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A simple ray tracer based on ray tracing in one weekend. The image being rendered is done parallely using all 16 threads of a CPU (can be changed by changing the omp_set_num_threads parameter)

TODO

Render using CUDA cores of an nvidia GPU

Build and run

Linux

Only g++/gcc commands included to compile as clang required external lib to use omp headers. Use libomp and use with clang++ with no issues

chmod +x run.sh
./run.sh

Windows

Not tested here but should work under MingGW. For MSVC I have no idea.

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