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LaputanMachines/README.md

Hello 👋 I'm Michael B.

I’m a software engineer and cloud architect with a versatile background spanning data engineering, backend development, and cloud computing. I’ve built cool things with AWS, Azure and GCP. I’ve been working in tech since 2017. I do a lot of things, but I’m most passionate about building scalable, reliable, and secure cloud-native applications.

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    An OpenGL rendering engine written in pure C++ with no external libraries. We can input an obj file containing vertices and the engine will draw connect each vertex in 3D.

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    An interpreted, BASIC-like programming language. The language is built with Python. Project was built as a proof-of-concept language but has since been used for data processing at home.

    Python 6