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It broke in https://github.com/space-wizards/RobustToolbox/pull/5874 and was fixed in https://github.com/space-wizards/RobustToolbox/pull/5907 and we did not notice for a while. The test would somehow ...
  • slarticodefast
  • 1
  • Opened 
    4 days ago
  • #5908

I was 50/50 if this should be on engine or not but other games may have looser cheater requirements and I think we can just raise an event to validate. Haven t decided on the best way to do it but thinking ...
  • metalgearsloth
  • Opened 
    7 days ago
  • #5906

Leading to hacks in content like with stunoncontactsystem.
  • metalgearsloth
  • Opened 
    7 days ago
  • #5905

Image Add a surveillance camera to MobHuman in SS14 and open/close the camera console in dev a few times while having yourself selected in the camera list: - type: entity save: false name: Urist ...
Area: PVS
  • PJB3005
  • Opened 
    10 days ago
  • #5898

In replays, you can spectate entities. This normally does one of two things, depending on if the entity being spectated was an actor (i.e. player-controlled) or not: - If actor, the replay s local session ...
Area: Replays
  • PJB3005
  • 1
  • Opened 
    14 days ago
  • #5882

What am I kindly asking for as a feature request..? EntityManager.CopyComponent() can reliably copy comps, when they don t reference any entities (i.e. don t contain EntityUids). This can be used, along ...
  • LaCumbiaDelCoronavirus
  • Opened 
    17 days ago
  • #5875

You need to invoke the commands in highly specific orders to make sure they re really idle otherwise your code just explodes which isn t a super fun developer experience. I was trying to make some helper ...
Area: Testing
  • metalgearsloth
  • 2
  • Opened 
    19 days ago
  • #5857

We have tons of classes in the UI system that content loves to inherit for utterly no reason. This is a complete anti-pattern, but much of these cases predate the explicit virtual analyzer so errr) we ...
Area: Roslyn Components
Difficulty: 2-Medium
Priority: 3-Not Required
  • PJB3005
  • Opened 
    19 days ago
  • #5856

1. Can t call from shared. 2. Not networked at all. 3. Callers have to manually stop / handle it for networking / prediction / in general. It should be seamless to use like audio / popups or whatever. ...
Difficulty: 3-Hard
Holy Shit
Issue: Needs Refactor
  • metalgearsloth
  • Opened 
    21 days ago
  • #5848

We resolve them a fair bit so would save a lot I think. We could also remove the MapId ref and just use the MapComponent one directly probably.
  • metalgearsloth
  • Opened 
    22 days ago
  • #5846
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