package time
import (
"sync"
itime "time"
"go-common/library/log"
)
const (
timerFormat = "2006-01-02 15:04:05"
infiniteDuration = itime.Duration(1<<63 - 1)
)
var (
timerLazyDelay = 300 * itime.Millisecond
)
// TimerData timer data.
type TimerData struct {
Key string
expire itime.Time
fn func()
index int
next *TimerData
}
// Delay delay duration.
func (td *TimerData) Delay() itime.Duration {
return td.expire.Sub(itime.Now())
}
// ExpireString expire string.
func (td *TimerData) ExpireString() string {
return td.expire.Format(timerFormat)
}
// Timer timer.
type Timer struct {
lock sync.Mutex
free *TimerData
timers []*TimerData
signal *itime.Timer
num int
}
// NewTimer new a timer.
// A heap must be initialized before any of the heap operations
// can be used. Init is idempotent with respect to the heap invariants
// and may be called whenever the heap invariants may have been invalidated.
// Its complexity is O(n) where n = h.Len().
//
func NewTimer(num int) (t *Timer) {
t = new(Timer)
t.init(num)
return t
}
// Init init the timer.
func (t *Timer) Init(num int) {
t.init(num)
}
func (t *Timer) init(num int) {
t.signal = itime.NewTimer(infiniteDuration)
t.timers = make([]*TimerData, 0, num)
t.num = num
t.grow()
go t.start()
}
func (t *Timer) grow() {
var (
i int
td *TimerData
tds = make([]TimerData, t.num)
)
t.free = &(tds[0])
td = t.free
for i = 1; i < t.num; i++ {
td.next = &(tds[i])
td = td.next
}
td.next = nil
}
// get get a free timer data.
func (t *Timer) get() (td *TimerData) {
if td = t.free; td == nil {
t.grow()
td = t.free
}
t.free = td.next
return
}
// put put back a timer data.
func (t *Timer) put(td *TimerData) {
td.fn = nil
td.next = t.free
t.free = td
}
// Add add the element x onto the heap. The complexity is
// O(log(n)) where n = h.Len().
func (t *Timer) Add(expire itime.Duration, fn func()) (td *TimerData) {
t.lock.Lock()
td = t.get()
td.expire = itime.Now().Add(expire)
td.fn = fn
t.add(td)
t.lock.Unlock()
return
}
// Del removes the element at index i from the heap.
// The complexity is O(log(n)) where n = h.Len().
func (t *Timer) Del(td *TimerData) {
t.lock.Lock()
t.del(td)
t.put(td)
t.lock.Unlock()
}
// Push pushes the element x onto the heap. The complexity is
// O(log(n)) where n = h.Len().
func (t *Timer) add(td *TimerData) {
var d itime.Duration
td.index = len(t.timers)
// add to the minheap last node
t.timers = append(t.timers, td)
t.up(td.index)
if td.index == 0 {
// if first node, signal start goroutine
d = td.Delay()
t.signal.Reset(d)
if Debug {
log.Info("timer: add reset delay %d ms", int64(d)/int64(itime.Millisecond))
}
}
if Debug {
log.Info("timer: push item key: %s, expire: %s, index: %d", td.Key, td.ExpireString(), td.index)
}
}
func (t *Timer) del(td *TimerData) {
var (
i = td.index
last = len(t.timers) - 1
)
if i < 0 || i > last || t.timers[i] != td {
// already remove, usually by expire
if Debug {
log.Info("timer del i: %d, last: %d, %p", i, last, td)
}
return
}
if i != last {
t.swap(i, last)
t.down(i, last)
t.up(i)
}
// remove item is the last node
t.timers[last].index = -1 // for safety
t.timers = t.timers[:last]
if Debug {
log.Info("timer: remove item key: %s, expire: %s, index: %d", td.Key, td.ExpireString(), td.index)
}
}
// Set update timer data.
func (t *Timer) Set(td *TimerData, expire itime.Duration) {
t.lock.Lock()
t.del(td)
td.expire = itime.Now().Add(expire)
t.add(td)
t.lock.Unlock()
}
// start start the timer.
func (t *Timer) start() {
for {
t.expire()
<-t.signal.C
}
}
// expire removes the minimum element (according to Less) from the heap.
// The complexity is O(log(n)) where n = max.
// It is equivalent to Del(0).
func (t *Timer) expire() {
var (
fn func()
td *TimerData
d itime.Duration
)
t.lock.Lock()
for {
if len(t.timers) == 0 {
d = infiniteDuration
if Debug {
log.Info("timer: no other instance")
}
break
}
td = t.timers[0]
if d = td.Delay(); d > 0 {
break
}
fn = td.fn
// let caller put back
t.del(td)
t.lock.Unlock()
if fn == nil {
log.Warn("expire timer no fn")
} else {
if Debug {
log.Info("timer key: %s, expire: %s, index: %d expired, call fn", td.Key, td.ExpireString(), td.index)
}
fn()
}
t.lock.Lock()
}
t.signal.Reset(d)
if Debug {
log.Info("timer: expier reset delay %d ms", int64(d)/int64(itime.Millisecond))
}
t.lock.Unlock()
}
func (t *Timer) up(j int) {
for {
i := (j - 1) / 2 // parent
if i <= j || !t.less(j, i) {
break
}
t.swap(i, j)
j = i
}
}
func (t *Timer) down(i, n int) {
for {
j1 := 2*i + 1
if j1 >= n || j1 < 0 { // j1 < 0 after int overflow
break
}
j := j1 // left child
if j2 := j1 + 1; j2 < n && !t.less(j1, j2) {
j = j2 // = 2*i + 2 // right child
}
if !t.less(j, i) {
break
}
t.swap(i, j)
i = j
}
}
func (t *Timer) less(i, j int) bool {
return t.timers[i].expire.Before(t.timers[j].expire)
}
func (t *Timer) swap(i, j int) {
t.timers[i], t.timers[j] = t.timers[j], t.timers[i]
t.timers[i].index = i
t.timers[j].index = j
}