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CollectionNode.cxx
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//--------------------------------------------------------------
//
// Microsoft Edge Implementation
// Copyright(c) Microsoft Corporation
// All rights reserved.
//
// MIT License
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files(the ""Software""),
// to deal in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell copies
// of the Software, and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions :
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED *AS IS*, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE AUTHORS
// OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
// OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//--------------------------------------------------------------
#include "PreComp.hxx"
#include "CollectionNode.hxx"
#include "SimpleStack.hxx"
#include "FunctionDefinitionNode.hxx"
#include "FunctionIdentifierNode.hxx"
#include "FunctionIdentifierInfo.hxx"
MtDefine(CollectionNode, CGLSLParser, "CollectionNode");
//+----------------------------------------------------------------------------
//
// Function: Constructor
//
//-----------------------------------------------------------------------------
CollectionNode::CollectionNode()
{
}
//+----------------------------------------------------------------------------
//
// Function: Destructor
//
// Synopsis: We do a non-recursive walk through the parse tree to release
// it, so that we cannot overflow the stack with some kind of
// deep tree.
//
//-----------------------------------------------------------------------------
CollectionNode::~CollectionNode()
{
CHK_START;
// By this point, we should either be a root node ourselves (no parent) or
// the parent we have should have cleared our children out.
Assert(GetParent() == nullptr || _aryChildren.GetCount() == 0);
TreePosition pos;
pos._pParent = this;
pos._uIndex = 0;
CSimpleStack<TreePosition> parentStack;
for (;;)
{
// Check if we are done with the current parent
if (pos._uIndex == pos._pParent->GetChildCount())
{
// We are done walking all of the children of a node, so we will
// remove them now before continuing onto siblings
pos._pParent->RemoveAllChildren();
// See if we are completely done
if (parentStack.IsEmpty())
{
break;
}
// Pop off the old parent so we can keep walking from there
CHK(parentStack.Pop(/*out*/pos));
continue;
}
// Pull out the next child and move along the children
ParseTreeNode* pCurrentChild = pos._pParent->GetChild(pos._uIndex);
pos._uIndex++;
// Check if we need to walk down into the current item
if (pCurrentChild != nullptr && pCurrentChild->IsCollectionNode())
{
// Get the collection pointer for the next one down
CollectionNode* pNewParent = pCurrentChild->AsCollection();
// Remember where we are
CHK(parentStack.Push(pos));
// Set up the new position information
pos._pParent = pNewParent;
pos._uIndex = 0;
// Start from that point
continue;
}
}
CHK_END;
}
//+----------------------------------------------------------------------------
//
// Function: InitializeAsClone
//
// Synopsis: Collections need to clone their children, so this does that
// work and then calls a clone Initialize function for
// collections.
//
//-----------------------------------------------------------------------------
HRESULT CollectionNode::InitializeAsClone(__in ParseTreeNode* pOriginal)
{
CHK_START;
Assert(pOriginal->IsCollectionNode());
CollectionNode* pOriginalColl = static_cast<CollectionNode*>(pOriginal);
// We use smart memory so that any failure case will clean up properly
CModernParseTreeNodeArray aryChildClones;
// Go through the original children and clone each of them
for (UINT i = 0; i < pOriginalColl->_aryChildren.GetCount(); i++)
{
TSmartPointer<ParseTreeNode> spCloneChild;
if (pOriginalColl->_aryChildren[i] != nullptr)
{
// Make a clone of the child
CHK(pOriginalColl->_aryChildren[i]->Clone(&spCloneChild));
}
// Add it to our collection (null is OK)
CHK(aryChildClones.Add(spCloneChild));
}
CHK(InitializeAsCloneCollection(pOriginalColl, aryChildClones));
CHK_RETURN;
}
//+----------------------------------------------------------------------------
//
// Function: AppendChild
//
// Synopsis: Static helper for Bison codegen to call without casting.
