Consider wrapping Slang as part of Silk #2467
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Hi, I realise that Silk.NET has a dozen or so libraries that it already maintains and wraps, but I feel like Slang offers real benefit. For those who don't know Slang is a newer shading language that in there own words is "a shading language that makes it easier to build and maintain large shader codebases in a modular and extensible fashion, while also maintaining the highest possible performance on modern GPUs and graphics APIs." It's backed by Nvidia and a whole host of universities and has an API for embedding the compiler into your own code. Vulkan has also recently announced their Slang initiative. Slang does also have a render API abstraction layer, but it's currently being rewritten and not ready for production. And I'm not entirely convinced it's needed given Silk already has multiple render APIs |
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Yep I want to do this for 3.0 as well! Hopefully shouldn’t take too long. |
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Yep I want to do this for 3.0 as well! Hopefully shouldn’t take too long.