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56 Pull requests merged by 39 people
-
Android: Thread Syncronization for FileAccessHandler
#109340 merged
Aug 7, 2025 -
Reduce log spam during headless import/export
#109334 merged
Aug 7, 2025 -
Fix inheriting from abstract classes dialog
#109203 merged
Aug 7, 2025 -
GDExtension: Call startup callback only after reload is fully finished
#109309 merged
Aug 7, 2025 -
Fix
local_to_scene
duplication of typed dictionary#109377 merged
Aug 7, 2025 -
Fix headless import/export reporting progress greater than 100%
#109391 merged
Aug 7, 2025 -
[Unix] Replace symlink target, not the link itself when using backup save mode.
#109383 merged
Aug 7, 2025 -
Revert "Fix incorrect anchor preset when custom offset is set"
#109382 merged
Aug 7, 2025 -
Fix order of operations for macOS template check
#108930 merged
Aug 7, 2025 -
Autocompletion: Don't call const functions
#109297 merged
Aug 6, 2025 -
Fix inaccurate description of
get_current_rendering_driver_name
#109208 merged
Aug 6, 2025 -
Automatically unregister loggers when script language is deinitialized.
#109240 merged
Aug 6, 2025 -
Document
Tree.item_collapsed
also being emitted when the item is expanded#109242 merged
Aug 6, 2025 -
Keep collapsed state for actions when modifying Input Map
#109259 merged
Aug 6, 2025 -
OpenXR: Fix required extension tooltip
#109289 merged
Aug 6, 2025 -
[macOS] Regenerate editor
icns
file to include all resolutions.#109292 merged
Aug 6, 2025 -
Add
SVGTexture
support toNinePatchRect
,TextureProgressBar
andStyleBoxTexture
.#109118 merged
Aug 6, 2025 -
Forward mouse events to embedded no-focus windows.
#109109 merged
Aug 6, 2025 -
[Windows] Release mouse buttons after native window drag/resize operation.
#109300 merged
Aug 6, 2025 -
Fix Image format RGB565 conversion and rendering
#103635 merged
Aug 6, 2025 -
Postpone adding new extension plugins to the editor
#109310 merged
Aug 6, 2025 -
Fix LineEdit center alignment
#109329 merged
Aug 6, 2025 -
Document
OS.get_video_adapter_driver_info()
being slow to call the first time#109344 merged
Aug 6, 2025 -
Disable auto translation of flag names in the inspector
#109294 merged
Aug 4, 2025 -
[.NET] Fix
Quaternion(Vector3, Vector3)
constructor when vectors are the same#109281 merged
Aug 4, 2025 -
Update HDR 2D documentation to include Compatibility support.
#109095 merged
Aug 4, 2025 -
[Windows] Additionally use
cpuid
instruction to detect SSE4.2 support.#109169 merged
Aug 4, 2025 -
[Windows] Add Intel Gen9.5 (Kaby Lake) GPUs to Angle blocklist.
#109210 merged
Aug 4, 2025 -
Fix some inspector action buttons not updating icon when theme changes
#107436 merged
Aug 4, 2025 -
Deactivate orientation gizmo on window exit
#108374 merged
Aug 4, 2025 -
Fix audio input gets muted after a while on android
#93200 merged
Aug 3, 2025 -
Fix random pitch upward bias in
AudioStreamRandomizer
#109006 merged
Aug 3, 2025 -
[Web] Fix sample playback deletion and
AudioStreamPolyphonic
issue#108384 merged
Aug 3, 2025 -
Fix the usage of udev and dbus with SDL joystick input driver
#108373 merged
Aug 3, 2025 -
Fix
Evaluator
's format issues caused by special characters in the expression#107748 merged
Aug 3, 2025 -
Fix path post-processing edgecentered
#109196 merged
Aug 3, 2025 -
Harden jni_find_class() and its setup/cleanup
#109227 merged
Aug 3, 2025 -
Clarify
visible_characters
#108029 merged
Aug 3, 2025 -
Fix
printraw
causing infinite recursion inLogger._log_message
#109172 merged
Aug 3, 2025 -
Revert "SoftBody3D: Support physics Interpolation"
#109265 merged
Aug 3, 2025 -
Android: Misc changes
#109267 merged
Aug 3, 2025 -
Fix Android TTS on-demand init.
#109162 merged
Aug 3, 2025 -
Prevent invalid and ambiguous tag names
#109058 merged
Aug 3, 2025 -
Break batch on Compatibility when primitive texture changes
#109198 merged
Aug 3, 2025 -
Core: Fix translation remaps incorrectly falling back
#103838 merged
Aug 1, 2025 -
D3D12: Fix shader model check, initialization error handling
#108919 merged
Aug 1, 2025 -
Update GraphNode selection logic if not visible
#108996 merged
Aug 1, 2025 -
Use
EditorUndoRedoManager
to track the property changes of the configuredInputEvent
in the plugin#109016 merged
Aug 1, 2025 -
Add search keywords for CheckButton and ButtonGroup
#109089 merged
Aug 1, 2025 -
Fix unfiltered error output in tests
#109094 merged
Aug 1, 2025 -
Fix
Image
nearest and cubic resizing bias#109123 merged
Aug 1, 2025 -
[SVGTexture] Always use real values for
texture_set_size_override
.#109139 merged
Aug 1, 2025 -
Clarify the behavior of
RigidBody.CENTER_OF_MASS_MODE_AUTO
#109180 merged
Aug 1, 2025 -
Dedupe images during GLTF Export
#109181 merged
Aug 1, 2025 -
Fix FindClass() failing to find Dictionary on Android leading to crash
#109188 merged
Aug 1, 2025 -
Fix inconsistent thumbnail width
#109199 merged
Aug 1, 2025
78 Pull requests opened by 52 people
-
Stop clearing editor_plugin_screen on script edit
#109176 opened
Jul 31, 2025 -
Improve GDScript error messages when using top-level or reserved keywords
#109179 opened
Jul 31, 2025 -
[macOS] Allow native dialog to select bundles and browse bundle content.
#109182 opened
Aug 1, 2025 -
Update toolbar on curve change in Path3D editor
#109184 opened
Aug 1, 2025 -
Prompt editor restart when reflection probe size is updated
#109186 opened
Aug 1, 2025 -
Fix editor CanvasItem 2D artifacts with rendering/2d/snap/snap_2d_transforms_to_pixel
#109190 opened
Aug 1, 2025 -
Refactor `_create_collision_shape` to use `MultiNodeEdit`
#109192 opened
Aug 1, 2025 -
RenderingDevice: Fix some image formats in TextureStorage
#109195 opened
Aug 1, 2025 -
Make the behavior of `rendering/rendering_device/driver` consistent with `--rendering-device`
#109207 opened
Aug 1, 2025 -
Theora: Use libyuv
#109209 opened
Aug 1, 2025 -
Correct the order of Diagonal Mode in Add Property
#109214 opened
Aug 1, 2025 -
Improve RPC Error messages
#109216 opened
Aug 1, 2025 -
Cull descendant RPCs when any ancestor is not visible
#109219 opened
Aug 1, 2025 -
Remove spurious `Curve3D` `changed` signals
#109220 opened
Aug 1, 2025 -
Improve Multiplayer performance
#109221 opened
Aug 1, 2025 -
Fix inspector showing Projection fields in wrong order
#109222 opened
Aug 2, 2025 -
Fix Joint 3D Gizmos ignoring node visibility.
#109228 opened
Aug 2, 2025 -
Add instance uniforms to particles process shaders
#109230 opened
Aug 2, 2025 -
Add Shortcut tooltip to Editor Main Screen Plugins
#109234 opened
Aug 2, 2025 -
`ThemeEditor`: Reorganize/fix UI to make it fit in editor (at its minimum size in single-window mode) better
#109237 opened
Aug 2, 2025 -
Avoid unnecessary updates in `TileMapLayer`
#109243 opened
Aug 2, 2025 -
Document usage of correct return types for connect and emit in Signal
#109245 opened
Aug 2, 2025 -
Implement `get_available_rendering_drivers`
#109247 opened
Aug 2, 2025 -
Clarify `get_audio_listener_2d()` description
#109249 opened
Aug 2, 2025 -
Fix VisualShaderNodeCustom erroring on expanded output ports
#109253 opened
Aug 2, 2025 -
Document properties forcing the transparent pipeline in BaseMaterial3D
#109254 opened
Aug 2, 2025 -
Simplify FileSystem cache
#109255 opened
Aug 2, 2025 -
Fix missing `AnimationNode::property_cache` invalidation
#109260 opened
Aug 2, 2025 -
Update property list when instance uniforms changed for `CanvasItem` and `GeometryInstance3D`
#109262 opened
Aug 3, 2025 -
[GDScript] Add a `@final` annotation for methods and classes
#109263 opened
Aug 3, 2025 -
Add Typed WeakRef to GDScript
#109268 opened
Aug 3, 2025 -
Fix glitched animation key after canceled dragging
#109271 opened
Aug 3, 2025 -
Fix symlink copy in `DirAccess::copy_dir`.
#109276 opened
Aug 3, 2025 -
Add a way to check if the game was started with the main scene
#109277 opened
Aug 3, 2025 -
Fix C# environment variables access on Linux
#109283 opened
Aug 3, 2025 -
Write directories to export preset's export_files when entire folder is selected
#109284 opened
Aug 3, 2025 -
Shaders: Fix crash by returning the actual type rather than TYPE_BOOL
#109287 opened
Aug 4, 2025 -
Add item ID to GridMap palette
#109290 opened
Aug 4, 2025 -
Allow setting `SVGTexture` oversampling factor for `Sprite3D`.
