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lyclyc52/Animator
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1.spline control options Let the user control the tension of the Catmull-Rom spline: Click "Some Bonus" button and then drag the tension slider.(Also support "Warp") Implement one of the standard subdivision curves ( Lane-Riesenfeld ): It is in the choice memu of curves.(Also support "Warp") 2.general subdvision curves In "subdivion" curve mode, click "Some Bonus" button and input the average mask in the text input(e.g. "0.5 0.5" or "-2 6 10 6 -2"). Press enter and enable "Normalized". Then click apply. Remember to let the number of control points be larger than the size of the mask.(Also support "Warp") 3.C2 interpolating curve It is in the choice memu of curves.(Also support "Warp") 4.quaternions The rotating axis is perpendicular to the mouse movement. 5.edit CR curves In CR curve mode, click "Some Bonus" button and enable "Add inner control". Click "Apply" button. You will see some extra controll points which is not on the curve. You can drag those new points to control the curve.(Also support "Warp") W spline control options yes (First two of them) tension control standard subdivision W TGA yes/no W mirror yes/no W billboard yes W Fire yes +W snow yes +W firworks yes turn on each of these by using the left sliders W environment mapping yes/no W motion blur yes/no W Runge-Kutta yes/no W OpenGL Display list yes/no W de Casteljau yes/no B spring-mass system yes +B spring based cloth yes B collision detection AND handling yes turn on the collision detection on the left slider pls, the effect can be seen from the smoke of the model B general subdvision curves yes +B (might deserve) B height fields yes B metaballs yes/no BW lens flare yes/no BW your great UI idea yes/no 2B flocks yes turn on with slider 2B C2 interpolating curve yes 2B edit CR curves yes 2B UI to select model parts by clicking yes/no 2B quaternions yes 2B bspline surface yes 3B projected textures yes turn on the projection texture slider on the left 3B motion warping yes/no 3B cell shading yes/no 4B rigid-body simulations yes turn on the left slider "regid body collision" and the simulation button, suggestion: turn off the cloth slider and use modeler window then it will be smoother 4B subdivision surfaces yes/no 8B+ mouse/keyboard computer games (using IK) yes/no
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