//
//-----------------------------------------------------------------------------
HRESULT CollectionNode::AppendChild(
__in ParseTreeNode* pCollectionNode, // The collection to apply this to
__in ParseTreeNode* pChildNode // The child to add
)
{
Assert(pCollectionNode->IsCollectionNode());
CollectionNode* pCollection = static_cast<CollectionNode*>(pCollectionNode);
return pCollection->AppendChild(pChildNode);
}
//+----------------------------------------------------------------------------
//
// Function: AppendChild
//
// Synopsis: Called to append a child node to this collection. This node
// takes ownership of the passed child and is responsible for
// deleting it.
//
// This is also a mechanism where the parent of a node is set.
//
//-----------------------------------------------------------------------------
HRESULT CollectionNode::AppendChild(__in ParseTreeNode* pChild)
{
return InsertChild(pChild, _aryChildren.GetCount());
}
//+----------------------------------------------------------------------------
//
// Function: InsertChild
//
// Synopsis: Called to insert a child node at the specified index to this
// collection. This node takes ownership of the passed child and
// is responsible for deleting it.
//
// This is also a mechanism where the parent of a node is set.
//
//-----------------------------------------------------------------------------
HRESULT CollectionNode::InsertChild(__in ParseTreeNode* pChild, UINT uIndex)
{
CHK_START;
CHK(_aryChildren.InsertAt(uIndex, pChild));
if (pChild != nullptr)
{
pChild->SetParent(this);
if (pChild->IsVerified())
{
pChild->SetMovedAfterVerified();
}
}
CHK_RETURN;
}
//+----------------------------------------------------------------------------
//
// Function: InsertBefore
//
// Synopsis: Called to insert a child node just before the specified node.
// This node takes ownership of the passed child and
// is responsible for deleting it.
//
// This is also a mechanism where the parent of a node is set.
//
//-----------------------------------------------------------------------------
HRESULT CollectionNode::InsertBefore(__in ParseTreeNode* pChildToInsert, __in ParseTreeNode* pNodeInsertBefore)
{
CHK_START;
UINT uIndex;
CHK(GetChildIndex(pNodeInsertBefore, &uIndex));
CHK(InsertChild(pChildToInsert, uIndex));
CHK_RETURN;
}
//+----------------------------------------------------------------------------
//
// Function: GetChildIndex
//
// Synopsis: Get the index of this child in the collection
//
//-----------------------------------------------------------------------------
HRESULT CollectionNode::GetChildIndex(__in ParseTreeNode* pChild, __out UINT* puIndex)
{
CHK_START;
(*puIndex) = _aryChildren.Find(pChild);
if (*puIndex == CModernParseTreeNodeArray::NotFound)
{
CHK(E_NOTFOUND);
}
CHK_RETURN;
}
//+----------------------------------------------------------------------------
//
// Function: ExtractChild
//
// Synopsis: Called to extract a child node from this collection. This node
// relinquishes ownership of the returned child.
//
// The parent relationship is also severed.
//
//-----------------------------------------------------------------------------
HRESULT CollectionNode::ExtractChild(UINT index, __deref_out ParseTreeNode** ppChild)
{
CHK_START;
_aryChildren[index].CopyTo(ppChild);
// Remove from the collection
CHK(_aryChildren.RemoveAt(index));
// Disconnect the parent (unless the node is null)
if ((*ppChild) != nullptr)
{
(*ppChild)->SetParent(nullptr);
}
CHK_RETURN;
}
//+----------------------------------------------------------------------------
//
// Function: GetChild
//
// Synopsis: Return the node at the given index. Caller has responsibility
// to check it is in range.
//
//-----------------------------------------------------------------------------
ParseTreeNode* CollectionNode::GetChild(UINT index) const
{
Assert(index < GetChildCount());
return _aryChildren[index];
}
//+----------------------------------------------------------------------------
//
// Function: VerifyChildren
//
// Synopsis: Logic to iterate children for expression typing.