#109293 opened
Aug 4, 2025 -
Autocompletion: Remove duplicate code
#109298 opened
Aug 4, 2025 -
Compatibility: Fix cubemap faces order when setting texture data
#109299 opened
Aug 4, 2025 -
Add OpenXR 1.1 support
#109302 opened
Aug 4, 2025 -
GDScript: Don't stop annotation argument parsing at file end
#109304 opened
Aug 4, 2025 -
Improve EditorRunBar shortcut tooltips to be more informative
#109306 opened
Aug 4, 2025 -
SCons: Enable `werror` for non-MSVC linkers
#109312 opened
Aug 4, 2025 -
Update _physics_process and _process docs to reflect implementation.
#109320 opened
Aug 5, 2025 -
Add metadata for slots in `GraphNode`
#109322 opened
Aug 5, 2025 -
Fix crash on empty GLTF texture
#109323 opened
Aug 5, 2025 -
Fix LineEdit right alignment when using right icon
#109327 opened
Aug 5, 2025 -
Deprecate `get_scene()` in `EditorScript` class
#109331 opened
Aug 5, 2025 -
Resource: clarify `{get,set}_id_for_path` and `resource_scene_unique_id`
#109335 opened
Aug 5, 2025 -
Add Anisotropic Filtering and Wrap Options to gltf Reimport.
#109336 opened
Aug 5, 2025 -
[Copyright] Fix spelling of license
#109339 opened
Aug 5, 2025 -
Prevent shallow scripts from leaking into the `ResourceCache`
#109345 opened
Aug 5, 2025 -
[Windows] Try reading GPU driver information directly from registry.
#109346 opened
Aug 6, 2025 -
Font Color and StyleBox Customization for Disabled Items in ItemList
#109352 opened
Aug 6, 2025 -
Allow selecting disabled items in `ItemList`
#109353 opened
Aug 6, 2025 -
Fix some localization issues in controls
#109354 opened
Aug 6, 2025 -
Move advanced toggle state out of export presets
#109356 opened
Aug 6, 2025 -
Use renderer icons instead of text to reduce the topbar width.
#109357 opened
Aug 6, 2025 -
Adjust StyleBoxFlat antialiasing to account for Viewport oversampling
#109358 opened
Aug 6, 2025 -
Add a scene painter tool
#109360 opened
Aug 6, 2025 -
Improve and reduce animation player/track editor width.
#109361 opened
Aug 6, 2025 -
Add support for SDL's audio driver
#109362 opened
Aug 6, 2025 -
Fix LineEdit icon positon in right-to-left layout
#109363 opened
Aug 6, 2025 -
Material Conversion Error Handling
#109369 opened
Aug 6, 2025 -
Fix VisualShader Conversion failing with subresources
#109375 opened
Aug 6, 2025 -
[GDScript] Fix `range` helper method using 32-bit ints for arguments.
#109376 opened
Aug 6, 2025 -
[3.x] Fix texture3d save
#109380 opened
Aug 6, 2025 -
Make nested playbacks accessible for sync'd audio
#109381 opened
Aug 7, 2025 -
Add icon & clear button to Select Method dialog search bar
#109384 opened
Aug 7, 2025 -
Improve render sorting for alpha pass
#109388 opened
Aug 7, 2025 -
Improve scene tree root options
#109395 opened
Aug 7, 2025 -
Fix EditorTitleBar excessive width
#109396 opened
Aug 7, 2025 -
[Unix] Fix `execute_with_pipe` closing wrong pipe handle.
#109397 opened
Aug 7, 2025 -
Add ubershader support to material and SDF variants in Forward+.
#109401 opened
Aug 7, 2025 -
Add "dropdown" keyword to OptionButton and MenuButton
#109402 opened
Aug 7, 2025 -
Fix subtract blend mode on Compatibility 3D
#109404 opened
Aug 7, 2025
89 Issues closed by 22 people
-
Loading PCK Files on android crashes the game
#109305 closed
Aug 7, 2025 -
Headless import logs can grow to unreasonable sizes for no good reason
#109333 closed
Aug 7, 2025 -
Can't inherit abstract class using inheritance tree selector when creating new script
#108242 closed
Aug 7, 2025 -
Godot replaces symlink with actual file on Fedora
#109364 closed
Aug 7, 2025 -
Resources with "local_to_scene" set to true do not duplicate Typed Dictionary(<?>, <CustomResource>)
#109316 closed
Aug 7, 2025 -
Headless import reports progress of greater than 100% if GLTF files are present
#108993 closed
Aug 7, 2025 -
measured_render_time_gpu is always 0 (metal driver)
#106273 closed
Aug 7, 2025 -
Default height of audio tab too big
#109394 closed
Aug 7, 2025 -
[.Net] The key for exported `Godot.Collections.Dictionary<Node, ...>` becomes `null` in runtime
#107974 closed
Aug 7, 2025 -
AnimationPlayer nested resources break Scene inheritance
#107970 closed
Aug 7, 2025 -
New Intel Driver Causes Godot 4.4.1 .NET to crash when opening projects
#108506 closed
Aug 7, 2025 -
Godot4.4dev7: Still spams loading messages
#101018 closed
Aug 7, 2025 -
When exporting to Android, display embedded on Godot 4.5 beta-3 on MacOs (remote deploy)
#109020 closed
Aug 7, 2025 -
GDScript inconsistent code behavior, giving error "Invalid operands 'Vector2' and 'Nil' in operator '*'"
#53108 closed
Aug 6, 2025 -
Internal script error! Opcode: 116 (please report).
#92034 closed
Aug 6, 2025 -
Android: Opening the Audio panel makes the editor expand beyond the screen
#82891 closed
Aug 6, 2025 -
await causes a variety of errors that crash the game/and or the editor when hotsaving a script.
#86362 closed
Aug 6, 2025 -
Unicode Character “¨” (U+00A8) breaks the Script Editor (edition/save no longer possible)
#92909 closed
Aug 6, 2025 -
Godot4 Beta8 add a syntax error when using `self` in setget fuction
#70251 closed
Aug 6, 2025 -
Export Template download problem version 4.4.1
#109370 closed
Aug 6, 2025 -
Cannot select Output text for more than one page
#109023 closed
Aug 6, 2025 -
GDScript completion crashes when indexing a duplicate of the script from itself
#57669 closed
Aug 6, 2025 -
Using auto completion triggers the Vulkan render driver initialization exception
#109193 closed
Aug 6, 2025 -
Using OS.add_logger() causes exported projects to segfault on exit
#109238 closed
Aug 6, 2025 -
Moving an action in the Input Map causes all input actions to expand their drop downs
#109212 closed
Aug 6, 2025 -
Script editor: Method tooltips blocks mouse-wheel scrolling when open in 4.5
#108409 closed
Aug 6, 2025 -
LineEdit alignment center is not using margin correctly
#109328 closed
Aug 6, 2025 -
Cursor shape not being updated after end of window resize/move when using start_drag() or start_resize()
#109131 closed
Aug 6, 2025 -
Game crashes when right clicking after shrinking game window with Window methods
#108835 closed
Aug 6, 2025 -
SVGTexture ignores oversampling when used in NinePatchRect or StyleBoxTexture
#109106 closed
Aug 6, 2025 -
Xbox One Gamepad Incorrect Mapping on Linux using xone driver
#65308 closed
Aug 6, 2025 -
Disconnect of Bluetooth Gamepads not properly recognised, if there is also an XInput device connected
#102942 closed
Aug 6, 2025 -
Godot Editor drops framerate to 4 fps for the whole system [Vulkan error]
#105131 closed
Aug 5, 2025 -
Godot 4.2(Sharp) , Custom MainLoop,Flickering occurs after startup
#89473 closed
Aug 5, 2025 -
bug Model
#109341 closed
Aug 5, 2025 -
Jitter and Shaking issue in Character2D node using physics process
#94293 closed
Aug 5, 2025 -
Shapecast issue
#95553 closed
Aug 5, 2025 -
macOS: editor requires a click to activate the window before accepting any UI interactions
#86904 closed
Aug 5, 2025 -
Language server error when using `class_name` in script with Neovim
#109313 closed
Aug 5, 2025 -
Flatpak Godots cannot load project from another partition
#109315 closed
Aug 5, 2025 -
Collision disappears in the scene
#109330 closed
Aug 5, 2025 -
Memory leak in GDScript autocomplete
#104066 closed
Aug 5, 2025 -
A transparent window prevent me to do anything after hot reload GDExtension
#101681 closed
Aug 5, 2025 -
4.5 BETA Engine crashes whenever error log updates
#109308 closed
Aug 4, 2025 -
"Quit to Project List" exits Godot Editor instead
#109279 closed
Aug 4, 2025 -
4.5-beta(s) Crash on Startup - Mageia / KDE Plasma / X11
#109288 closed
Aug 4, 2025 -
Quaternion(Vector3 arcFrom, Vector3 arcTo) returning (0,0,0,0) in C#
#109261 closed
Aug 4, 2025 -
The name in export_flags gets translated on the inspector
#108514 closed
Aug 4, 2025 -
Mouse still captured when using 3D Editor viewport rotation control and a popup is triggered
#106932 closed
Aug 4, 2025 -
Can't open Godot due to CPU when it should be supported
#109167 closed
Aug 4, 2025 -
Xbox Controller Not Recognized in Godot 4.x on macOS (M1, Sequoia 15.5), but Works in Godot 3.6
#107004 closed
Aug 4, 2025 -
Visual issue with scale of particles from CPUParticles2D when particle_flag_align_y is set to true
#108421 closed
Aug 4, 2025 -
get_node: "Node not found" (MultiplayerSynchronizer) While Adding Child To Scene
#108402 closed
Aug 4, 2025 -
Unable to animate x or y independently
#109229 closed
Aug 4, 2025 -
Broken editor when more than one scene is opened
#109273 closed
Aug 4, 2025 -
[4.5beta4] CollisionShape3D debug/editor shape disappears when switching between scenes
#109266 closed
Aug 4, 2025 -
bottom panel not closed when unfocusing `AnimatedSprite` node
#109241 closed
Aug 4, 2025 -
Can not get correct size of RichTextLabel immediately after changing wrap mode in code
#101477 closed
Aug 3, 2025 -
Audio input gets muted after a while on android
#86428 closed
Aug 3, 2025 -
Debugger Evaluator format issue on division
#98714 closed
Aug 3, 2025 -
Navigation Path Postprocessing Edgecentered Broken
#109155 closed
Aug 3, 2025 -
SoftBody3D uses outdated skeleton modifications
#108209 closed
Aug 3, 2025 -
Successive calls to `CanvasItem.draw_primitive()` disregard the texture
#97586 closed
Aug 3, 2025 -
Tag names can be ambiguous
#109050 closed
Aug 3, 2025 -
Calling `printraw` from `Logger._log_message` causes stack overflow
#109134 closed
Aug 3, 2025 -
DisplayServer.tts_get_voices() crashes on Android
#109156 closed
Aug 3, 2025 -
Theme variation bugs.
