark` and `#region` visible in Script Editor's Minimap
#107762 opened
Jun 20, 2025 -
Add missing `vpv.push_back(pv);` in `render_target_get_sdf_texture`.
#107763 opened
Jun 20, 2025 -
Improve editor settings override display
#107765 opened
Jun 20, 2025 -
[macOS] Restore `gl_HelperInvocation` workaround for Intel macs.
#107769 opened
Jun 20, 2025 -
Vulkan: Update all components to Vulkan SDK 1.4.313.0
#107773 opened
Jun 20, 2025 -
Tree: Check and clear `popup_pressing_edited_item` when removing TreeItem
#107775 opened
Jun 20, 2025 -
Always perform color correction and debanding on nonlinear sRGB values.
#107782 opened
Jun 20, 2025 -
Improve error message for invalid transform
#107783 opened
Jun 20, 2025 -
Replace iOS/visionOS Xcode templates by new Apple embedded template
#107789 opened
Jun 21, 2025 -
Fix evaluator does not run inside static functions
#107791 opened
Jun 21, 2025 -
[macOS] Selectively bake specific shader variants for MoltenVK.
#107794 opened
Jun 21, 2025 -
Improve auto-translation of the rendering method selector
#107795 opened
Jun 21, 2025 -
Fix "Create Custom Bone2D(s) from Node(s)" to create working bone chains
#107797 opened
Jun 21, 2025 -
[4.4] Implement reading UID resource references in VariantParser
#107798 opened
Jun 21, 2025 -
Add `ReadOnlySpan<Variant>` overload for `Callable.Call`
#107800 opened
Jun 21, 2025 -
Split preview generation into 2 steps
#107803 opened
Jun 21, 2025 -
Allow instantiating scenes without any scripts
#107817 opened
Jun 21, 2025 -
Fix Jolt Physics soft body vertex normal calculation
#107832 opened
Jun 22, 2025 -
GLTF: Allow parsing glTF files without nodes
#107836 opened
Jun 22, 2025 -
Add a function to merge multiple ArrayMeshes together
#107838 opened
Jun 22, 2025 -
Minor Optimization to Occlusion Culling
#107839 opened
Jun 22, 2025 -
GLTF: Allow importing files as Mesh or MeshLibrary directly
#107840 opened
Jun 22, 2025 -
Fix: Tilemap tools not overriding main editor tools
#107843 opened
Jun 22, 2025 -
GDExtension: Store source of `gdextension_interface.h` in JSON
#107845 opened
Jun 22, 2025 -
Ogg: Use LocalVector and do memory optimizations
#107846 opened
Jun 22, 2025 -
[3.x] Bump to c++17
#107847 opened
Jun 22, 2025 -
Fix Resource doesn't update when overwritten in editor
#107850 opened
Jun 22, 2025 -
[3.x] `Scons` - add compiler requirements
#107851 opened
Jun 22, 2025 -
Autocompletion: Don't filter overrides when the existing function is the current one
#107852 opened
Jun 22, 2025 -
Remove ResourceImporterScene singletons in favor of local usage
#107855 opened
Jun 22, 2025 -
3D scene import: Allow importing files as Mesh or MeshLibrary via ResourceImporterScene
#107856 opened
Jun 22, 2025 -
Editor: Update inspector group toggles visually
#107857 opened
Jun 22, 2025 -
Add link to the main GitHub repo in README.md
#107860 opened
Jun 22, 2025 -
Add `is_exiting` to the `EditorInterface`
#107861 opened
Jun 22, 2025 -
Fix LSP symbol lookup failing due to skipping a character
#107865 opened
Jun 22, 2025 -
GLTF: MultiMeshInstance3D import
#107866 opened
Jun 22, 2025 -
Fix use of `class_name` in built-in scripts
#107867 opened
Jun 22, 2025 -
Provide quick access to `Object` ancestry
#107868 opened
Jun 22, 2025 -
Provide 'received headers' parameter for websocket server
#107871 opened
Jun 23, 2025 -
[Autocomplete] Avoid prepending literals when the character has already been typed
#107872 opened
Jun 23, 2025 -
[Windows] Add support MinGW/UCRT prefix.
#107879 opened
Jun 23, 2025 -
Always apply SpringArm3D margin
#107882 opened
Jun 23, 2025 -
Don't mark the project unsaved when loading editor plugins in initial session
#107884 opened
Jun 23, 2025 -
[3.x] Don't mark the project unsaved when loading editor plugins in initial session
#107885 opened
Jun 23, 2025 -
Add ability to copy and paste animations in SpriteFrames
#107887 opened
Jun 23, 2025 -
Highlight points on hover in the Polygon2D editor
#107890 opened
Jun 23, 2025 -
Document quirks when using TranslationServer in the Editor
#107892 opened
Jun 23, 2025 -
Rewrite Radiance and Reflection probes to use Octahedral maps.
#107902 opened
Jun 23, 2025 -
Fix ScriptEditor inline colors float handling
#107904 opened
Jun 23, 2025 -
Expose multi_mesh_rid in CPUParticles3D to allow custom rendering via RenderingDevice
#107905 opened
Jun 23, 2025 -
Fix inherited nested scenes not updating
#107913 opened
Jun 23, 2025 -
Fix particles resetting properties when emitting is toggled
#107915 opened
Jun 23, 2025 -
Fix custom Text Editor theme changes on reload
#107918 opened
Jun 23, 2025 -
Fix animation keying not working with toggleable inspector sections
#107919 opened
Jun 24, 2025 -
Implement `set_time_left` in Timer node
#107920 opened
Jun 24, 2025 -
Fix UID support for script extends paths
#107922 opened
Jun 24, 2025 -
Use Mat3x4 for model and view transforms to save bandwidth and ALUs
#107923 opened
Jun 24, 2025 -
Automatically enable headless mode when exporting
#107931 opened
Jun 24, 2025 -
Fix removing wrong vertices in the Polygon2D editor when points overlap each other
#107932 opened
Jun 24, 2025 -
Fix points jumping when dragging starts in the Polygon2D editor
#107933 opened
Jun 24, 2025 -
Add opt-in GDScript warning for when calling coroutine without `await`
#107936 opened
Jun 24, 2025 -
Specifiy return value in several store methods in `FileAccess`
#107938 opened
Jun 24, 2025 -
Simplify Node Filter's placeholder in Scene dock
#107942 opened
Jun 24, 2025 -
Add short-circuiting logic for `Expression` AND/OR operators
#107945 opened
Jun 24, 2025 -
LightmapGI: Limit the number of lights computed per direct pass
#107946 opened
Jun 24, 2025 -
Change Inspector `pending` type to Vector
#107947 opened
Jun 24, 2025 -
Expose a few missing `Mesh` surface methods to gdscript
#107952 opened
Jun 24, 2025 -
Add property hint for displaying raw names
#107953 opened
Jun 24, 2025 -
Add Core UNIX domain socket support
#107954 opened
Jun 24, 2025 -
Fix `mouse_entered` and `mouse_exited` Signals being emitted too early
#107955 opened
Jun 24, 2025 -
Use non-volumetric fog in WorldEnvironment sky reflections
#107958 opened
Jun 25, 2025 -
Add "Go to Next/Previous Keyframe" to Animation Edit menu
#107959 opened
Jun 25, 2025 -
Add Japanese translation for Linux .desktop file
#107964 opened
Jun 25, 2025 -
Add 8-bone support for `MeshDataTool`
#107966 opened
Jun 25, 2025 -
Add support for new SDL joypad features (gyroscope, accelerometer, LED, etc.) (WIP)
#107967 opened
Jun 25, 2025 -
Fix CodeEdit setter/getter types
#107968 opened
Jun 25, 2025 -
Reduce TileMapLayerEditor's undo/redo memory usage
#107969 opened
Jun 25, 2025 -
Document list of types supported by Tween and Animation interpolation
#107972 opened
Jun 25, 2025 -
Improve the cubemap preview
#107975 opened
Jun 25, 2025 -
Invalidate selection after undoing cut operation in GridMap editor
#107977 opened
Jun 25, 2025 -
Document disabling custom tooltip when using `set_tooltip_request_func()` in TextEdit
#107980 opened
Jun 25, 2025 -
Documentation: Add missing required qualifier for various classes
#107989 opened
Jun 25, 2025 -
Add Polish translation for Linux .desktop file
#107991 opened
Jun 25, 2025 -
Improved coverage estimation for SpotLight3D
#107993 opened
Jun 25, 2025 -
Android: Fix the build logic to generate the native debug symbols
#107998 opened
Jun 26, 2025 -
Cleanup editor translation related methods
#107999 opened
Jun 26, 2025 -
Block Tween `custom_step()` during step
#108004 opened
Jun 26, 2025 -
Fix `screen_accum` not being reset when it should be in `Input::VelocityTrack`
#108005 opened
Jun 26, 2025 -
[Web] Revert #105601 (avoid unnecessary gamepad polling)
#108006 opened
Jun 26, 2025 -
[Web] Poll controllers only if at least one is detected
#108007 opened
Jun 26, 2025 -
Add support for rotating scene tiles in TileMapLayer
#108010 opened
Jun 26, 2025 -
Fix VVL errors by changing frag_color to FP32 and dFdx/y.
