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CG Stubs

Python stubs for VFX and Animation

These stubs are intended to be used with a type checker like mypy to provide static type checking of python code, as well as analysis and completion in IDEs like PyCharm and VSCode with Pylance.

Supported libraries and applications:

Note that pymel now has very excellent stubs included (more info here).

Installing

These are distributed as "stubs-only" python packages, so you can just pip install whichever packages you need:

pip install types-usd types-houdini types-katana types-mari types-nuke types-opencolorio types-PySide2 types-substance_painter

Generating the stubs

You only need to do this if your goal is to help improve the stubs. Otherwise, just use pip, as explained above.

Building the stubs requires python 3.9 or greater.

Step 1: Install nox

You can do this using pipx:

pipx install nox

Or by creating a virtualenv:

cd cg-stubs
python3 -m venv .venv
. .venv/bin/activate
pip install nox
nox -h

Step 2: Configure your environment

Look at the .env file within the project that you want to build. Either uncomment the necessary environment variables and paste in the proper values, or configure your shell environment to set these variables before the next step, for example using a package manager like rez.

Step 3: Run the generate task

Replace maya with the project you want to build:

nox -s 'generate(maya)'

Testing while Developing

The easiest way to use the stubs while you're devleoping them is to create an editable install.
Simply create a .pth file in the site-packages directory of the venv where your other deps live:

echo "/path/to/cg-stubs/maya/stubs/" > /path/to/venv/lib/python3.7/site-packages/maya.pth

The name of the .pth file does not matter.
Note that if you're using the mypy daemon, be sure to run dmypy stop to reread freshly modified stubs.

Generating the USD stubs

The USD stubs currently require you to build a special fork of USD, until the necessary changes are merged.

git clone https://github.com/chadrik/USD
git checkout doc-stubs2
python3.9 -m venv .venv
. .venv/bin/activate
pip install PySide6 PyOpenGL
python3.9 build_scripts/build_usd.py --python-docs --docs .build-23.08-py39

Then update the variables in stubgen_usd.sh and generate as normal.

Generating the Substance Painter stubs

These must be generated from within the UI, because I could not figure out how to run a standlone interpreter.

import mypy.stubgen;mypy.stubgen.main(['-p', '_substance_painter'])

Then generate as normal to cleanup the stubs.

Generating the Houdini stubs

The Houdini stubs currently use a completely different approach to building which will eventually be ported to nox. So this may be unapproachable for most users for now.

Publishing to PyPI

To publish to pypi.org, first run the nox installation steps from the Generating section, then run the publish task (replacing maya with the package to publish):

nox -s 'publish(maya)'

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Python stubs for VFX and Animation

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