#64859 closed
Aug 2, 2025 -
GODOT cannot display the GUI, it seems the GUI part is a black screen.
#109201 closed
Aug 2, 2025 -
Custom icon conversion for light themes not working
#108770 closed
Aug 2, 2025 -
Can not change color of path through the editor settings
#99160 closed
Aug 1, 2025 -
Localization remaps don't work for themes in exported project
#97263 closed
Aug 1, 2025 -
`GraphNode` can be grabbed & dragged while not visible.
#107262 closed
Aug 1, 2025 -
Crash when calling method with Dictionary argument in GodotAndroidPlugin from a thread
#109160 closed
Aug 1, 2025 -
Size Limit `Texture2D` import parameter cuts off bottom right
#109092 closed
Aug 1, 2025 -
`CodeEdit`'s gutter icons gives error when project run in the Game window with specific project settings
#109066 closed
Aug 1, 2025 -
Conflicting information in Window.Mode and DisplayServer.WindowMode description for exclusive mode
#82213 closed
Aug 1, 2025 -
Crash dereferencing null pointer in RenderingDevice::shader_create_from_bytecode_with_samplers
#103813 closed
Aug 1, 2025 -
Metadata in .res resources is not reliable
#107443 closed
Aug 1, 2025 -
resource load fails if changed dir
#109077 closed
Aug 1, 2025 -
C# Constructors with default values cannot be called for in-scene nodes
#109191 closed
Aug 1, 2025 -
Custom Godot build with DirectX support doesn't start
#109071 closed
Jul 31, 2025 -
Crash while trying to create D3D12 device when neither D3D12 nor Vulkan are supported
#107562 closed
Jul 31, 2025 -
`Node.duplicate` always uses scene instantiation, regardless if `DUPLICATE_USE_INSTANTIATION` was specified.
#109136 closed
Jul 31, 2025
84 Issues opened by 73 people
-
Painting mode properties don't have descriptions
#109403 opened
Aug 7, 2025 -
`Godot v4.5.beta5:` Filesystem scan spams `update_scripts_classes` messages
#109399 opened
Aug 7, 2025 -
LineEdit selecting text with mouse drag behaves strange at the end of long string.
#109398 opened
Aug 7, 2025 -
Modifying a CollisionShape's size affects other instances after making scene instance "Local"
#109392 opened
Aug 7, 2025 -
CharacterBody3D collision behaves unexpectedly after scaling
#109390 opened
Aug 7, 2025 -
Default font theme override always embeds itself as sub-resource
#109389 opened
Aug 7, 2025 -
Running Godot 4 on windows arm64 device crashes the whole system
#109387 opened
Aug 7, 2025 -
Stutter when run from editor without profiler
#109386 opened
Aug 7, 2025 -
Window size and position reset if moved during boot splash
#109385 opened
Aug 7, 2025 -
Editor's drop-down menu remain open when editor loses focus
#109379 opened
Aug 6, 2025 -
Invisible meshes after AMD graphics card software update
#109378 opened
Aug 6, 2025 -
Force import/use_multiple_threads = false on Recovery mode
#109374 opened
Aug 6, 2025 -
GDScript range() does not support integers over 2,147,483,646, even when using Large World Coordinates
#109373 opened
Aug 6, 2025 -
Problems when duplicating gltf files in editor when unfocused reimport is enabled
#109372 opened
Aug 6, 2025 -
Using --headless with TileMapLayer HUGE memory increase.
#109368 opened
Aug 6, 2025 -
Editor freezes when calling `set_image` on an ImageTexture from an exported color setter
#109367 opened
Aug 6, 2025 -
Project load: Condition "!is_inside_tree()" is true. Returning: Transform3D()
#109366 opened
Aug 6, 2025 -
Mouse Captured can still click buttons.
#109359 opened
Aug 6, 2025 -
Custom boot splash image not loaded from pck
#109355 opened
Aug 6, 2025 -
When inline colorpicker is present on a line text is no longer centered
#109349 opened
Aug 6, 2025 -
No way to control disabled stylebox or font colors in ItemList
#109348 opened
Aug 6, 2025 -
Builtin ENet implementation incompatible with external libraries
#109343 opened
Aug 5, 2025 -
debug window duplicating on second screen when in focus
#109342 opened
Aug 5, 2025 -
Setting a Project Setting back to default, if default is false or null, removes that Project Setting
#109338 opened
Aug 5, 2025 -
Incorrect rendering of textures, materials, or scenes
#109332 opened
Aug 5, 2025 -
LineEdit right alignment is wrong
#109326 opened
Aug 5, 2025 -
4.5 Beta 3/4 - Editor's right click menus are blank after second right click
#109325 opened
Aug 5, 2025 -
reading screen texture causing shadow to disappear
#109324 opened
Aug 5, 2025 -
Can't add component for existing vector animation track
#109321 opened
Aug 5, 2025 -
False parsing error when using lambda functions
#109319 opened
Aug 4, 2025 -
`get_video_adapter_driver_info` is extremely slow
#109317 opened
Aug 4, 2025 -
Paths in script editor that lead to directories are ctrl+clickable
#109314 opened
Aug 4, 2025 -
TileMapLayer error when having multiple Navigation tiles setup.
#109311 opened
Aug 4, 2025 -
Moving/Scaling/Rotating any object in 3D space is broken when using a graphics tablet
#109307 opened
Aug 4, 2025 -
Building export templates on old Ubuntu - scons fails
#109303 opened
Aug 4, 2025 -
Annotation argument hint is wrong for multiple parameters
#109301 opened
Aug 4, 2025 -
Crash on arch Linux while docking/un-docking Inspector view.
#109296 opened
Aug 4, 2025 -
4.4.1 Crash on loading broken glb model at runtime
#109295 opened
Aug 4, 2025 -
TabContainer initializes exceptions on the web platform
#109291 opened
Aug 4, 2025 -
Animation tree: auto transitions does not try all paths
#109286 opened
Aug 4, 2025 -
Animation tree: Incorrect recursive transition error message
#109285 opened
Aug 4, 2025 -
`ADD_PROPERTY_DEFAULT` does not propagate to inheriting classes
#109282 opened
Aug 3, 2025 -
Godot does not import Blender .gltf file into MultiMeshInstance3D nodes
#109280 opened
Aug 3, 2025 -
POT generation for tooltips ignores `tooltip_auto_translate_mode`
#109278 opened
Aug 3, 2025 -
ERROR: Condition "read != 4 || err != OK || size > (uint32_t)in_buf.size()" is true. Continuing.
#109275 opened
Aug 3, 2025 -
Ctrl key shortcuts in ItemList are interpreted as search
#109274 opened
Aug 3, 2025 -
Documentation: warn about NavigationAgent3D emitting `velocity_computed` when processing is disabled
#109272 opened
Aug 3, 2025 -
Expected end of file error when connecting signal
#109269 opened
Aug 3, 2025 -
Noticeable delay in updating mouse position every time I click on MacOS
#109264 opened
Aug 3, 2025 -
File explorer when creating a new script is extremely slow on Linux
#109258 opened
Aug 2, 2025 -
AnimationNode does not invalidate property_cache in some situations
#109257 opened
Aug 2, 2025 -
POT Generation ignores Auto Translate set to Disabled for instanced Label with a Text override
#109256 opened
Aug 2, 2025 -
Restarting editor with macos debug feature breaks shortcuts
#109252 opened
Aug 2, 2025 -
Performance on Android devices has decreased significantly
#109251 opened
Aug 2, 2025 -
TextEdit with line wrapping added at runtime has wrong scrollbar
#109250 opened
Aug 2, 2025 -
Wrong dragging range in EditorSpinSlider
#109248 opened
Aug 2, 2025 -
VK_ERROR_FORMAT_NOT_SUPPORTED: Broken FileDialog Graphics on Haswell Vulkan
#109246 opened
Aug 2, 2025 -
Animation key becomes glitched after right-click canceling dragging
#109244 opened
Aug 2, 2025 -
"Detect from Project" feature in "Engine Compilation Configuration Profile" doesn't work
#109236 opened
Aug 2, 2025 -
Massive errors (hundreds of errors!) after submitting the game to Google Play
#109235 opened
Aug 2, 2025 -
Native subwindow display screen error
#109233 opened
Aug 2, 2025 -
Error when inserting key for empty track
#109232 opened
Aug 2, 2025 -
Onready doesn't work with await autoload functions the same as func _ready()
#109231 opened
Aug 2, 2025 -
Holding a mouse button disables the other mouse button on web export
#109226 opened
Aug 2, 2025 -
"3D object snapping" behaves unexpectedly when instancing scenes with light sources in them.