#108015 opened
Jun 26, 2025 -
Don't rename nodes when tree is invisible
#108017 opened
Jun 26, 2025 -
Add missing JNI variant conversion for generic Array
#108019 opened
Jun 26, 2025
108 Issues closed by 29 people
-
Possible to rename Scene Tab's node from Import Tab
#102797 closed
Jun 26, 2025 -
[Dotnet] Project build hangs only on Linux (Nobara 42) --> Disable IPV6 on build
#107670 closed
Jun 26, 2025 -
Localization Strings sometimes Fail and need to be Inputted again.
#106886 closed
Jun 26, 2025 -
"@export_range" step parameter is shown to be 1.0 as default
#108001 closed
Jun 26, 2025 -
Transparent fullscreen window black screen
#107582 closed
Jun 26, 2025 -
Loading patch PCK on Android with big project is slow
#102998 closed
Jun 25, 2025 -
One-shot signal fails to disconnect if the reference is freed during signal resolution
#71998 closed
Jun 25, 2025 -
Property List _Set not working when field with same name as property exists
#70205 closed
Jun 25, 2025 -
Heap buffer overflow in RenderingServer::mesh_surface_get_lods
#98915 closed
Jun 25, 2025 -
Crash running project when using `ProjectSettings.load_resource_pack` in autoload
#107761 closed
Jun 25, 2025 -
Error while trying to export on macOS
#107637 closed
Jun 25, 2025 -
ArrayMesh::surface_get_lods() returns invalid data
#107984 closed
Jun 25, 2025 -
AudioStreamMicrophone is broken on iOS hardware
#33885 closed
Jun 25, 2025 -
C# Rendering Device might dispose resources at wrong thread when using Compositor Effect
#104263 closed
Jun 25, 2025 -
v4.4.1 - AudioStreamPlayer get_playback_position() updates infrequently on Web
#105397 closed
Jun 25, 2025 -
Can't exit freelook mode properly when using the 2 Viewports (Alt) 3D editor configuration
#50051 closed
Jun 25, 2025 -
Freelook 3d camera hides mouse forever when in 2 views mode with output tab open
#95073 closed
Jun 25, 2025 -
3D viewport camera freelook doesn't work anymore with hold rotate + WASD
#100720 closed
Jun 25, 2025 -
PCVR - Black screen on PC
#107899 closed
Jun 25, 2025 -
Engine Crashes when trying to export Scene
#106961 closed
Jun 25, 2025 -
Nintendo Switch Pro Controller not working on macOS
#44840 closed
Jun 25, 2025 -
Mobile version of Godot Engine not working properly
#107680 closed
Jun 25, 2025 -
PS4 controller connected makes a unusable duplicate index on Linux
#50273 closed
Jun 24, 2025 -
Gamepad being reported twice on Linux
#90795 closed
Jun 24, 2025 -
Nintendo Switch Pro Controller doesn't work
#81191 closed
Jun 24, 2025 -
Input class not handling Switch Pro Controller joystick axis properly
#37675 closed
Jun 24, 2025 -
NavigationAgent3D: Calling GetNextPathPosition during WaypointReached signal causes infinite recursion
#91386 closed
Jun 24, 2025 -
On MacOS input actions w/Xbox controller are issued twice in 4.5dev4
#106618 closed
Jun 24, 2025 -
Nintendo Switch Pro Controller USB inputs are erratic w/ Steam
#47874 closed
Jun 24, 2025 -
4.5.beta1 Error when initializing resources via inspector
#107745 closed
Jun 24, 2025 -
Fog sun scatter doesn't work without LIGHTX_* in sky shader
#107924 closed
Jun 24, 2025 -
Crash and/or big stutter/freeze when reloading scene with multiple meshes and lights
#82576 closed
Jun 24, 2025 -
Can't import GLSL shaders in headless mode
#94734 closed
Jun 24, 2025 -
Enormous file size if you make font unique
#107483 closed
Jun 24, 2025 -
CPU Particles not emitting in correct direction with double precision
#89061 closed
Jun 24, 2025 -
GPUParticles3D parameter local_coords not working with doubles builds of the engine
#73383 closed
Jun 24, 2025 -
GPUParticles3D billboarding is affected by particle's global rotation when precision=double
#76388 closed
Jun 24, 2025 -
Double Precision Multi-mesh based rendering applies transforms incorrectly
#104654 closed
Jun 24, 2025 -
Double Precision MultiMeshInstance3D does not Scale Properly
#101139 closed
Jun 24, 2025 -
`Logger` methods are not called when debugger breaks on script error
#107662 closed
Jun 24, 2025 -
Getting "ERROR: Script class can only be set together with base class name" after upgrading.
#103343 closed
Jun 24, 2025 -
Moving `icon.svg` no longer updates the corresponding project setting
#107927 closed
Jun 24, 2025 -
External Editor line flag differs in behavior from internal editor
#100832 closed
Jun 24, 2025 -
Saving a scene re-selects a file
#92867 closed
Jun 24, 2025 -
macos: Crash after embedded process not being cleaned up
#107916 closed
Jun 24, 2025 -
Method created when connecting signal has double spaces for type hints
#107841 closed
Jun 24, 2025 -
Add script button is missing
#107906 closed
Jun 24, 2025 -
Weblate's Translation Browser link template is invalid/(outdated?)
#107930 closed
Jun 24, 2025 -
Android export metadata value merge failed ?
#107912 closed
Jun 24, 2025 -
(precision=double, 4.0) INV_VIEW_MATRIX and VERTEX not working properly in fragment shaders
#78889 closed
Jun 24, 2025 -
Godot doesn't have dotnet build on startup
#75526 closed
Jun 24, 2025 -
Vulkan: Heavy 3D scene (25M+ primitive indices) performs significantly slower in 4.0 compared to 3.5
#68959 closed
Jun 23, 2025 -
Mobile XR - Please finally fix the showstoppers!!!
#107907 closed
Jun 23, 2025 -
gdshader cannot compile on 4.5 beta 1, when accessing NORMAL in `light()` function
#107908 closed
Jun 23, 2025 -
No LSP on Arch
#107880 closed
Jun 23, 2025 -
[4.5] Can't convert `StandardMaterial3D` to `ShaderMaterial` in FileSystemDock
#107833 closed
Jun 23, 2025 -
After exporting to Android, all translations without using English letters as keys become invalid
#107875 closed
Jun 23, 2025 -
`TranslationServer.translate()` non-functional in editor
#98935 closed
Jun 23, 2025 -
"Convert to ShaderMaterial" doesn't work for X-Ray Stencil Mode.
