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tonytins/README.md

Arf! I'm Tony Bark. ๐ŸฆŠ

I'm a self-taught indie developer. While I'm not chasing perfection, I do aim for reliability and I've learned to code like NASA over the years. My true passion is developing games, where I started with MonoGame before shifting towards RayLib and Godot.

When it comes to .NET, my go-to language, I stick with LTS (unless I need a newer API) and give my projects the same life cycle. You can thank a little accidental mishap with my first widely shared project, Blue Rose, for shaping that mindset.

Being a solo developer, I sometimes use AI to generate certain algorithms or just when I need a basic template to build off of, such as StaggerPost. Nothing extreme.


  • ๐Ÿ› ๏ธ Most comfortable using C# and Blazor
  • ๐Ÿ‘ Familiar with Tauri and Rust
  • ๐Ÿ“š Currently learning Raylib, Zig, GDscript, C1

Footnotes

  1. Indirectly through Zig. โ†ฉ

Pinned Loading

  1. cstdotnet Public

    .NET Parser for The Sims Online's CST format.

    C# 2

  2. simtactics/mysimulation Public

    My Simulation is an experimental open source multiplayer game based upon The Sims Online. It attempts to mimic the original game as closely as possible while extending it with new features.

    C 5

  3. amtkstat Public

    Amtrak Status is a desktop front end for accessing Dixieland Software's station status boards.

    HTML 1

  4. playbark Public

    Testing out Raylib on .NET with C#.

    C#

  5. dressupzack Public

    An open source port of ZC's Dress Up, an old Flash game that I developed back in 2007.

    GDScript 3

  6. s2pk Public

    S2PK, or Sims 2 Package Manager, aims to provide a simple cross-platform solution to package management.

    C#