issues Search Results · repo:space-wizards/RobustToolbox language:C#
Filter by
1k results
(98 ms)1k results
inspace-wizards/RobustToolbox (press backspace or delete to remove)It broke in https://github.com/space-wizards/RobustToolbox/pull/5874 and was fixed in
https://github.com/space-wizards/RobustToolbox/pull/5907 and we did not notice for a while. The test would somehow ...
slarticodefast
- 1
- Opened 4 days ago
- #5908
I was 50/50 if this should be on engine or not but other games may have looser cheater requirements and I think we can
just raise an event to validate.
Haven t decided on the best way to do it but thinking ...
metalgearsloth
- Opened 7 days ago
- #5906
Image
Add a surveillance camera to MobHuman in SS14 and open/close the camera console in dev a few times while having yourself
selected in the camera list:
- type: entity
save: false
name: Urist ...
Area: PVS
PJB3005
- Opened 10 days ago
- #5898
In replays, you can spectate entities. This normally does one of two things, depending on if the entity being spectated
was an actor (i.e. player-controlled) or not:
- If actor, the replay s local session ...
Area: Replays
PJB3005
- 1
- Opened 14 days ago
- #5882
What am I kindly asking for as a feature request..?
EntityManager.CopyComponent() can reliably copy comps, when they don t reference any entities (i.e. don t contain
EntityUids).
This can be used, along ...
LaCumbiaDelCoronavirus
- Opened 17 days ago
- #5875
You need to invoke the commands in highly specific orders to make sure they re really idle otherwise your code just
explodes which isn t a super fun developer experience. I was trying to make some helper ...
Area: Testing
metalgearsloth
- 2
- Opened 19 days ago
- #5857
We have tons of classes in the UI system that content loves to inherit for utterly no reason. This is a complete
anti-pattern, but much of these cases predate the explicit virtual analyzer so errr) we ...
Area: Roslyn Components
Difficulty: 2-Medium
Priority: 3-Not Required
PJB3005
- Opened 19 days ago
- #5856
1. Can t call from shared.
2. Not networked at all.
3. Callers have to manually stop / handle it for networking / prediction / in general.
It should be seamless to use like audio / popups or whatever. ...
Difficulty: 3-Hard
Holy Shit
Issue: Needs Refactor
metalgearsloth
- Opened 21 days ago
- #5848
We resolve them a fair bit so would save a lot I think. We could also remove the MapId ref and just use the MapComponent
one directly probably.
metalgearsloth
- Opened 22 days ago
- #5846

Learn how you can use GitHub Issues to plan and track your work.
Save views for sprints, backlogs, teams, or releases. Rank, sort, and filter issues to suit the occasion. The possibilities are endless.Learn more about GitHub IssuesProTip!
Restrict your search to the title by using the in:title qualifier.
Learn how you can use GitHub Issues to plan and track your work.
Save views for sprints, backlogs, teams, or releases. Rank, sort, and filter issues to suit the occasion. The possibilities are endless.Learn more about GitHub IssuesProTip!
Press the /
key to activate the search input again and adjust your query.