#107874 closed
Jun 23, 2025 -
Wrong Syntax Highlighter for newly created C# scripts
#107873 closed
Jun 23, 2025 -
Godot 3.6: Cannot build Web export template with Mono enabled
#107768 closed
Jun 23, 2025 -
Weird Softbody behaviour with Area3D wind when physics interpolation is off
#107755 closed
Jun 22, 2025 -
CapsuleShape2D does not allow to set programatically Radius and Height
#101084 closed
Jun 22, 2025 -
Forward+/Mobile: Missing sky cube reflections in shaders with specific `Environment` settings
#98487 closed
Jun 22, 2025 -
SoftBody3D broken in 4.5-beta1
#107829 closed
Jun 22, 2025 -
GraphNode focus navigation “down” jumps to slots (creating white rectangles) before moving to the node below
#105999 closed
Jun 22, 2025 -
"ERROR: Task 'generate_thumbnails' already exists" when saving a scene.
#107747 closed
Jun 22, 2025 -
Godot 4.5 beta 1: Error when saving a scene with a typed dictionary property (presumably a thumbnails problem)
#107764 closed
Jun 22, 2025 -
`PortableCompressedTexture2D` doesn't update in editor when changed
#104966 closed
Jun 22, 2025 -
[3.x] Crash importing possibly empty/corrupted .wav
#40320 closed
Jun 22, 2025 -
Modulate on a child node when "editable children" enabled gets reset after scene save
#106782 closed
Jun 22, 2025 -
Unable to change theme of node `Window`
#105881 closed
Jun 22, 2025 -
Enum autocomplete in match is not in enum value order
#101867 closed
Jun 22, 2025 -
[Animation] `AnimationNodeOneShot` fails to trigger `animation_finished` signal at high frame rates.
#103070 closed
Jun 22, 2025 -
Image thumbnails in FileSystem distorted
#43257 closed
Jun 22, 2025 -
Stencil: outline and x-ray presets do not work with transparency.
#107806 closed
Jun 22, 2025 -
nav_map_builder_2d little error in a warning message
#107771 closed
Jun 22, 2025 -
Unable to bake lightmaps on newest master build
#107805 closed
Jun 22, 2025 -
Can't rename autoloads
#107661 closed
Jun 22, 2025 -
LineEdit breaks when using circumflex or acute accent characters
#93348 closed
Jun 22, 2025 -
`print_error()` in C++ doesn't apply rich formatting in terminal
#107815 closed
Jun 21, 2025 -
extension_api.json is missing @gdscript class global constants/methods/etc
#107824 closed
Jun 21, 2025 -
Editor inspector not updated on changing properties which use `LineEdit` for editing
#43238 closed
Jun 21, 2025 -
VS Code opens to line before error on selecting stack trace/error/warning
#107809 closed
Jun 21, 2025 -
[Web] Bus volume ignored for `AudioStreamPolyphonic`
#95950 closed
Jun 21, 2025 -
Generate Thumbnails takes over half an hour and re-runs at each project launch (Compatibility)
#107736 closed
Jun 21, 2025 -
Objects whose `_init()` takes arguments fail to be decoded when sent over RPC
#102093 closed
Jun 21, 2025 -
OpenXR compatibility no longer outputting correct colors on desktop
#107655 closed
Jun 21, 2025 -
Window-derived root causes scene thumbnail to get generated every time
#107712 closed
Jun 21, 2025 -
BoneAttachment3D snaps to bone position only after reloading the scene window
#105616 closed
Jun 21, 2025 -
Disabling 'Script Editor' feature breaks external script editor integration
#107778 closed
Jun 21, 2025 -
I cant open projects in godot 4.4.1
#107777 closed
Jun 20, 2025 -
4.5 crash on boot of large 4.4 project
#107734 closed
Jun 20, 2025 -
4.5-beta1 Shader compilation fails when calling NORMAL in light() function
#107772 closed
Jun 20, 2025 -
Opening scene in v4.5.beta1 causes label text to blur
#107706 closed
Jun 20, 2025 -
Game randomly crashes on Mac but not Android or Windows
#103463 closed
Jun 20, 2025 -
Autocompletion fails if script's property is assigned from undefined type
#107714 closed
Jun 19, 2025 -
4.5-beta1 shader compilation issues
#107732 closed
Jun 19, 2025
85 Issues opened by 78 people
-
Passing generic Array into the Android runtime fails without error
#108018 opened
Jun 26, 2025 -
can't delete folder with "DELETE" button
#108016 opened
Jun 26, 2025 -
TileSet keeps disappearing from TileMapLayer
#108014 opened
Jun 26, 2025 -
Canvas size calculation error
#108013 opened
Jun 26, 2025 -
Vulkan validation errors on Meta Quest related to FP16 changes
#108009 opened
Jun 26, 2025 -
Renaming a node with right click can rename wrong node
#108008 opened
Jun 26, 2025 -
Crash when save scene
#108003 opened
Jun 26, 2025 -
Incorrect static library path in iOS .pbxproj for GDExtension
#108012 opened
Jun 26, 2025 -
AnimationPlayer timeline display bug
#108002 opened
Jun 26, 2025 -
Unwrap UV2 for Lightmap/AO ignores multi-selection
#108000 opened
Jun 26, 2025 -
`Input.get_last_mouse_screen_velocity` returns offset from program start (roughly), not velocity
#107997 opened
Jun 26, 2025 -
Gridmap: Doing Cut operation generates a phantom tile
#107996 opened
Jun 26, 2025 -
Creating a signal connection using the connection dialog results in mangled parameter definitions (beta!)
#107995 opened
Jun 26, 2025 -
Non-deterministic CSG crash
#107994 opened
Jun 25, 2025 -
Failed to publish C# solution for android export using linux bionic on newer .NET due do deprecation
#107992 opened
Jun 25, 2025 -
KDE Application Tray Desktop File Behaves Weirdly with Godot Games
#107990 opened
Jun 25, 2025 -
Camera2D limit are wonky in 4.5beta compared to 4.4
#107988 opened
Jun 25, 2025 -
Scaling bodies/shapes with Jolt Physics sometimes results in "Failed to correctly scale ..." errors
#107986 opened
Jun 25, 2025 -
Windows+MSVC combination makes Godot source code to fully rebuild for no reason when SCons is called
#107983 opened
Jun 25, 2025 -
Shader function overload with diferent inputs is dependant on order
#107982 opened
Jun 25, 2025 -
Avoid Volumetric Fog Glare over meshes when affect_sky is low or zero.
#107981 opened
Jun 25, 2025 -
`as` operator raises Parse Error and conversion failed even when corresponding constructor exists
#107979 opened
Jun 25, 2025 -
CPUParticles3D emitter continues to generate particles even when the `emitting` is set to `false`
#107978 opened
Jun 25, 2025 -
[.Net] The key for exported `Godot.Collections.Dictionary<Node, ...>` becomes `null` in runtime
#107974 opened
Jun 25, 2025 -
AnimationPlayer nested resources break Scene inheritance
#107970 opened
Jun 25, 2025 -
Tipado estático de :bool no funciona correctamente
#107961 opened
Jun 25, 2025 -
Relative paths for main scenes do not work when exporting a project
#107960 opened
Jun 25, 2025 -
Android export only include GDExtension dependencies for one architecture
#107957 opened
Jun 24, 2025 -
game Crash without error, when deleting the current selected TreeItem when is not the last of is sibling.