#109223 opened
Aug 2, 2025 -
Using SphereShape3D or CapsuleShape3D with the collide_shape methods not working with Jolt
#109213 opened
Aug 1, 2025 -
macOS cmd + drag snapping not working for 3D editor Move, Rotate and Scale tool
#109206 opened
Aug 1, 2025 -
Using "Search in files" to search inside gdshaderinc opens shader in GdScript text editor
#109205 opened
Aug 1, 2025 -
AStarGrid2D DiagonalMode enum has incorrect name in the editor
#109204 opened
Aug 1, 2025 -
Blur/jitter when the character moves or when the camera is stationary.
#109200 opened
Aug 1, 2025 -
Project Manager’s “Remove Missing” only works according to conditions at startup
#109197 opened
Aug 1, 2025 -
Godot 4.4.1 crashes after saving a 3D scene in linux lmde 6
#109194 opened
Aug 1, 2025 -
GDScript cannot construct C# script objects with parameters
#109189 opened
Aug 1, 2025 -
ENet server drops all clients once connection threshold is reached
#109187 opened
Aug 1, 2025 -
Setting HTTP-Proxy under editor setting does not work at all.
#109185 opened
Aug 1, 2025 -
CPU3D Particle Randomness - Colliding Seeds on Particles Within Same CPUParticle3D
#109183 opened
Aug 1, 2025 -
ObjectDB::slot_max accessed thread-unsafely
#109178 opened
Jul 31, 2025
365 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
-
`GraphEdit`/`GraphNode` Overhaul
#108099 commented on
Aug 7, 2025 • 63 new comments -
Port to OpenHarmony
#108553 commented on
Aug 7, 2025 • 27 new comments -
WIP extra particle tools for seeking
#109142 commented on
Aug 7, 2025 • 23 new comments -
Create `AudioStreamEffect`
#107523 commented on
Aug 5, 2025 • 21 new comments -
Add Core UNIX domain socket support
#107954 commented on
Aug 7, 2025 • 20 new comments -
WIP: draft implementation to account all supported bbcode tags in docstrings
#108497 commented on
Aug 6, 2025 • 15 new comments -
Add confirmation dialog to filesystem dock when moving or copying files
#109017 commented on
Aug 6, 2025 • 9 new comments -
[DRAFT] Support multi-threaded rendering with OpenGL on Android
#109080 commented on
Aug 6, 2025 • 9 new comments -
[Android] Add export option to use "scrcpy" to run project from editor.
#108737 commented on
Aug 7, 2025 • 8 new comments -
Editor additions for MipMaps and rd_textures
#109004 commented on
Aug 5, 2025 • 7 new comments -
Add game speed controls to the embedded game window
#107273 commented on
Aug 7, 2025 • 7 new comments -
New SampleRate audio effect
#68768 commented on
Aug 7, 2025 • 7 new comments -
[3.x] Add `GDScript` optimizer
#109159 commented on
Aug 6, 2025 • 7 new comments -
Core: Add initial architecture for first-class `Object` types. Optimize `is_class`
#105793 commented on
Aug 5, 2025 • 7 new comments -
[Windows] Support output to HDR monitors
#94496 commented on
Aug 7, 2025 • 6 new comments -
Add `CameraServer` `feeds_updated` signal, and document async behavior
#108165 commented on
Aug 7, 2025 • 6 new comments -
DrawableTextures
#105701 commented on
Aug 7, 2025 • 5 new comments -
Add `visible_characters` and `visible_ratio` to the `Label3D`
#109081 commented on
Aug 7, 2025 • 4 new comments -
Optimize pattern search in TileSet editor with HashMap lookup
#108646 commented on
Aug 5, 2025 • 4 new comments -
Unify and clean-up Godot Android surface allocation and render thread logic
#105529 commented on
Aug 6, 2025 • 4 new comments -
Use `point_grab_radius` setting in `Polygon2DEditor` bottom panel editor
#109133 commented on
Aug 5, 2025 • 4 new comments -
Introduce new joypad features provided by SDL3 (WIP)
#107967 commented on
Aug 6, 2025 • 3 new comments -
Fix directional lights with disabled bake mode affecting VoxelGI
#109083 commented on
Aug 1, 2025 • 3 new comments -
Add `autofocus` property to Control
#106985 commented on
Aug 6, 2025 • 3 new comments -
Minimize some editor panels to prevent GUI overflow
#102301 commented on
Aug 6, 2025 • 2 new comments -
Revert the removal of the `gradle_build/compress_native_libraries` export option
#107681 commented on
Aug 7, 2025 • 2 new comments -
Add remove root node method to `EditorInterface`
#93726 commented on
Aug 4, 2025 • 2 new comments -
Add project setting and build option to disable `override.cfg` and related CLI arguments.
#108818 commented on
Aug 1, 2025 • 2 new comments -
Relocate `add_root_node` method to `EditorInterface` from `EditorScript` and deprecate old method
#109049 commented on
Aug 5, 2025 • 2 new comments -
Fix `CollisionShape2D` clip children
#109165 commented on
Aug 7, 2025 • 2 new comments -
Clarify behavior when `Node` and `Resource` have required params in `_init`
#108899 commented on
Aug 2, 2025 • 1 new comment -
Add "Show Encryption Key" toggle
#106146 commented on
Aug 1, 2025 • 1 new comment -
Implement ```use_shared_copy``` for Resource
#107570 commented on
Aug 6, 2025 • 1 new comment -
Improve `Skin` documentation
#108603 commented on
Aug 2, 2025 • 1 new comment -
Fix `EditorImportPlugin` can't have null as default option values
#99418 commented on
Aug 5, 2025 • 1 new comment -
[3.x] Update required version numbers for Android in 3.x
#108433 commented on
Aug 7, 2025 • 1 new comment -
Fix SVGTexture oversampling in the tile map.
#109019 commented on
Aug 1, 2025 • 1 new comment -
Add emission shape ring for CPUParticles2D
#94929 commented on
Aug 2, 2025 • 1 new comment -
View resource signals in the Connections Dock
#109043 commented on
Aug 4, 2025 • 1 new comment -
Add depth resolve to the mobile renderer
#108636 commented on
Aug 1, 2025 • 1 new comment -
Empty String Support In String Slicing
#82620 commented on
Aug 4, 2025 • 0 new comments -
Use global cache directory to store shader cache
#82972 commented on
Aug 4, 2025 • 0 new comments -
Fix edge-case errors when renaming nodes in scene tree
#83368 commented on
Aug 4, 2025 • 0 new comments -
Display a log message when using Reload Saved Scene
#83527 commented on
Aug 2, 2025 • 0 new comments -
[WIP] Make sure anim's imported property set to false when saving
#83933 commented on
Aug 4, 2025 • 0 new comments -
Fix callv() fails silently
#100215 commented on
Aug 4, 2025 • 0 new comments -
Support saving packed scene's metadata
#82532 commented on
Aug 4, 2025 • 0 new comments -
Better error reporting for cyclic loads
#80854 commented on
Aug 4, 2025 • 0 new comments -
GDScript Editor: Ensure parameter hints are generated for the new function
#80840 commented on
Aug 4, 2025 • 0 new comments -
Editor: Fix MultiMesh populate default facing direction
#80265 commented on
Aug 4, 2025 • 0 new comments -
Don't allow weaker return type in overriden method
#79765 commented on
Aug 4, 2025 • 0 new comments -
[FreeType] Add Apple EMJC emoji font support (for iOS built-in emoji font).
#77951 commented on
Aug 3, 2025 • 0 new comments -
Fix crash in FileAccessCompressed and improve error handling
#77306 commented on
Aug 4, 2025 • 0 new comments -
Add `--color` command line argument to control colored console output
#77261 commented on
Aug 4, 2025 • 0 new comments -
Fix bug with scene collection tiles and runtime updates
#76273 commented on
Aug 4, 2025 • 0 new comments -
Fix ProjectManager import dialog error
#100197 commented on
Aug 4, 2025 • 0 new comments -
On bad array access error, bubble up the error
#99914 commented on
Aug 4, 2025 • 0 new comments -
Improve SSR raymarching performance
#99693 commented on
Aug 7, 2025 • 0 new comments -
Integrate mimalloc allocator
#99686 commented on
Aug 4, 2025 • 0 new comments -
Add `vertical` property to GridContainers
#98681 commented on
Aug 7, 2025 • 0 new comments -
Add support for MiDi output
#98134 commented on
Aug 5, 2025 • 0 new comments -
Fix a bunch of issues found by static analyzer.
#95296 commented on
Aug 4, 2025 • 0 new comments -
GitHub Actions: Test project exporting on CI
#109146 commented on
Aug 5, 2025 • 0 new comments -
Improve auto-translation of the replication editor
#109153 commented on
Aug 2, 2025 • 0 new comments -
Change curve range for particle multipliers
#91556 commented on
Aug 6, 2025 • 0 new comments -
Fix Android build failure due to spaces in `ANDROID_HOME` or `ANDROID_NDK_ROOT` environment variable paths
#91041 commented on
Aug 4, 2025 • 0 new comments -
Migeran LibGodot Feature
#90510 commented on
Aug 1, 2025 • 0 new comments -
Fix: load autoloads before external scripts
#89098 commented on
Aug 5, 2025 • 0 new comments -
Redirect mouse events to the window under cursor, simplify popup menu input processing.
