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Ray Tracer

This is a lightweight, embeddable ray tracer written in C++. It's currently in early development and not yet ready for production use.

The ray tracer currently outputs images in the Netpbm format, with future plans to explore real-time ray tracing using DirectX 12.

Renders

A sphere shaded using vector normals:

Normal shaded sphere

A non-shaded sphere:

Non-shaded Sphere

Simple sky gradiant:

Sky Gradiant

My first render:

1st Render

About

✨ Calculates how light interacts with objects to create realistic images.

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