#107950 opened
Jun 24, 2025 -
Inconsistent coloring of script members
#107941 opened
Jun 24, 2025 -
Select Mode Grabbers improperly transform Children of nodes with `size`
#107937 opened
Jun 24, 2025 -
Stencil X-Ray inconsistencies using mobile and compatibility renderers
#107935 opened
Jun 24, 2025 -
Fog doesn't affect background or sky reflections
#107925 opened
Jun 24, 2025 -
is_in_tree returns false even though node is in tree
#107921 opened
Jun 24, 2025 -
C#: GodotNETSdk should also suppress AppendRuntimeIdentifierToOutputPath.
#107914 opened
Jun 23, 2025 -
Closing internal help (class reference) do not returns to original file
#107911 opened
Jun 23, 2025 -
Could not resolve super class "SomeClassName".
#107910 opened
Jun 23, 2025 -
Can't use enum to iterate through Dictionary[enum, ...] - seems to be passing in strings?
#107903 opened
Jun 23, 2025 -
XCode build errors from Godot 4.5-beta1 exported project
#107896 opened
Jun 23, 2025 -
SkeletonModification2DJiggle Joint Data fields refuse to slide when chain length > 0
#107894 opened
Jun 23, 2025 -
Editor sections enable checkboxes loss keyframe buttons
#107891 opened
Jun 23, 2025 -
Bone Attachment 3D cannot contain any collision purpose objects in it
#107888 opened
Jun 23, 2025 -
The project was considered unsaved when loading editor plugins initially.
#107883 opened
Jun 23, 2025 -
`PhysicalBone3D` positions still affected when "Reset on save" is selected in `AnimationMixer`
#107878 opened
Jun 23, 2025 -
`GDScript::reload` leaves `reloading` as `true` when `ERR_FAIL_COND_V` macro exits early
#107869 opened
Jun 23, 2025 -
Uncleanly disconnected ENetPacketPeers don't contain remote peer address/port in the disconnect event
#107864 opened
Jun 22, 2025 -
AnimationPlayer de-selecting can cause lost progress for complex animations
#107863 opened
Jun 22, 2025 -
Push an error after awaiting a signal and unreference/free the object.
#107859 opened
Jun 22, 2025 -
TileMapLayer memory leak when using Bucket Tool
#107853 opened
Jun 22, 2025 -
Transparent style box applies transparency to children when Clip Children is enabled
#107835 opened
Jun 22, 2025 -
Jolt Physics - soft body normals are computed incorrectly
#107831 opened
Jun 22, 2025 -
[4.5-beta1] Custom mouse cursor images not working in embedded game window on macOS
#107827 opened
Jun 21, 2025 -
Toggleable Group Checkbox Doesn't Update in Inspector After External Change
#107826 opened
Jun 21, 2025 -
`_get()` disappears from autocompletion when typing "get"
#107822 opened
Jun 21, 2025 -
Breeze Dark theme must be darkened
#107821 opened
Jun 21, 2025 -
[4.5-beta1] Mouse enter/exit events not working properly with embedded game window on macOS
#107819 opened
Jun 21, 2025 -
Somewhat constant editor crashes, possibly related to auto-completion
#107814 opened
Jun 21, 2025 -
`class_name` in built-in script no longer results in an error
#107813 opened
Jun 21, 2025 -
AnimatedSprite2D.frames becomes null immediately after assignment (despite valid resource)
#107811 opened
Jun 21, 2025 -
(Shader) UV max value below 1 for PlaceholderTexture2D
#107810 opened
Jun 21, 2025 -
4.5.beta.1: Rightclicking folders in FileSystem makes a blank popup menu if project is made in 4.4
#107804 opened
Jun 21, 2025 -
Gridmap rotation cause shading error on macOS
#107801 opened
Jun 21, 2025 -
Doppler effect calculation only takes `AudioStreamPlayer3D` velocity into account, not `AudioListener3D`
#107799 opened
Jun 21, 2025 -
v4.5.beta1 `ConfigFile` is breaking compatibility
#107793 opened
Jun 21, 2025 -
App does not display properly when embeded in web page on Android device
#107792 opened
Jun 21, 2025 -
Expression evaluator does not run inside static functions
#107785 opened
Jun 20, 2025 -
Inspector does not display properties of Refcounted instances created in the debugger evaluator
#107784 opened
Jun 20, 2025 -
`RuntimeNodeSelect` crashes on multiple places with PhysicsServer API created collision objects
#107780 opened
Jun 20, 2025 -
visionOS template not included in CI builds
#107779 opened
Jun 20, 2025 -
Use-after-free of popup_pressing_edited_item when modifying tree items
#107774 opened
Jun 20, 2025 -
WebSocketMultiplayerPeer CreateClient returns Ok despite failing
#107759 opened
Jun 20, 2025 -
Extra caret/hat (^) added on completion inside quotes when add_node_path_literals is on
#107758 opened
Jun 20, 2025 -
Asset Library Failed to get repository configuration
#107754 opened
Jun 20, 2025 -
OmniLight3D & SportLight3D do not work on Intel Mac anymore ( Forward+)
#107753 opened
Jun 20, 2025 -
[4.5 beta 1] Blurry thumbnails in FileSystem when changing icon size from ex. 32 to 64 in editor settings
#107749 opened
Jun 20, 2025 -
4.5-beta1 crashes on Fedora / KDE Plasma / X11
#107741 opened
Jun 19, 2025 -
WebXR can no longer switch to XR mode in the Quest Browser
#107739 opened
Jun 19, 2025 -
GDScript abstract class can be created in Node/Resource creation menu
#107738 opened
Jun 19, 2025 -
Debug/Visible Navigation on a TileMapLayer with tiles which have a Navigation Layer set display nothing
#107737 opened
Jun 19, 2025 -
WorkerThreadPool max thread count set to 0 produces index error and crash at start
#107733 opened
Jun 19, 2025 -
Color correction and debanding function incorrectly when HDR 2D is enabled
#107730 opened
Jun 19, 2025
264 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
-
OpenXR: Add support for spatial entities extension
#107391 commented on
Jun 24, 2025 • 54 new comments -
GDScript: Replace `abstract` keyword with `@abstract` annotation
#107717 commented on
Jun 25, 2025 • 24 new comments -
Animation track start and end offsets
#106882 commented on
Jun 26, 2025 • 21 new comments -
Fix `CodeEdit` Array bug in the inspector
#107529 commented on
Jun 25, 2025 • 17 new comments -
Add "Set as Main Scene" option to EditorSceneTabs context menu
#107652 commented on
Jun 20, 2025 • 9 new comments -
Add `callable_sp` macro to remove boilerplate in core
#107703 commented on
Jun 21, 2025 • 8 new comments -
Add a note about navigation mesh baking issues when using `0` for the `agent_radius`
#107532 commented on
Jun 23, 2025 • 7 new comments -
Remove dependency of `variant.h` in `print_string.h`
#107721 commented on
Jun 20, 2025 • 6 new comments -
Implement `EditorRangeDial` on top of `EditorSpinSlider`
#107645 commented on
Jun 24, 2025 • 6 new comments -
Fix `Quaternion(arc_from: Vector3, arc_to: Vector3)` behaves differently in gdscript and c#
#107618 commented on
Jun 26, 2025 • 5 new comments -
Support keeping results in results of `Find in Files` and `Replacing in Files`
#104676 commented on
Jun 24, 2025 • 4 new comments -
Support overriding `speaker_mode` in `AudioServer`
#105934 commented on
Jun 25, 2025 • 4 new comments -
Implement RasterizedMeshTexture (RenderingDevice)
#106331 commented on
Jun 23, 2025 • 4 new comments -
Allow building the editor with 3D disabled, or without 3D Physics/Navigation.