#88392 commented on
Aug 4, 2025 • 0 new comments -
Respect `adjust_name_casing` setting more consistently
#87659 commented on
Aug 4, 2025 • 0 new comments -
GDScript: Assume freed object to be of any Object type
#87296 commented on
Aug 3, 2025 • 0 new comments -
Add Light2D blend modes for add and subtract with a maximum (clamped)
#86616 commented on
Aug 3, 2025 • 0 new comments -
Fix changing import type of nested resources
#85977 commented on
Aug 4, 2025 • 0 new comments -
Fix `find_children` doesn't work with class names
#85846 commented on
Aug 4, 2025 • 0 new comments -
[Godot 3.5.3] range(16777217, ...) begins at 16777216
#84166 commented on
Aug 7, 2025 • 0 new comments -
The theme editor preview is tiny on hiDPI displays
#25585 commented on
Aug 7, 2025 • 0 new comments -
Sizing artifacts for CollisionShape2Ds
#96966 commented on
Aug 7, 2025 • 0 new comments -
Export templates fail to download from GitHub Releases at a certain point
#108952 commented on
Aug 7, 2025 • 0 new comments -
The project import file browser window is slow, becomes unusable after some time (Wayland)
#74434 commented on
Aug 7, 2025 • 0 new comments -
Engine freezes
#104788 commented on
Aug 7, 2025 • 0 new comments -
Scene collection tileset icons don't show correctly
#75722 commented on
Aug 7, 2025 • 0 new comments -
DirectionalLight3D shadow flickers when the camera moves or changes FOV
#72015 commented on
Aug 6, 2025 • 0 new comments -
@GlobalScope method hides local method but editor hints otherwise
#106840 commented on
Aug 6, 2025 • 0 new comments -
ACES tonemapper uses incorrect gamma curve
#87251 commented on
Aug 6, 2025 • 0 new comments -
GLTF animation imports unused tracks for all animations
#104383 commented on
Aug 6, 2025 • 0 new comments -
The Audio bottom panel goes under the taskbar on small displays (also SpriteFrames editor, shader editor, etc.)
#26835 commented on
Aug 6, 2025 • 0 new comments -
`assert` should only evaluate message argument on failure
#78610 commented on
Aug 6, 2025 • 0 new comments -
Scrollbar Max Value is incorrect
#62043 commented on
Aug 6, 2025 • 0 new comments -
Refused connection emits connected_to_server on client
#28740 commented on
Aug 6, 2025 • 0 new comments -
[3.x] SIGSEGV Crash on Linux when using an external C# Library
#49209 commented on
Aug 6, 2025 • 0 new comments -
Self modulate doesnt works on canvas group with enabled y sort
#97682 commented on
Aug 6, 2025 • 0 new comments -
4.4 - set_cell on a large TilemapLayer hangs the game
#105957 commented on
Aug 4, 2025 • 0 new comments -
Add script formatter, comment parsing in parser, and editor settings
#76211 commented on
Aug 5, 2025 • 0 new comments -
Fix Linux fullscreen mode doesn't preserve maximized state
#75838 commented on
Aug 4, 2025 • 0 new comments -
Fix race conditions in PhysicsServers wrappers
#72491 commented on
Aug 4, 2025 • 0 new comments -
Remove unnecessary ScrollContainer scrollbar logic
#63475 commented on
Aug 4, 2025 • 0 new comments -
Fixed context menu does not disappear on single window mode
#51851 commented on
Aug 4, 2025 • 0 new comments -
Clip children clips CollisionShape2D visualization.
#108800 commented on
Aug 7, 2025 • 0 new comments -
Constant warning 'XCreateIC couldn't create wd.xic' when new editor popups are shown
#88239 commented on
Aug 7, 2025 • 0 new comments -
Forward+/Mobile: Framerate is capped during fast mouse motion on macOS, even with V-Sync disabled
#105699 commented on
Aug 7, 2025 • 0 new comments -
View Frame Time FPS counter (and Viewport GPU render time) is not working on macOS on Intel IGP or when using Metal
#51371 commented on
Aug 7, 2025 • 0 new comments -
[macOS] Touchpad 3D panning is not enough sensitive
#107358 commented on
Aug 7, 2025 • 0 new comments -
Exported arrays' data persists between scenes, no garbage collection?
#106852 commented on
Aug 7, 2025 • 0 new comments -
Vulkan Mobile: Rendering of dark scenes with spotlight exhibits banding on plain color materials
#73401 commented on
Aug 7, 2025 • 0 new comments -
PulseAudio: Project closes if there are no audio output devices
#67900 commented on
Aug 7, 2025 • 0 new comments -
[TRACKER] Audio Issues
#76797 commented on
Aug 7, 2025 • 0 new comments -
[Physic2D][Area2D] Memory leak or strong unmanaged cached
#104612 commented on
Aug 7, 2025 • 0 new comments -
Ghost collisions with CharacterBody3D (CylinderShape3D) against StaticBody3D (ConcavePolygonShape3D)
#88476 commented on
Aug 7, 2025 • 0 new comments -
Jumping Shadows
#90175 commented on
Aug 7, 2025 • 0 new comments -
Add the C# code equivalent to the documentation of Viewport.GetTexture()
#109010 commented on
Aug 6, 2025 • 0 new comments -
Fix remote deselection not working when selection limit is reached
#108297 commented on
Aug 6, 2025 • 0 new comments -
Add MAKE_NODE_TYPE_HINT helper macro
#108245 commented on
Aug 1, 2025 • 0 new comments -
Add Rectangular Area Light Source
#108219 commented on
Aug 7, 2025 • 0 new comments -
Deduplicate `MethodBind::_gen_argument_type`
#108202 commented on
Aug 4, 2025 • 0 new comments -
Add non-blocking `ResourceLoader::load_threaded` option without polling.
#109036 commented on
Aug 1, 2025 • 0 new comments -
Add spherical harmonics sky
#108127 commented on
Aug 1, 2025 • 0 new comments -
Replace spaces and use lowercase automatically for project manager tags
#108125 commented on
Aug 1, 2025 • 0 new comments -
[Accessibility] Process non-focusable windows (popups, menus) as part of the parent window tree.
#109046 commented on
Aug 2, 2025 • 0 new comments -
Use Mat3x4 for model and view transforms to save bandwidth and ALUs
#107923 commented on
Aug 6, 2025 • 0 new comments -
Fix UID support for script extends paths
#107922 commented on
Aug 1, 2025 • 0 new comments -
Fix inherited nested scenes not updating
#107913 commented on
Jul 31, 2025 • 0 new comments -
Provide 'received headers' parameter for websocket server
#107871 commented on
Aug 5, 2025 • 0 new comments -
GLTF: MultiMeshInstance3D import
#107866 commented on
Aug 4, 2025 • 0 new comments -
Improve object handling in UndoRedo
#107756 commented on
Aug 6, 2025 • 0 new comments -
Fix overflowing render priority for stencil mode outline and xray
#109052 commented on
Jul 31, 2025 • 0 new comments -
Add checkbox for blender's "GPU Instances" option for exporting GLTF
#107672 commented on
Aug 4, 2025 • 0 new comments -
Improve TextEdit Rendering and Focus Styling in Script Editor.
#109078 commented on
Aug 5, 2025 • 0 new comments -
[WIP] Wayland: Implement game embedding
#107435 commented on
Aug 2, 2025 • 0 new comments -
Fix `AnimationNodeBlendTreeEditor` nodes blurry text
#108970 commented on
Jul 31, 2025 • 0 new comments -
Round gradient colors
#109012 commented on
Aug 4, 2025 • 0 new comments -
Optimize lossless/lossy texture channels during loading
#108811 commented on
Aug 7, 2025 • 0 new comments -
[macOS] Use "file" icon for bundles in the file dialogs.
#108804 commented on
Jul 31, 2025 • 0 new comments -
Fix `FindInFilesPanel` sizing issues
#108792 commented on
Aug 6, 2025 • 0 new comments -
Enable `CowData`/`String` in constexpr environment
#108788 commented on
Aug 3, 2025 • 0 new comments -
Add MicrophoneFeed with direct access to the microphone input buffer
#108773 commented on
Aug 3, 2025 • 0 new comments -
Correct documentation (Variant actually takes 24 bytes)
#108738 commented on
Aug 5, 2025 • 0 new comments -
Add Image support for partial mipmap chains
#108720 commented on
Aug 1, 2025 • 0 new comments -
Remove unused member variables in EditorNode
#109027 commented on
Aug 2, 2025 • 0 new comments -
Allow changing exported variables of scene tiles
#108626 commented on
Aug 5, 2025 • 0 new comments -
Make TextureRD use correct srgb format in 3D
#109030 commented on
Aug 4, 2025 • 0 new comments -
Add CameraFeed support for Windows
#108538 commented on
Aug 4, 2025 • 0 new comments -
Include `SPACING_SPACE` in tab stops calculation.
