Skip to content

Pull requests: bevyengine/bevy

Author
Filter by author
Loading
Label
Filter by label
Loading
Use alt + click/return to exclude labels
or + click/return for logical OR
Projects
Filter by project
Loading
Milestones
Filter by milestone
Loading
Reviews
Assignee
Filter by who’s assigned
Assigned to nobody Loading
Sort

Pull requests list

fix percentage signs in SMAA A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Contentious There are nontrivial implications that should be thought through
#19987 opened Jul 6, 2025 by atlv24 Loading…
Feathers color widgets A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible M-Needs-Release-Note Work that should be called out in the blog due to impact S-Blocked This cannot move forward until something else changes
#19984 opened Jul 6, 2025 by viridia Draft
Core menus and Popover A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible M-Needs-Release-Note Work that should be called out in the blog due to impact S-Blocked This cannot move forward until something else changes
#19983 opened Jul 6, 2025 by viridia Draft
Add parent ID to the B0004 log message A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#19980 opened Jul 6, 2025 by Zeenobit Loading…
Avoid early function invocation in EntityEntryCommands A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19978 opened Jul 6, 2025 by JaySpruce Loading… 0.17
Unify filtering by id in EntityClonerBuilder A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19977 opened Jul 6, 2025 by eugineerd Loading…
Fix require components depth A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior C-Code-Quality A section of code that is hard to understand or change S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#19976 opened Jul 6, 2025 by SkiFire13 Draft
Make AssetPath::get_full_extension work for non-UTF-8 file names. A-Assets Load files from disk to use for things like images, models, and sounds C-Bug An unexpected or incorrect behavior M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Contentious There are nontrivial implications that should be thought through
#19974 opened Jul 6, 2025 by yrns Loading…
spec_v2: migrate bloom A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#19966 opened Jul 5, 2025 by ecoskey Loading…
bevy_reflect: Introduce reflect_clone_and_take. A-Reflection Runtime information about types C-Code-Quality A section of code that is hard to understand or change C-Performance A change motivated by improving speed, memory usage or compile times D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Uncontroversial This work is generally agreed upon
#19944 opened Jul 4, 2025 by nnethercote Loading…
Implement display for direction A-Math Fundamental domain-agnostic mathematical operations C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19942 opened Jul 4, 2025 by stevehello166 Loading…
Skip allocation of zero size meshes A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples O-WebGL2 Specific to the WebGL2 render API S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19938 opened Jul 3, 2025 by kerstop Loading…
2
2
Optimize spawn_batch + relations A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#19932 opened Jul 3, 2025 by gwafotapa Loading…
bevy_reflect: Avoid trait bounds on non-generic types A-Reflection Runtime information about types C-Code-Quality A section of code that is hard to understand or change C-Performance A change motivated by improving speed, memory usage or compile times D-Macros Code that generates Rust code S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Uncontroversial This work is generally agreed upon
#19929 opened Jul 3, 2025 by nnethercote Loading…
Stop using AssetId in the AssetServer and use AssetIndex instead. A-Assets Load files from disk to use for things like images, models, and sounds C-Code-Quality A section of code that is hard to understand or change D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19927 opened Jul 2, 2025 by andriyDev Loading…
Run RenderStartup in/before extract instead of after it. A-ECS Entities, components, systems, and events A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19926 opened Jul 2, 2025 by andriyDev Loading…
TilemapChunk single quad; TileData (color/visibility) A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19924 opened Jul 2, 2025 by ConnerPetzold Loading… 0.17
bevy_reflect: Use active_types instead of active_fields where appropriate A-Reflection Runtime information about types C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19922 opened Jul 2, 2025 by nnethercote Loading…
Use RenderStartup for bevy_solari. A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19918 opened Jul 2, 2025 by andriyDev Loading…
Spawn multiple chunks in the tilemap_chunk example A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples D-Trivial Nice and easy! A great choice to get started with Bevy S-Blocked This cannot move forward until something else changes
#19911 opened Jul 1, 2025 by kristoff3r Loading…
bevy_reflect: remove unnecessary const _ around TypePath impl A-Reflection Runtime information about types C-Performance A change motivated by improving speed, memory usage or compile times D-Macros Code that generates Rust code S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19902 opened Jul 1, 2025 by nnethercote Loading…
Upgrade to wgpu version 26.0 A-Rendering Drawing game state to the screen C-Dependencies A change to the crates that Bevy depends on D-Straightforward Simple bug fixes and API improvements, docs, test and examples
#19868 opened Jun 29, 2025 by tychedelia Draft 0.17
Initial DLSS implementation A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible M-Deliberate-Rendering-Change An intentional change to how tests and examples are rendered M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#19864 opened Jun 29, 2025 by JMS55 Loading… 0.17
Change most RenderApp accesses to panics instead of silently doing nothing/half the work. A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#19856 opened Jun 29, 2025 by andriyDev Loading…
World::register_required_components updates bundles A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19852 opened Jun 28, 2025 by urben1680 Loading…
ProTip! Updated in the last three days: updated:>2025-07-03.