#105579 commented on
Jun 22, 2025 • 4 new comments -
Implement Resizable Scroll Bar for Animation Player
#107242 commented on
Jun 25, 2025 • 4 new comments -
Core: Add `reserve` function to `Array`, `Vector`, and `String`
#105928 commented on
Jun 20, 2025 • 3 new comments -
Add a Thumbnail Resizing scrollbar to the FileSystem Dock
#106663 commented on
Jun 25, 2025 • 3 new comments -
Reuse Sprite3D meshes across nodes when possible.
#103312 commented on
Jun 21, 2025 • 3 new comments -
Prevent scene tabs to scroll when a tab is closed
#107628 commented on
Jun 23, 2025 • 3 new comments -
Small refactoring in PopupMenu.
#105213 commented on
Jun 20, 2025 • 3 new comments -
Implement conditional, printing, and enabled/disabled breakpoints
#100516 commented on
Jun 22, 2025 • 3 new comments -
Allow `tab_rmb_clicked` to always work
#107440 commented on
Jun 25, 2025 • 3 new comments -
Improve error messages for invalid resources imported in the editor
#106734 commented on
Jun 25, 2025 • 2 new comments -
Add `STATIC_ASSERT_INCOMPLETE_TYPE` to enforce include minimality.
#107587 commented on
Jun 21, 2025 • 2 new comments -
Allow fixing indirect missing dependencies manually
#107580 commented on
Jun 26, 2025 • 2 new comments -
Add an ObjectDB Profiling Tool
#97210 commented on
Jun 24, 2025 • 2 new comments -
Add `@final` annotation for GDScript
#107722 commented on
Jun 23, 2025 • 2 new comments -
Expose light storage to render data
#100710 commented on
Jun 20, 2025 • 2 new comments -
Add toggle for inserting keys/markers at current time vs mouse cursor's position
#107511 commented on
Jun 25, 2025 • 2 new comments -
Allow Quick Open dialog to preview change in scene
#106947 commented on
Jun 20, 2025 • 2 new comments -
Optimize the `callback` argument of `popup_create_dialog()`
#106071 commented on
Jun 22, 2025 • 2 new comments -
Add contact hardening and fresnel based roughness to reflection probes reflections when using box projection
#106292 commented on
Jun 25, 2025 • 1 new comment -
Fix some inspector action buttons not updating icon when theme changes
#107436 commented on
Jun 25, 2025 • 1 new comment -
Improve performance of `CSharpLanguage::reload_assemblies`
#106299 commented on
Jun 26, 2025 • 1 new comment -
Add game speed controls to the embedded game window
#107273 commented on
Jun 25, 2025 • 1 new comment -
Add a menu option to open the project directory
#97848 commented on
Jun 25, 2025 • 1 new comment -
Add panning to docks with the middle mouse button
#107150 commented on
Jun 23, 2025 • 1 new comment -
Fix `CollisionObject3D` signals not triggering when mouse mode is `captured`
#91332 commented on
Jun 24, 2025 • 1 new comment -
Display AnimationTree editor warnings when the node is disabled
#107468 commented on
Jun 26, 2025 • 1 new comment -
Add nested container type support for Arrays and Dictionaries
#107556 commented on
Jun 23, 2025 • 1 new comment -
Allow editor plugins to modify run arguments and re-run from within project
#107671 commented on
Jun 24, 2025 • 1 new comment -
Show a warning dialog when saving a large text-based scene
#53679 commented on
Jun 25, 2025 • 1 new comment -
Make Hexagonal tiles rotate 180 degrees to fit grid
#107728 commented on
Jun 20, 2025 • 1 new comment -
Add restart emission for multi edit in particles editor
#102092 commented on
Jun 25, 2025 • 0 new comments -
Manually specify build tools for compiling godot
#101042 commented on
Jun 24, 2025 • 0 new comments -
Core: Bump C++ Standard to C++20
#100749 commented on
Jun 25, 2025 • 0 new comments -
Fog is always at maximum in orthographic editor viewport, obscuring objects that are visible in perspective
#88936 commented on
Jun 24, 2025 • 0 new comments -
Add support for holes when triangulating HeightMapShape3D for navigation
#102215 commented on
Jun 23, 2025 • 0 new comments -
Improve AgX tonemapping curve.
#102435 commented on
Jun 23, 2025 • 0 new comments -
[LinuxBSD] Add support for HDR output (Wayland)
#102987 commented on
Jun 23, 2025 • 0 new comments -
Convert linear vertex colors to sRGB when using compatibility renderer
#103175 commented on
Jun 24, 2025 • 0 new comments -
Condense Inspector layout for Arrays
#103257 commented on
Jun 24, 2025 • 0 new comments -
Don't compile advanced `Control` nodes if `disable_advanced_gui` is on
#103291 commented on
Jun 23, 2025 • 0 new comments -
Reimplent soft access restriction for members prefixed with `_`
#103768 commented on
Jun 25, 2025 • 0 new comments -
Implement an explicit virtual method mark for GDScript
#103859 commented on
Jun 26, 2025 • 0 new comments -
Bind `Node` method for getting its `SceneState`
#104656 commented on
Jun 23, 2025 • 0 new comments -
Editor: Restructure editor code
#104696 commented on
Jun 25, 2025 • 0 new comments -
Update EditorImportPlugin docs and clarify which methods are required
#104740 commented on
Jun 25, 2025 • 0 new comments -
Implement MSAA per-sample shading option to improve rendering quality
#76073 commented on
Jun 23, 2025 • 0 new comments -
Add JoystickList enum conversion to project converter
#78283 commented on
Jun 23, 2025 • 0 new comments -
Fix SkeletonModification2DTwoBoneIK with negative scales.
#81051 commented on
Jun 26, 2025 • 0 new comments -
Move 2D-only editor plugins to their own folder
#83161 commented on
Jun 22, 2025 • 0 new comments -
Prevent clicks when looping in AudioStreamWAV
#83341 commented on
Jun 25, 2025 • 0 new comments -
C#: Implement tooltips for Signals and Properties in the inspector.
#83505 commented on
Jun 23, 2025 • 0 new comments -
Add the ability to expose nodes for direct access in instantiated scenes
#84018 commented on
Jun 23, 2025 • 0 new comments -
Add option to apply instance changes to base scene
#85562 commented on
Jun 24, 2025 • 0 new comments -
[WIP] Implement FFI for GDScript.