#109031 commented on
Aug 1, 2025 • 0 new comments -
[.NET] Remove EFS update on reloading assemblies
#108487 commented on
Aug 2, 2025 • 0 new comments -
Make file part of errors/warnings clickable in Output panel
#108473 commented on
Aug 1, 2025 • 0 new comments -
LightmapGI: Allow baking lightmap/shadowmask/directional textures with different texel densities
#108405 commented on
Aug 1, 2025 • 0 new comments -
Fix incorrect light values on blend import
#108356 commented on
Aug 4, 2025 • 0 new comments -
Skip adding autocompleted method's params if parenthesis after incomplete name is already present
#105528 commented on
Aug 4, 2025 • 0 new comments -
NoiseTexture2D: Don't cache image and make `get_image` blocking
#105477 commented on
Aug 4, 2025 • 0 new comments -
Use `Node`/`Resource` to get default property value for `MissingNode`/`MissingResource`
#105450 commented on
Aug 2, 2025 • 0 new comments -
Implement importer resolution scale to reduce texture quality without affecting size
#105139 commented on
Aug 1, 2025 • 0 new comments -
Emit changed signal when JSON Resource is modified in internal editor
#105134 commented on
Aug 5, 2025 • 0 new comments -
Fix the focus neighbor could not be found correctly from `ScrollContainer`
#104017 commented on
Aug 1, 2025 • 0 new comments -
Change the random pitch on the audio stream randomizer to be in semitones, not a frequency multiplier.
#103742 commented on
Aug 7, 2025 • 0 new comments -
Replace editor renderer dropdown with icon next to version button
#103042 commented on
Aug 7, 2025 • 0 new comments -
[LinuxBSD] Add support for HDR output (Wayland)
#102987 commented on
Aug 7, 2025 • 0 new comments -
Add EditorAcceptDialog for easier handling of UndoRedo
#102899 commented on
Aug 2, 2025 • 0 new comments -
Fix reflection probes working in stereo on compatibility renderer
#102447 commented on
Aug 4, 2025 • 0 new comments -
Document and bind `PROPERTY_HINT_NO_NODEPATH`
#102420 commented on
Aug 4, 2025 • 0 new comments -
[3.x] Fix some `UBSan` warnings
#109125 commented on
Aug 2, 2025 • 0 new comments -
Fold resources when object is unedited
#102248 commented on
Aug 4, 2025 • 0 new comments -
[Android] Support HDR output
#101977 commented on
Aug 1, 2025 • 0 new comments -
PackedScene: Avoid saving signal connections twice
#100965 commented on
Aug 4, 2025 • 0 new comments -
Core: Bump C++ Standard to C++20
#100749 commented on
Aug 2, 2025 • 0 new comments -
Add support for per-shape physics materials
#100748 commented on
Aug 4, 2025 • 0 new comments -
Visual feedback update for viewport rotation gizmo.
#107343 commented on
Aug 3, 2025 • 0 new comments -
Add `use_debanding` render mode and property to spatial shaders [allenwp update]
#109084 commented on
Jul 31, 2025 • 0 new comments -
Select relevant 3D lights per mesh on GLES3 and Mobile renderers
#107234 commented on
Aug 5, 2025 • 0 new comments -
GDScript: Add Trait System
#107227 commented on
Jul 31, 2025 • 0 new comments -
Fix snapping logic in Range
#109100 commented on
Aug 3, 2025 • 0 new comments -
Unique Node IDs (take 2)
#106837 commented on
Aug 6, 2025 • 0 new comments -
Apple: Support output to EDR (HDR) displays
#106814 commented on
Aug 7, 2025 • 0 new comments -
Add CameraFeed support for Web
#106784 commented on
Aug 2, 2025 • 0 new comments -
Fix source generator exceptions appearing when use "@+internal keyword" as type or namespace name in C# script
#106744 commented on
Aug 6, 2025 • 0 new comments -
[WIP Prototype] Add HDR support to tonemappers
#106696 commented on
Aug 6, 2025 • 0 new comments -
Increase float precision in the editor inspector for Quaternions
#106352 commented on
Aug 4, 2025 • 0 new comments -
Implement RasterizedMeshTexture (RenderingDevice)
#106331 commented on
Aug 6, 2025 • 0 new comments -
Fix docgen showing wrong parent class in some situations
#106256 commented on
Aug 5, 2025 • 0 new comments -
Evaluator: keep editing after submit
#105979 commented on
Aug 7, 2025 • 0 new comments -
Avoid possible divide by zero in scene.
#109105 commented on
Aug 5, 2025 • 0 new comments -
[3.x] `Batching` - Fix `MultiRect` casting to wrong type
#109111 commented on
Aug 5, 2025 • 0 new comments -
Allow building the editor with 3D disabled, or without 3D Physics/Navigation.
#105579 commented on
Aug 3, 2025 • 0 new comments -
[iOS/macOS] Improve OS.get_memory_info
#109112 commented on
Aug 2, 2025 • 0 new comments -
[Windows] Flickering and/or excessive slowdown in editor subwindows
#102604 commented on
Aug 4, 2025 • 0 new comments -
The Tree class item_collapsed signal is triggered even from user input
#60206 commented on
Aug 4, 2025 • 0 new comments -
PointLight2D shadow_filter = SHADOW_FILTER_NONE still applies a filter in Forward+ and Mobile rendering when it shouldn't
#101312 commented on
Aug 4, 2025 • 0 new comments -
macOS: Editor window cannot be dragged by the title bar, or lags considerably when dragged
#66684 commented on
Aug 4, 2025 • 0 new comments -
Bone Attachment 3D cannot contain any collision purpose objects in it
#107888 commented on
Aug 4, 2025 • 0 new comments -
RefCounted object gets freed even when a Callable is referencing one of its methods
#74990 commented on
Aug 4, 2025 • 0 new comments -
AnimatableBody2D animates only one property when sync_to_physics is enabled (using AnimationPlayer)
#98970 commented on
Aug 4, 2025 • 0 new comments -
Extend or Attach Script is Removed When Working With Abstract Classes
#109171 commented on
Aug 4, 2025 • 0 new comments -
the editor crashes when processing a shader file containing struct comparison
#109011 commented on
Aug 4, 2025 • 0 new comments -
ReflectionProbes sometimes break when Update Mode is Always
#103624 commented on
Aug 4, 2025 • 0 new comments -
ParticleProcessMaterial: Angle Curve default min and max in degrees but read as radians
#108934 commented on
Aug 4, 2025 • 0 new comments -
Inspector display eventually loses correlation with .tscn data in an Inherited scene from blender animated rig .glb
#103870 commented on
Aug 4, 2025 • 0 new comments -
Transparent style box applies transparency to children when Clip Children is enabled
#107835 commented on
Aug 3, 2025 • 0 new comments -
Right-click menus open in new windows that you can alt+tab to and they do not auto close when unfocused.
#106433 commented on
Aug 3, 2025 • 0 new comments -
[4.4.1.stable] Assigning a PhysicsBody3D to Joint3D's NodeA or NodeB on a HingeJoint3D causes editor to continuously redraw
#108480 commented on
Aug 3, 2025 • 0 new comments -
WebXR: `AudioStreamPlayer.get_playback_position()` returns incorrect values
#109144 commented on
Aug 3, 2025 • 0 new comments -
Editor 3D Gizmos disappear after modifying code
#109114 commented on
Aug 3, 2025 • 0 new comments -
Godot 4.5 no action sets in release build with modified ActionSet
#109107 commented on
Aug 3, 2025 • 0 new comments -
Using a LookAtModifier3D node and a BoneAttachment3D node (with OverridePose and External Skeleton enabled) inside another BoneAttachment3D , disables the LookAtModifier when pausing.
#109110 commented on
Aug 3, 2025 • 0 new comments -
Release build has tree_exiting error that doesn't occur in debug build/editor (Windows, MinGW/GCC LTO regression)
#95512 commented on
Aug 3, 2025 • 0 new comments -
"Manage Export Templates" causes crash
#101647 commented on
Aug 3, 2025 • 0 new comments -
Unable to install on Huawei Android device when exporting C# project
#108842 commented on
Aug 3, 2025 • 0 new comments -
[3.x] Dock problem showing info while execute in remote
#48325 commented on
Aug 6, 2025 • 0 new comments -
[3.x] Stack underflow on yielding
#39011 commented on
Aug 5, 2025 • 0 new comments -
VisibleOnScreenEnabler3D editor gizmo behaves differently from other 3D nodes
#102884 commented on
Aug 5, 2025 • 0 new comments -
Transparent + no culling + deep parallax depth crashes editor
#34629 commented on
Aug 5, 2025 • 0 new comments -
No thumbnails on 3D scenes
#47267 commented on
Aug 5, 2025 • 0 new comments -
Godot affects the use of C# to retrieve environment variables after Dotnet AOT export on the Linux platform.
#109024 commented on
Aug 5, 2025 • 0 new comments -
h_offset and v_offset for PathFollow3D dont produce intended effect with rotation turned off
#46312 commented on
Aug 5, 2025 • 0 new comments -
[4.5-beta3] Input.warp_mouse() is not working with embedded game window on macOS
#108746 commented on
Aug 5, 2025 • 0 new comments -
Script editor stops scrolling one column early
#108520 commented on
Aug 5, 2025 • 0 new comments -
Sluggish mouse input in editor on selecting and moving 2D objects
#104551 commented on
Aug 5, 2025 • 0 new comments -
AudioDriverWASAPI error while using editor if another application is using exclusive mode
#18732 commented on
Aug 5, 2025 • 0 new comments -
Function _exit_tree() is not called properly in editor mode
#98752 commented on
Aug 5, 2025 • 0 new comments -
HTTPRequest doesn't follow a specific redirect automatically
#104651 commented on
Aug 4, 2025 • 0 new comments -
`shader_cache` directory gets bloated over time
#73174 commented on
Aug 4, 2025 • 0 new comments -
Linking fails when using dev_build with GCC sanitizers on linux.
