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Spaceship Demo - AAA Playable First person demo showcasing effects made with Visual Effect Graph and rendered with High Definition Render Pipeline
Megacity is a sample showcasing streaming a large scale environment. It also contains an action-packed, multiplayer shooter mode. It leverages the power of Netcode for Entities for an immersive, mu…
Unity-Technologies / xxHash
Forked from Cyan4973/xxHashExtremely fast non-cryptographic hash algorithm
Megacity-Metro: a thrilling shooter game, using Netcode for Entities for a multiplayer experience supporting 128+ players. Latest DOTS packages and Unity Gaming Services elevate the user experience…
Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.
Companion to the "Getting Started With Burst" talk from Unite 2019
Tool for detecting "Fake Null" C# instances.
C++ Rendering Plugin example for Unity
A framework for rapid prototyping and development of real-time rendering techniques.
An implementation of Hello Triangle using the Mantle API on Windows
Caldera data set from Call of Duty®: Warzone™
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.
Local Group Policy Editor plus more, for all Windows editions
🚀 An open and lightweight modification to Windows, designed to optimize performance, privacy and usability.
Papers from the computer science community to read and discuss.
Tutorial about 8-points Signed Sequential Euclidean Distance Transform
Fast O(1) offset allocator with minimal fragmentation
sebbbi / SDFGen
Forked from christopherbatty/SDFGenA simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Robert Bridson's website.
A library for enabling task-based multi-threading. It allows execution of task graphs with arbitrary dependencies.
nanothread — Minimal thread pool for task parallelism
Enoki: structured vectorization and differentiation on modern processor architectures
Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering (core library)
Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering
Mitsuba 3: A Retargetable Forward and Inverse Renderer