#85741 commented on
Jun 25, 2025 • 0 new comments -
Implement Resource State Inheritance
#86779 commented on
Jun 24, 2025 • 0 new comments -
Move server files into their subfolders
#89409 commented on
Jun 23, 2025 • 0 new comments -
Apply margin to camera and shape in SpringArm3D
#89797 commented on
Jun 21, 2025 • 0 new comments -
Revamp autoload creation
#91124 commented on
Jun 21, 2025 • 0 new comments -
Deprecate IMA ADPCM
#91492 commented on
Jun 24, 2025 • 0 new comments -
Write Object variants with '\n' between properties
#92102 commented on
Jun 20, 2025 • 0 new comments -
Expose `World3D.compositor`
#92383 commented on
Jun 23, 2025 • 0 new comments -
[Windows] Support output to HDR monitors
#94496 commented on
Jun 26, 2025 • 0 new comments -
[RFC] Use DXGI to present OpenGL frames on Windows
#94503 commented on
Jun 25, 2025 • 0 new comments -
Add "Set as Main Scene" to EditorSceneTabs context menu
#96268 commented on
Jun 21, 2025 • 0 new comments -
Add iOS virtual controller support
#97530 commented on
Jun 23, 2025 • 0 new comments -
Fix exported typed dictionaries in .NET not being loaded correctly when their default value is null
#98546 commented on
Jun 26, 2025 • 0 new comments -
Integrate mimalloc allocator
#99686 commented on
Jun 20, 2025 • 0 new comments -
Improve the material preview in the inspector
#99927 commented on
Jun 23, 2025 • 0 new comments -
Update Dotnet iOS Export Process
#100187 commented on
Jun 22, 2025 • 0 new comments -
Capitalize INF, -INF, and NAN in serializing
#100414 commented on
Jun 23, 2025 • 0 new comments -
Add support for per-shape physics materials
#100748 commented on
Jun 23, 2025 • 0 new comments -
Remove stress unit tests
#104793 commented on
Jun 20, 2025 • 0 new comments -
Always use a dark background for 3D editor overlays even with light theme
#107154 commented on
Jun 24, 2025 • 0 new comments -
Add support for global favorite properties
#107208 commented on
Jun 21, 2025 • 0 new comments -
Make drag-and-dropped resources unique when holding Ctrl/Cmd in the editor
#107237 commented on
Jun 24, 2025 • 0 new comments -
Expose the signal when user select a file/folder in the FileSystemDock
#107275 commented on
Jun 26, 2025 • 0 new comments -
Fix TabContainer Editor theming and remove Debugger style hacks
#107395 commented on
Jun 24, 2025 • 0 new comments -
[WIP] Wayland: Implement game embedding
#107435 commented on
Jun 21, 2025 • 0 new comments -
Fix missing gizmo update when selection changes outside of 3D view
#107458 commented on
Jun 23, 2025 • 0 new comments -
[Web] Fix Emscripten for WebXR and update minimum version
#107460 commented on
Jun 22, 2025 • 0 new comments -
Add extra options for find bar in docs
#107463 commented on
Jun 19, 2025 • 0 new comments -
Address remaining feedback on Android background transparency
#107473 commented on
Jun 22, 2025 • 0 new comments -
Restore default empty skeleton path on MeshInstance3D
#107526 commented on
Jun 25, 2025 • 0 new comments -
Add the SGSR 1.0 upsampling algorithm
#107537 commented on
Jun 25, 2025 • 0 new comments -
Add methods to get chunked tile polygons
#107561 commented on
Jun 24, 2025 • 0 new comments -
Fix floating point precision errors when setting particle trail length
#107568 commented on
Jun 25, 2025 • 0 new comments -
Use 64-bit offset/loop points in `AudioStreamWAV`
#107596 commented on
Jun 25, 2025 • 0 new comments -
[iOS] Switch window creation to UIScene.
#107615 commented on
Jun 20, 2025 • 0 new comments -
[3.x] Change `ObjectID` to a `class` instead of `typedef`
#107629 commented on
Jun 24, 2025 • 0 new comments -
[RTL] Add support for inserting glyphs by name and font aliases.
#107660 commented on
Jun 21, 2025 • 0 new comments -
Add checkbox for blender's "GPU Instances" option for exporting GLTF
#107672 commented on
Jun 22, 2025 • 0 new comments -
Don't update script documentation when exporting
#107685 commented on
Jun 26, 2025 • 0 new comments -
Wait for docs load/update and block subsequent updates when running command line tool.
#107699 commented on
Jun 25, 2025 • 0 new comments -
[3.x] Fast child iteration in `Node`, `Spatial`, `CanvasItem`
#107702 commented on
Jun 23, 2025 • 0 new comments -
Prevent ternary expression with a sampler types in shaders
#107724 commented on
Jun 21, 2025 • 0 new comments -
Add missing input transform to visual shader preview
#107729 commented on
Jun 19, 2025 • 0 new comments -
[macOS] Fix missing frame_changed signal to CameraFeed
#104809 commented on
Jun 21, 2025 • 0 new comments -
LSP: Fix type bind, mark as experimental, deprecate direct LSP access
#105016 commented on
Jun 24, 2025 • 0 new comments -
Add a Scaling Modifier to scale animation Keys and Markers
#105151 commented on
Jun 25, 2025 • 0 new comments -
LSP: Rework management of client owned files
#105236 commented on
Jun 25, 2025 • 0 new comments -
Delete `VariantGetInternalPtr` and `VariantImplicitConvert`, replace with `VariantInternalAccessor`
#105254 commented on
Jun 19, 2025 • 0 new comments -
Rework dialog default titles
#105550 commented on
Jun 23, 2025 • 0 new comments -
Improve documentation related to ButtonGroup
#105649 commented on
Jun 25, 2025 • 0 new comments -
Warn when running low on disk space when performing certain editor operations
#105755 commented on
Jun 22, 2025 • 0 new comments -
Add `@themed` annotation
#106058 commented on
Jun 21, 2025 • 0 new comments -
[3.x] Reset joy axes and buttons after joy disconnection
#106212 commented on
Jun 25, 2025 • 0 new comments -
Improve pacing, latency, and add tweakable options
#106221 commented on
Jun 26, 2025 • 0 new comments -
Remove "prioritize master" comment on PRs
#106351 commented on
Jun 23, 2025 • 0 new comments -
[Web] Fix `LineEdit` `select_all_on_focus` behavior when using a virtual keyboard
#106526 commented on
Jun 26, 2025 • 0 new comments -
Improve render sorting for alpha pass
#106593 commented on
Jun 23, 2025 • 0 new comments -
[RTL] Implement `get_character_bounds` method.
#106712 commented on
Jun 24, 2025 • 0 new comments -
Support CameraFeed format on macOS
#106777 commented on
Jun 21, 2025 • 0 new comments -
Add CameraFeed support for Web
#106784 commented on
Jun 25, 2025 • 0 new comments -
DirectX DescriptorsHeap pooling on CPU
#106809 commented on
Jun 20, 2025 • 0 new comments -
Unique Node IDs (take 2)
#106837 commented on
Jun 26, 2025 • 0 new comments -
Don't hard-code hsplit count
#106849 commented on
Jun 24, 2025 • 0 new comments -
Implement materialX shader loading
#106879 commented on
Jun 21, 2025 • 0 new comments -
`GDScriptInstance`: use write pointer for `members`
#107002 commented on
Jun 26, 2025 • 0 new comments -
Expose `RID.is_null()` to scripting
#107141 commented on
Jun 23, 2025 • 0 new comments -
Editor: Add classic text search functionality to Output panel
#107148 commented on
Jun 19, 2025 • 0 new comments -
Lightmap bake stall at "Optimizing acceleration structure" for large scenes
#106839 commented on
Jun 23, 2025 • 0 new comments -
get_rpc_config() can't get config of RPCs defined with @rpc
#105675 commented on
Jun 23, 2025 • 0 new comments -
`ColorPresetButton` default theme is registered to incorrect type
#105356 commented on
Jun 23, 2025 • 0 new comments -
Specific exported Dictionary has null as default value
#104646 commented on
Jun 23, 2025 • 0 new comments -
[Regression] ResourceLoader.LoadThreadedRequest(scenePath) stuck at 0.5, infinite loop.
#99128 commented on
Jun 23, 2025 • 0 new comments -
Clicking on a button in Select Screen popup prints an error
#96560 commented on
Jun 22, 2025 • 0 new comments -
Crash when input is pressed
#106778 commented on
Jun 22, 2025 • 0 new comments -
Godot Editor Stealing Focus From Game
#74587 commented on
Jun 22, 2025 • 0 new comments -
[3.x] The editor scroll moves automatically without my input
#105898 commented on
Jun 22, 2025 • 0 new comments -
Cast Ray CCD drastically affects bounce (vs Cast Shape or disabled CCD)
#76621 commented on
Jun 22, 2025 • 0 new comments -
WebsocketPeer not handling last message when server send that message right before closing the connection
#107442 commented on
Jun 22, 2025 • 0 new comments -
Changin wind source rotation for Area3D doesn't affect SoftBody3D object
#105759 commented on
Jun 22, 2025 • 0 new comments -
How to Scroll via ScrollContainer in android or touch screen devices
#21137 commented on
Jun 22, 2025 • 0 new comments -
Autocompletion suggests identifiers for lua dictionary keys
#105421 commented on
Jun 22, 2025 • 0 new comments -
Broken: (Make Bone2D Nodes from Nodes)
#92227 commented on
Jun 22, 2025 • 0 new comments -
OpenGL: Alpha Hash transparency (and `ALPHA_HASH_SCALE` in a custom shader) is not implemented yet
#103094 commented on
Jun 22, 2025 • 0 new comments -
Invalid extend gdscript using the UID
#103479 commented on
Jun 24, 2025 • 0 new comments -
Need a better way to make the app theme transparent on Android
#52725 commented on
Jun 24, 2025 • 0 new comments -
Transparent background on Desktop but not android
#36860 commented on
Jun 24, 2025 • 0 new comments -
The Edit drop-down list in the Animation Editor is missing "Go to Next Keyframe" and "Go to Previous Keyframe".