//
//-----------------------------------------------------------------------------
HRESULT CollectionNode::VerifyChildren()
{
CHK_START;
for (UINT i = 0; i < _aryChildren.GetCount(); i++)
{
if (_aryChildren[i] != nullptr)
{
CHK(_aryChildren[i]->VerifyNode());
}
}
CHK_RETURN;
}
//+----------------------------------------------------------------------------
//
// Function: SetHLSLNameIndex
//
// Synopsis: Push the function down to the children.
//
//-----------------------------------------------------------------------------
HRESULT CollectionNode::SetHLSLNameIndex(UINT uIndex)
{
CHK_START;
for (UINT i = 0; i < _aryChildren.GetCount(); i++)
{
if (_aryChildren[i] != nullptr)
{
CHK(_aryChildren[i]->SetHLSLNameIndex(uIndex));
}
}
CHK_RETURN;
}
//+----------------------------------------------------------------------------
//
// Function: MarkWritten
//
// Synopsis: Logic to iterate children for marking as written.
//
//-----------------------------------------------------------------------------
HRESULT CollectionNode::MarkWritten()
{
CHK_START;
for (UINT i = 0; i < _aryChildren.GetCount(); i++)
{
if (_aryChildren[i] != nullptr)
{
CHK(_aryChildren[i]->MarkWritten());
}
}
CHK_RETURN;
}
//+----------------------------------------------------------------------------
//
// Function: DumpTree
//
// Synopsis: Logic to iterate children for tree dumping
//
//-----------------------------------------------------------------------------
HRESULT CollectionNode::DumpTree(__in IStringStream* pOutput)
{
CHK_START;
CHK(ParseTreeNode::DumpTree(pOutput));
for (UINT i = 0; i < _aryChildren.GetCount(); i++)
{
if (_aryChildren[i] != nullptr)
{
CHK(_aryChildren[i]->DumpTree(pOutput));
}
}
CHK_RETURN;
}
//+----------------------------------------------------------------------------
//
// Function: GatherDefinitionsOfCalledFunctions
//
// Synopsis: Recursively search for function identifier nodes. If we find
// any, lookup the function defintion node that defines the
// identifier and add it to the passed in collection.
//
//+----------------------------------------------------------------------------
HRESULT CollectionNode::GatherDefinitionsOfCalledFunctions(__inout CModernArray<const FunctionDefinitionNode*>& aryCalled) const
{
CHK_START;
for (UINT i = 0; i < _aryChildren.GetCount(); i++)
{
// Children can be null as placeholders
const ParseTreeNode* pChild = _aryChildren[i];
if (pChild != nullptr)
{
if (pChild->GetParseNodeType() == ParseNodeType::functionIdentifier)
{
TSmartPointer<CFunctionIdentifierInfo> spFuncInfo;
CHK_VERIFY(SUCCEEDED(pChild->GetAs<FunctionIdentifierNode>()->GetFunctionIdentifierInfo(&spFuncInfo)));
// Known functions are implicity defined - they have no function definition node.
const FunctionDefinitionNode* pCalledFunctionDefinition = spFuncInfo->UseFunctionDefinition();
if (pCalledFunctionDefinition != nullptr)
{
CHK(aryCalled.Add(pCalledFunctionDefinition));
}
}
if (pChild->IsCollectionNode())
{
CHK(static_cast<const CollectionNode*>(pChild)->GatherDefinitionsOfCalledFunctions(aryCalled));
}
}
}
CHK_RETURN;
}
//+----------------------------------------------------------------------------
//
// Function: AssertSubtreeFullyVerified
//
// Synopsis: Walks the tree recursively ensuring each node has been verified.
//
//+----------------------------------------------------------------------------
void CollectionNode::AssertSubtreeFullyVerified() const
{
ParseTreeNode::AssertSubtreeFullyVerified();
for (UINT i = 0; i < GetChildCount(); i++)
{
ParseTreeNode* pChild = _aryChildren[i];
if (pChild != nullptr)
{
pChild->AssertSubtreeFullyVerified();
}
}
}