Skip to content
View Klev's full-sized avatar

Block or report Klev

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Showing results

Spaceship Demo - AAA Playable First person demo showcasing effects made with Visual Effect Graph and rendered with High Definition Render Pipeline

C# 1,106 281 Updated Mar 21, 2023

Megacity is a sample showcasing streaming a large scale environment. It also contains an action-packed, multiplayer shooter mode. It leverages the power of Netcode for Entities for an immersive, mu…

C# 499 92 Updated Jun 13, 2024

Extremely fast non-cryptographic hash algorithm

C 10 2 Updated Oct 9, 2024

Megacity-Metro: a thrilling shooter game, using Netcode for Entities for a multiplayer experience supporting 128+ players. Latest DOTS packages and Unity Gaming Services elevate the user experience…

C# 698 190 Updated Mar 26, 2025

Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.

C# 1,587 359 Updated Oct 7, 2024

Companion to the "Getting Started With Burst" talk from Unite 2019

C# 60 9 Updated Oct 9, 2019

Tool for detecting "Fake Null" C# instances.

C# 155 12 Updated Feb 28, 2024

C++ Rendering Plugin example for Unity

C 863 171 Updated Dec 4, 2024

A framework for rapid prototyping and development of real-time rendering techniques.

Python 849 61 Updated Mar 6, 2025

An implementation of Hello Triangle using the Mantle API on Windows

C 92 11 Updated Sep 6, 2020

Vulkan-based Mantle API implementation

C 231 14 Updated Aug 10, 2024

GPU Recursive Filtering

Cuda 46 17 Updated Sep 1, 2023

Caldera data set from Call of Duty®: Warzone™

Python 1,053 77 Updated Aug 21, 2024

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

C++ 15,572 1,979 Updated Mar 20, 2025

Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.

C++ 405 20 Updated Mar 27, 2025

Local Group Policy Editor plus more, for all Windows editions

Visual Basic .NET 1,597 112 Updated Mar 11, 2025

🚀 An open and lightweight modification to Windows, designed to optimize performance, privacy and usability.

PowerShell 15,213 557 Updated Mar 27, 2025

Papers from the computer science community to read and discuss.

Shell 91,959 5,881 Updated Mar 25, 2025

Signed Distance Field Builder for Contour Texturing

C 231 17 Updated Mar 31, 2021

Tutorial about 8-points Signed Sequential Euclidean Distance Transform

C++ 72 8 Updated Jun 12, 2019

Fast O(1) offset allocator with minimal fragmentation

C++ 803 39 Updated Apr 30, 2024

A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Robert Bridson's website.

C++ 55 3 Updated May 16, 2021

A library for enabling task-based multi-threading. It allows execution of task graphs with arbitrary dependencies.

C++ 948 79 Updated Mar 21, 2025

nanothread — Minimal thread pool for task parallelism

C++ 68 8 Updated Feb 25, 2025

Enoki: structured vectorization and differentiation on modern processor architectures

C++ 1,276 93 Updated Feb 6, 2025

Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering (core library)

C++ 91 19 Updated Mar 27, 2025

Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering

C++ 639 46 Updated Mar 26, 2025

Mitsuba 3: A Retargetable Forward and Inverse Renderer

C++ 2,279 267 Updated Mar 26, 2025
Next
Showing results