#107707 commented on
Jun 23, 2025 • 0 new comments -
Cannot emit one shot particles right after it's disabled automatically
#58778 commented on
Jun 23, 2025 • 0 new comments -
Godot 4.4 forward_plus renderer crashes at quit on M3 Mac
#104922 commented on
Jun 23, 2025 • 0 new comments -
Modifying colors of the text editor theme highlightings causes non-modified colors to change without user input upon project reload.
#103914 commented on
Jun 23, 2025 • 0 new comments -
HDR 2D affects 3D glow and BCS
#107682 commented on
Jun 23, 2025 • 0 new comments -
Godot crashes after `Index p_index = 0 is out of bounds (size() = 0)` error.
#95525 commented on
Jun 23, 2025 • 0 new comments -
Loading patch PCK in game launched from editor results in old resources being instantiated
#103046 commented on
Jun 23, 2025 • 0 new comments -
Cutout 2D animation bones not saved when using instanced nodes
#40511 commented on
Jun 23, 2025 • 0 new comments -
2D Inverse Kinematics only work with the "Make Custom Bones" tool, not Bone2D nodes
#25534 commented on
Jun 23, 2025 • 0 new comments -
Exported packed arrays constructed from arrays are null in the inspector
#106965 commented on
Jun 23, 2025 • 0 new comments -
Unexpected behavior of links to enum values in editor help
#106894 commented on
Jun 23, 2025 • 0 new comments -
Error in .gd file with appearance of GDScript_evgvs
#106898 commented on
Jun 23, 2025 • 0 new comments -
Doctool --gdscript-docs issues with enums
#106828 commented on
Jun 23, 2025 • 0 new comments -
Outdated/New thirdparty dependencies
#52410 commented on
Jun 22, 2025 • 0 new comments -
SoftBody3D: Disproportionate stretching by moving attachments causes flipped faces
#107061 commented on
Jun 20, 2025 • 0 new comments -
SoftBody3D: Toggling vertex attachments in the editor does not apply the changes
#106325 commented on
Jun 20, 2025 • 0 new comments -
Sometime Strange Shodow apear on Mobile Renderer
#107673 commented on
Jun 20, 2025 • 0 new comments -
Godot 4 editor UI (menus) significantly slower than 3.x
#71795 commented on
Jun 20, 2025 • 0 new comments -
Error when live-reloading built-in script that is not in the running scene
#105891 commented on
Jun 20, 2025 • 0 new comments -
Getter not found error when the getter is from base class
#107478 commented on
Jun 20, 2025 • 0 new comments -
Incorrect calculations in vBox
#105564 commented on
Jun 20, 2025 • 0 new comments -
Lightmap bake crashes at direct light calculation
#106975 commented on
Jun 20, 2025 • 0 new comments -
Engine Crashes when Opening MeshLibrary or GridMap
#107720 commented on
Jun 19, 2025 • 0 new comments -
TAA/FSR 2 totally breaks apart on moving objects in GPU-Game Framerate Mismatch Scenarios
#104622 commented on
Jun 19, 2025 • 0 new comments -
Killed/invalid subtween causes error and prevents rest of tween from running
#107688 commented on
Jun 19, 2025 • 0 new comments -
ColorPickerButton 's Picker popup shows up in the wrong window when opened on a native window child, making it unusable
#107647 commented on
Jun 19, 2025 • 0 new comments -
ColorPicker Node's popup features break if used inside of a child native window.
#107648 commented on
Jun 19, 2025 • 0 new comments -
Can't launch game from command line without .godot folder
#107695 commented on
Jun 19, 2025 • 0 new comments -
Inline color picker doesn't work well with non-constant colors
#107725 commented on
Jun 19, 2025 • 0 new comments -
UndoRedo cannot bind to GlobalScope methods
#107727 commented on
Jun 19, 2025 • 0 new comments -
Code Editor line spacing too large even at zero
#76385 commented on
Jun 22, 2025 • 0 new comments -
Godot writes empty files when there is no space left on disk.
#45354 commented on
Jun 22, 2025 • 0 new comments -
GPUParticlesCollisionSDF3D - Texture changes not updating in the Editor
#84478 commented on
Jun 22, 2025 • 0 new comments -
Breakpoints in scene _ready() function get deleted when a breakpoint is set in an autoload _ready() function.
#104424 commented on
Jun 21, 2025 • 0 new comments -
[4.3] Crash when exporting in headless mode on linux with godot 4.3
#99284 commented on
Jun 21, 2025 • 0 new comments -
Ternary with sibling classes warns of incompatible types
#62325 commented on
Jun 21, 2025 • 0 new comments -
Remote Resources members group not showing Export Categories correctly.
#104042 commented on
Jun 21, 2025 • 0 new comments -
InputEventMouseMotion.relative "jitters" when a keyboard key is pressed simultaneously.
#76484 commented on
Jun 21, 2025 • 0 new comments -
In Godot 4.4 dev 2, typed dictionaries not compatible with JSON.parse_string
#97137 commented on
Jun 20, 2025 • 0 new comments -
Mouse jumps to random positions upon moving, when mode is set to confined and if warp mouse is used
#99382 commented on
Jun 20, 2025 • 0 new comments -
GDScript "Unindent" error when using Array.map with lambda for dict value
#106692 commented on
Jun 20, 2025 • 0 new comments -
AspectRatioContainer doesn't change its size
#75169 commented on
Jun 20, 2025 • 0 new comments -
[C#] Failed to add a custom resource loader error when performing rebuild
#104052 commented on
Jun 20, 2025 • 0 new comments -
More helpful error message for `Condition "!v.is_finite()" is true`
#97708 commented on
Jun 20, 2025 • 0 new comments -
Godot crashes then won't open unless PC restart.
#85530 commented on
Jun 20, 2025 • 0 new comments -
Changes in enums are not detected in @export var
#107370 commented on
Jun 20, 2025 • 0 new comments -
[3.x] Try loading the path specified in a preload(..) method call with the ResourceLoader if the script code completion cache is not yet available
#69362 commented on
Jun 22, 2025 • 0 new comments -
[Web] Controller input stops working after its first events are received
#107697 commented on
Jun 26, 2025 • 0 new comments -
Tooltips flicker unless clicked on Intel Arc GPU
#107181 commented on
Jun 26, 2025 • 0 new comments -
macOS: pop up windows don't open on primary monitor by default
#106555 commented on
Jun 26, 2025 • 0 new comments -
Invalid big Tree behavior when scrolling is enabled
#106609 commented on
Jun 26, 2025 • 0 new comments -
Segfaults when loading meshes on task threads
#106469 commented on
Jun 26, 2025 • 0 new comments -
PhysicalBones break after saving and reloading the scene
#40549 commented on
Jun 26, 2025 • 0 new comments -
Calling Tween.custom_step() from within a tween freezes the game and produces an unclear fatal C++ error
#99441 commented on
Jun 26, 2025 • 0 new comments -
Godot annoyingly moves the cursor automatically.