#109158 commented on
Aug 4, 2025 • 0 new comments -
Movie Maker produces corrupted AVI files (missing footer), even when exited cleanly
#105778 commented on
Aug 4, 2025 • 0 new comments -
"WASAPI: GetBufferSize error" when Windows wakes up from sleep
#109055 commented on
Aug 4, 2025 • 0 new comments -
"Visible Collision Shapes" debug option has an important performance regression since Godot 4.4
#105248 commented on
Aug 4, 2025 • 0 new comments -
[4.4] Boderless 'false' Plugin doesn' work in godot 4.4
#104402 commented on
Aug 4, 2025 • 0 new comments -
[4.5] Delayed input on gameplay startup on macOS
#107267 commented on
Aug 4, 2025 • 0 new comments -
Godot does not position the window correctly on run
#108961 commented on
Aug 4, 2025 • 0 new comments -
4.5.beta1: Thumbnail generation makes the inspector jump annoyingly, making it hard to click things
#108231 commented on
Aug 4, 2025 • 0 new comments -
`AnimationTree::animation_started` signal is not emitted when playing looped animations
#94110 commented on
Aug 4, 2025 • 0 new comments -
Swapping textures between animations in AnimationPlayer shows frame 0 for a split second before playing the animation
#46022 commented on
Aug 1, 2025 • 0 new comments -
Duplicating resources and editing them without saving stores incorrect data in them and inspector displays wrong data.
#101738 commented on
Aug 1, 2025 • 0 new comments -
[Tracker] Vulkan error unable to create swapchain (device lost) happening randomly
#71929 commented on
Aug 1, 2025 • 0 new comments -
Incorrect fallback to Direct3D 12 on Vulkan-unsupported device
#98848 commented on
Aug 1, 2025 • 0 new comments -
[DX12] RenderingDeviceDriverD3D12 does not correctly check minimum supported shader model
#98207 commented on
Aug 1, 2025 • 0 new comments -
Random ‘Found the key outside the animation range’ errors causing crashes in exported build
#106474 commented on
Aug 1, 2025 • 0 new comments -
[3.x] Godot does not update audio waveform visualization
#109173 commented on
Aug 1, 2025 • 0 new comments -
[3.x] Line spacing with Minecraftia Font is off between first and second line in RichtextLabel
#47225 commented on
Aug 1, 2025 • 0 new comments -
Accessibility: focus trapped when importing a project
#109175 commented on
Aug 1, 2025 • 0 new comments -
FastNoiseLite returning NaN if fractal_octaves is set too high
#108687 commented on
Aug 1, 2025 • 0 new comments -
Exported PackedScene references become null after scene instancing
#104769 commented on
Aug 1, 2025 • 0 new comments -
"Node not found: MultiplayerSynchronizer" when node doesn't exist on all clients
#76894 commented on
Aug 1, 2025 • 0 new comments -
[3.x] Input.get_vector() incorrectly uses joypad axis when using keyboard
#55264 commented on
Aug 1, 2025 • 0 new comments -
Editor does not use Godot icon on Wayland (uses default Wayland icon instead)
#87747 commented on
Jul 31, 2025 • 0 new comments -
Implement mouse wheel scrolling, panning and zooming in AnimationTree widget
#108662 commented on
Jul 31, 2025 • 0 new comments -
GDScript: no parser error when `super()` doesn't called in derived class
#40861 commented on
Jul 31, 2025 • 0 new comments -
Vulkan: WorldEnvironment Glow effect's size is resolution-dependent
#54518 commented on
Jul 31, 2025 • 0 new comments -
_Get doesn't recognise certain generic variables after build
#106178 commented on
Jul 31, 2025 • 0 new comments -
Exported enum var doesn't change when adding a value
#105506 commented on
Jul 31, 2025 • 0 new comments -
Duplicating `StandardMaterial3D` with `stencil_mode` set as `STENCIL_MODE_OUTLINE` or `STENCIL_MODE_XRAY` and `render_priority` as `RENDER_PRIORITY_MAX` throws error
#108905 commented on
Jul 31, 2025 • 0 new comments -
Reflection probe resolution doesn't change despite changing the reflection atlas if reflection probe is in UPDATE_ALWAYS mode
#92518 commented on
Jul 31, 2025 • 0 new comments -
Global enums not being updated in the inspector
#83346 commented on
Jul 31, 2025 • 0 new comments -
Physics method intersect_point() fails detections when the node is inside the CanvasLayer
#108711 commented on
Jul 31, 2025 • 0 new comments -
Symlinks are not copied for frameworks as GDExtension dependencies on macOS
#109075 commented on
Aug 3, 2025 • 0 new comments -
Errors logged when a USB foot pedal is connected
#108753 commented on
Aug 3, 2025 • 0 new comments -
Area2D body_entered signal is generated incorrectly if a body is moved prior to scene initialization
#61584 commented on
Aug 3, 2025 • 0 new comments -
Projects using the "compatibility" rendering engine take a few seconds to run now
#95772 commented on
Aug 3, 2025 • 0 new comments -
Occluders cast shadows on their own parent canvas items
#105110 commented on
Aug 3, 2025 • 0 new comments -
Incorrect warning about an empty script file
#90978 commented on
Aug 3, 2025 • 0 new comments -
[3.x] richtextlabel line breaking doesnt work correctly
#108890 commented on
Aug 3, 2025 • 0 new comments -
VisualShaderNodeCustom Vector4D output causes error when expanding/decomposing it through the Visual Shader editor.
#109041 commented on
Aug 2, 2025 • 0 new comments -
Pathfollow2D doesn't move KinematicBody2D's Collision Shape when animating Unit Offset
#54915 commented on
Aug 2, 2025 • 0 new comments -
Crash when creating tween?
#108922 commented on
Aug 2, 2025 • 0 new comments -
@export var with @tool works only with first Capital letter
#108663 commented on
Aug 2, 2025 • 0 new comments -
Clear color off when `hdr_2d` is enabled.
#109015 commented on
Aug 2, 2025 • 0 new comments -
Godot slow to open, slow to edit, slow to launch simple game [Windows, caused by specific USB peripherals]
#20566 commented on
Aug 2, 2025 • 0 new comments -
Deleting a selected curve point in Path3D causes an error
#89153 commented on
Aug 2, 2025 • 0 new comments -
Path3D Curve's points and control points are indistinguishable
#31459 commented on
Aug 1, 2025 • 0 new comments -
Engine crash when clicking on AssetLib tab
#108681 commented on
Aug 1, 2025 • 0 new comments -
Mipmaps Limit import setting is not respected
#63934 commented on
Aug 1, 2025 • 0 new comments -
Skeleton3D consumes a large amount of CPU when moving even when hidden by visibility parent or visibility range
#108997 commented on
Aug 1, 2025 • 0 new comments -
Advanced Import Settings - Reverts Import Type
#109076 commented on
Aug 1, 2025 • 0 new comments -
GDScript "Cannot find member" errors for user-defined classes when member definitely exists, only resolved by reloading project in the editor
#95428 commented on
Aug 1, 2025 • 0 new comments -
C# Manually created plugin isn't detected
#108803 commented on
Aug 1, 2025 • 0 new comments -
[TRACKER] 4.x OpenGL Compatibility renderer issues
#66458 commented on
Aug 1, 2025 • 0 new comments -
Glow in Compatibility makes screen texture very dark
#107552 commented on
Aug 1, 2025 • 0 new comments -
2D instance uniform with source_color flag incorrectly shows in Vulkan
#102746 commented on
Aug 6, 2025 • 0 new comments -
Breakpoint in `_get_message` of class inheriting from `Translation` crashes on startup
#103460 commented on
Aug 6, 2025 • 0 new comments -
[TRACKER] Joypad issues
#105417 commented on
Aug 6, 2025 • 0 new comments -
[3.x] Periodic stalls when drawing meshes in GLES3
#38192 commented on
Aug 6, 2025 • 0 new comments -
[3.x] Adding a new line after a commented out line ignores indentation
#47373 commented on
Aug 6, 2025 • 0 new comments -
MultiplayerSynchronizer node order is significant
#75884 commented on
Aug 6, 2025 • 0 new comments -
[3.x] Editor Plugin fails to reference a singleton that is intended to load with itself.
#30064 commented on
Aug 6, 2025 • 0 new comments -
[3.x] Running the project on a dual monitors incorrectly displays project.
#37223 commented on
Aug 6, 2025 • 0 new comments -
[3.x] WARNING: cleanup: ObjectDB Instances still exist! when using GetWorld2d().DirectSpaceState
#39216 commented on
Aug 6, 2025 • 0 new comments -
Shader fail on Ryzen 5600g GPU (specifically) - [Solution provided for godot code]
#90197 commented on
Aug 6, 2025 • 0 new comments -
[3.x] Input events are duplicated for D-pad buttons on Linux
#66878 commented on
Aug 6, 2025 • 0 new comments -
Memory starvation while (re)importing assets
#101860 commented on
Aug 6, 2025 • 0 new comments -
[3.x] 2 active directions when controller D-Pad quickly changes direction
#42200 commented on
Aug 6, 2025 • 0 new comments -
[3.x] Callback from animation tree gets called forever if in the end of an animation
#39711 commented on
Aug 6, 2025 • 0 new comments -
[3.x] TileMap NormalMap behaves incorrectly for transposed tiles
#39851 commented on
Aug 6, 2025 • 0 new comments -
Viewport Texture doesn't work with output override (OpenXR)
#100004 commented on
Aug 6, 2025 • 0 new comments -
Elements using bottom editor for default `EditorProperty` are rendered strangely when placed inside a Dictionary.
#104256 commented on
Aug 6, 2025 • 0 new comments -
Vulkan: LightmapGI's `bake()` function is not exposed to scripting (unlike BakedLightmap in `3.x`)
#59217 commented on
Aug 6, 2025 • 0 new comments -
command q & w won't close editor settings window on MacOS
#109007 commented on
Aug 6, 2025 • 0 new comments -
Initial particle jitter when using shader for ProcessMaterial
#104623 commented on
Aug 6, 2025 • 0 new comments -
Import/reimport gltf files causes kernel panic with `forward_plus` or `mobile` on macOS M2
#106801 commented on
Aug 6, 2025 • 0 new comments -
Typed Dictionary: @export Key of Dictionary cant be Changed after Adding via inspector
#104581 commented on
Aug 6, 2025 • 0 new comments -
[3.x] RichTextLabel append_bbcode doesn't add the string to bbcode_text property
#18413 commented on
Aug 6, 2025 • 0 new comments -
[3.x] Narrowing conversion warning requires multiple ignores to silence
#97856 commented on
Aug 6, 2025 • 0 new comments -
[3.x] Line edits in settings config dialog resets cursor position on save.
#20708 commented on
Aug 6, 2025 • 0 new comments -
[3.x] LSP rename not working correctly
#65563 commented on
Aug 6, 2025 • 0 new comments -
Gamepad bindings are off on Linux with "Generic X-Box pad" controller
#101215 commented on
Aug 6, 2025 • 0 new comments -
Editing an exported array of type Resource, will not update in a running debug instance.
#101979 commented on
Aug 6, 2025 • 0 new comments -
DPI setting is not taken into account upon window creation
#102482 commented on
Aug 6, 2025 • 0 new comments -
[3.x] Translation keys containing a newline (\n) aren't translated when using the tr() function
#47883 commented on
Aug 6, 2025 • 0 new comments -
[3.x] DynamicFontData remaps only work properly when locale is set in project settings
#69431 commented on
Aug 6, 2025 • 0 new comments -
[3.x] Godot file manger is shown upside-down (Y flipped) and icons are missing [Oracle VM]
#40370 commented on
Aug 6, 2025 • 0 new comments -
MacOS editor crashes immediately upon opening project containing a very large image
#82553 commented on
Aug 6, 2025 • 0 new comments -
[3.x] You can override the new method to return a different object
#35361 commented on
Aug 6, 2025 • 0 new comments -
[3.x] Low velocity collision not reported when using move_and_collide in 2D physics
#68334 commented on
Aug 6, 2025 • 0 new comments -
VehicleBody3D physics is broken below 60 physics ticks per second
#102816 commented on
Aug 6, 2025 • 0 new comments -
[3.x] Crash signal 7 (SIGBUS), code 1 (BUS_ADRALN) _ZN10StringName5unrefEv
#18041 commented on
Aug 6, 2025 • 0 new comments -
[3.x] Removing connected signal's definition does not remove connection marker in script editor
#36273 commented on
Aug 6, 2025 • 0 new comments -
[3.x] Can't assign variant from `unsigned long` on OSX and JavaScript builds
#36690 commented on
Aug 6, 2025 • 0 new comments -
Color Plate is Out Of Display On Android Editor
#108972 commented on
Aug 6, 2025 • 0 new comments -
[3.x] `export(NodePath)` references to the node and not the path
#36548 commented on
Aug 6, 2025 • 0 new comments -
[3.x] Audio delay on HTML5 builds when loading big scenes
#53343 commented on
Aug 6, 2025 • 0 new comments -
[3.x] Editor crashes when navigating through call stack in debug mode "Index p_index is out of bounds"
#37743 commented on
Aug 6, 2025 • 0 new comments -
[3.x] 2D Editor Camera Outline Flicker
#47542 commented on
Aug 6, 2025 • 0 new comments -
[3.x] ProjectSettings.load_resource_pack won't replace files.
#37801 commented on
Aug 6, 2025 • 0 new comments -
RigidBody2D inconsistent bounces near the junction between two squared tiles
#76610 commented on
Aug 5, 2025 • 0 new comments -
[3.x] No way to create responsive drag and drop app(Cannot get the correct mouse position)
#67793 commented on
Aug 5, 2025 • 0 new comments -
[macOS] AudioUnitRender errors with -10863 when changing to non-default audio input device
#106397 commented on
Aug 5, 2025 • 0 new comments -
Looping font folder symbolic link causes long project load time
#106774 commented on
Aug 5, 2025 • 0 new comments -
`get_baked_points` does not respect bake_interval
#106557 commented on
Aug 5, 2025 • 0 new comments -
RenderingDevice: Extraneous wait on swapchain adds 1-2 frames of display latency
#100025 commented on
Aug 5, 2025 • 0 new comments -
GPUParticles3D - changing the mesh from a non-trail-mesh to a trail-mesh makes particles disappear
#94941 commented on
Aug 5, 2025 • 0 new comments -
Godot Editor Stealing Focus From Game
#74587 commented on
Aug 5, 2025 • 0 new comments -
[3.x] Xbox One Controller not detected by Godot Engine macOS
#53329 commented on
Aug 5, 2025 • 0 new comments -
[3.x] File logging fails silently if the log folder can't be created (happens with `res://` paths)
#44815 commented on
Aug 5, 2025 • 0 new comments -
[3.x] WASAPI audio driver produces ringing artifact when project's bit rate doesn't match device's sample rate
#46595 commented on
Aug 5, 2025 • 0 new comments -
`duplicate_deep(DEEP_DUPLICATE_ALL)` throws an assert when duplicating a resource cointaining an exported PackedScene with a class_named script
#108220 commented on
Aug 5, 2025 • 0 new comments -
subwindow steals first mouse/tap event when emulating mouse->touch or touch->mouse
#108300 commented on
Aug 5, 2025 • 0 new comments -
call_group() does not always call all nodes in the group
#44765 commented on
Aug 5, 2025 • 0 new comments -
Vulkan: Sampling Depth Texture on Forward Mobile with MSAA is corrupted
#80991 commented on
Aug 5, 2025 • 0 new comments -
[3.x] Godot build with summator shared library failed.
#56887 commented on
Aug 5, 2025 • 0 new comments -
Crash when inserting autocompleted function from a parent script of abstract class with custom documentation
#108639 commented on
Aug 5, 2025 • 0 new comments -
4.2 World Environment Glow Effect - Makes Everything Glow
#86098 commented on
Aug 5, 2025 • 0 new comments -
Window flickering
#77337 commented on
Aug 5, 2025 • 0 new comments -
bytes_to_var_with_objects returns null value for custom objects
#84956 commented on
Aug 5, 2025 • 0 new comments -
[MP] Path simplification does not take visibility into account
#97690 commented on
Aug 5, 2025 • 0 new comments -
[3.x] `Particles2D` don't disable emitting after one-shot, when starting off-screen
#32803 commented on
Aug 5, 2025 • 0 new comments -
[3.x] KinematicBody2D can push other KinematicBody2D
#34345 commented on
Aug 5, 2025 • 0 new comments -
Mouse Laggy in Firefox when Captured
#108856 commented on
Aug 6, 2025 • 0 new comments -
Major framerate drop on Windows when moving mouse in very simple project, unless profiling
#60646 commented on
Aug 6, 2025 • 0 new comments -
Volumetric Fog doesn't meet the Spotlight Node when Shadows are Enabled
#104123 commented on
Aug 5, 2025 • 0 new comments -
Tilemap pattern management
#74819 commented on
Aug 5, 2025 • 0 new comments -
Float-to-int cast and rounding math functions are inconsistent between platforms on non-finite cases
#101417 commented on
Aug 5, 2025 • 0 new comments -
Headless builds: No support for error popups/dialogs
#57016 commented on
Aug 5, 2025 • 0 new comments -
Inconsistent/Broken Behavior of PopupMenu Item Tooltips
#89335 commented on
Aug 5, 2025 • 0 new comments -
[3.x] Editor crash scanning for file changes while editing shader in 32bit Godot 3.
#105300 commented on
Aug 5, 2025 • 0 new comments -
[3.x] LightOccluder2D polygons cause editor slowdowns
#52703 commented on
Aug 5, 2025 • 0 new comments -
[3.x] Steam controller not detected
#43686 commented on
Aug 5, 2025 • 0 new comments -
[3.x] Missing mapping for PS4 touchpad button and possibly others like XboxOne elite paddles
#55448 commented on
Aug 5, 2025 • 0 new comments -
[3.x] Camera2D limits don't clamp camera position
#62441 commented on
Aug 5, 2025 • 0 new comments -
Unable to access scenes from external script when there is an autoload class
#80319 commented on
Aug 5, 2025 • 0 new comments -
Find in Files does not work with empty `Folder: res://` field
#98116 commented on
Aug 5, 2025 • 0 new comments -
class callable format is not same as godot-headers and godot-cpp
#63936 commented on
Aug 5, 2025 • 0 new comments -
Android export only include GDExtension dependencies for one architecture
#107957 commented on
Aug 5, 2025 • 0 new comments -
WebRTC godot demo project is broken - Parse message failed
#103374 commented on
Aug 5, 2025 • 0 new comments -
is_action_released triggers both left and right on gamepad
#75633 commented on
Aug 5, 2025 • 0 new comments -
[3.x] Duplicated Animation Player loses connection to saved animations
#16745 commented on
Aug 5, 2025 • 0 new comments -
[3.x] Webcam works in the editor, but not in an exported project on macOS
#51940 commented on
Aug 5, 2025 • 0 new comments -
[3.x] Project Settings window's Input map does not update when the InputMap is changed in code.
#25865 commented on
Aug 5, 2025 • 0 new comments -
[3.x] slerp between two normalized colinear vectors return not normalized error
#53928 commented on
Aug 5, 2025 • 0 new comments -
_setup_local_to_scene is not called on class inheriting ViewportTexture
#106360 commented on
Aug 5, 2025 • 0 new comments