#106817 commented on
Jun 26, 2025 • 0 new comments -
Filtering with 'uuid' in settings shows run category available with nothing to select
#106641 commented on
Jun 26, 2025 • 0 new comments -
Snap Object to Floor does not work properly with small CSG shapes that have collision enabled
#89832 commented on
Jun 26, 2025 • 0 new comments -
Custom resources with built-in scripts cannot be assigned to typed variables in the inspector
#100299 commented on
Jun 26, 2025 • 0 new comments -
Jittering in Camera2D movement on camera limit (right) area
#107553 commented on
Jun 25, 2025 • 0 new comments -
Reparenting RigidBody2D with physics interpolation enabled causes ghosting
#96663 commented on
Jun 25, 2025 • 0 new comments -
[TRACKER] Audio Issues
#76797 commented on
Jun 25, 2025 • 0 new comments -
GPUParticles2D - editor crash if GPUParticles2D finished signal is connected to queue_free on a one shot system
#87287 commented on
Jun 25, 2025 • 0 new comments -
Navigation.map_get_path() non optimal path when using travel_cost
#66128 commented on
Jun 25, 2025 • 0 new comments -
[3.x] Bullet: Revert "Fixed gravity scale"
#67842 commented on
Jun 22, 2025 • 0 new comments -
[3.x] Improve validation of gamepads on Linux
#67414 commented on
Jun 22, 2025 • 0 new comments -
[3.x] Fix export var inferring wrong type of preload
#61810 commented on
Jun 22, 2025 • 0 new comments -
[3.x] Fix incorrect notifications for MOUSE_ENTER/EXIT
#60346 commented on
Jun 22, 2025 • 0 new comments -
CharacterBody2D move_and_slide resolves rectangle shape corner collisions incorrectly
#91494 commented on
Jun 26, 2025 • 0 new comments -
get_slice behavior is inconsistent and error prone when the string contains no matching delimiter
#107726 commented on
Jun 26, 2025 • 0 new comments -
No gamepads detected on macOS since 4.3
#102927 commented on
Jun 26, 2025 • 0 new comments -
"Get Theme *" Methods Don't Search Properly
#106681 commented on
Jun 26, 2025 • 0 new comments -
Godot 4.4.1 fails to align APK if the project's PNG file count exceeds ~32k
#106857 commented on
Jun 26, 2025 • 0 new comments -
Embed game mode can break movie maker mode
#107316 commented on
Jun 26, 2025 • 0 new comments -
Exported C# project crashes on macOS when quit with CMD + Q
#96353 commented on
Jun 26, 2025 • 0 new comments -
Implement Camera module for webcam access on all platforms (currently only for iOS and macOS)
#46531 commented on
Jun 26, 2025 • 0 new comments -
Cannot switch Audio input device (AudioServer.input_device)
#75603 commented on
Jun 26, 2025 • 0 new comments -
Inconsistent behavior when renaming files
#107353 commented on
Jun 26, 2025 • 0 new comments -
Rename main node no change in the linked scene
#86739 commented on
Jun 26, 2025 • 0 new comments -
Tooltip popup + certain other text rendering causes window to freeze for ~500ms due to Vulkan layer initialization
#103087 commented on
Jun 26, 2025 • 0 new comments -
Navigation2D.get_simple_path doesn't return shortest path
#62115 commented on
Jun 25, 2025 • 0 new comments -
4.4.1-stable: glTF vertex color import issues
#107621 commented on
Jun 25, 2025 • 0 new comments -
File logging fails silently if the log folder can't be created (happens with `res://` paths)
#44815 commented on
Jun 24, 2025 • 0 new comments -
Smeary visuals with TAA on since switching my project to Godot 4.4
#103629 commented on
Jun 24, 2025 • 0 new comments -
Normal maps with mipmaps display wrong at seams where the original texture does not
#105868 commented on
Jun 24, 2025 • 0 new comments -
AccessKit Unix version 0.14 causes crash in Godot 4.5Dev3 when viewing Debug>Errors on Linux
#107024 commented on
Jun 24, 2025 • 0 new comments -
Expression class does not respect short-circuit evaluation in and operator
#107025 commented on
Jun 24, 2025 • 0 new comments -
Using EXR textures for normal maps causes rendering artifacts
#105867 commented on
Jun 24, 2025 • 0 new comments -
An abnormal increase in scene size when saving binary data in text scene file (often as a result of making resources like FontFile unique)
#33379 commented on
Jun 24, 2025 • 0 new comments -
hint_depth_texture depth is always 0 when msaa enabled
#103425 commented on
Jun 24, 2025 • 0 new comments -
Generate Visibility Rect for particles doesn't produce useful results
#107705 commented on
Jun 24, 2025 • 0 new comments -
Accesskit crash in single window mode
#106669 commented on
Jun 24, 2025 • 0 new comments -
TileMapLayer fails to generate big chunk colliders with some setups
#104452 commented on
Jun 24, 2025 • 0 new comments -
Xbox One Controller not detected by Godot Engine macOS
#53329 commented on
Jun 24, 2025 • 0 new comments -
Xbox Controller Not Recognized in Godot 4.x on macOS (M1, Sequoia 15.5), but Works in Godot 3.6
#107004 commented on
Jun 24, 2025 • 0 new comments -
Sprite / TextureRect using ViewportTexture render incorrectly when viewport changes size
#43762 commented on
Jun 24, 2025 • 0 new comments -
GPUParticles3D resize when is_emitting is toggled
#104511 commented on
Jun 24, 2025 • 0 new comments -
Windows Export Produces Invalid .exe in Godot 4.4 (.NET)
#104661 commented on
Jun 25, 2025 • 0 new comments -
5.1 AudioStreams not playing all channels
#37536 commented on
Jun 25, 2025 • 0 new comments -
Building C# solution leads to errors if signals are connected in the editor
#102455 commented on
Jun 25, 2025 • 0 new comments -
Unexpected behavior of automatic UI focus navigation
#103895 commented on
Jun 25, 2025 • 0 new comments -
Writing an .exr texture and then trying to immediately load it with ResourceLoader fails in a tool script
#106419 commented on
Jun 25, 2025 • 0 new comments -
Problems with values returned by `is_in_string` and `is_in_comment` of the `CodeEdit` node
#107641 commented on
Jun 25, 2025 • 0 new comments -
Area2D/3D audio_bus_override feature unreasonably impacts performance for all projects that use AudioStreamPlayer2D/3D
#106751 commented on
Jun 25, 2025 • 0 new comments -
[TRACKER] Joypad issues
#105417 commented on
Jun 25, 2025 • 0 new comments -
VisualShader node "UV Panning" don't work properly in 2D
#74310 commented on
Jun 25, 2025 • 0 new comments -
GPUparticle rigidbody collision snap delay
#93073 commented on
Jun 25, 2025 • 0 new comments -
[Godot 4] Audio pop on looping with loop offset > 0
#64775 commented on
Jun 25, 2025 • 0 new comments -
Zombie process when failing to run external code editor
#81379 commented on
Jun 25, 2025 • 0 new comments -
Make Unique (Recursive) Doesn't Work For AnimationTree BlendTree Resources
#94646 commented on
Jun 25, 2025 • 0 new comments -
[4.4.dev3] Forward+ Vertex Lighting clipping on the bottom of viewport/camera/screen for some resolutions
#98440 commented on
Jun 25, 2025 • 0 new comments -
Inconsistent windowed/full screen behavior in 4.x
#104421 commented on
Jun 25, 2025 • 0 new comments -
Dispose() causes memory leaks & GodotObject suppresses the Garbage Collector
#107579 commented on
Jun 25, 2025 • 0 new comments