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inmrdoob/three.js (press backspace or delete to remove)

Description In the following code, the event listeners on renderTarget s dispose event increase indefinitely. const renderTarget = new WebGLCubeRenderTarget(1) const scene = new Scene() const camera ...
  • shotamatsuda
  • Opened 
    25 minutes ago
  • #31600

Description using MeshPhongMaterial.copy(MeshStandardMaterial), error occurred Reproduction steps 1.I want convert a MeshStandardMaterial to a MeshPhongMaterial. 2.I searched the issues and saw the ...
  • kang-git
  • 2
  • Opened 
    17 hours ago
  • #31597

Description StructNode loses type information on its members when ContextNode wraps it. const S = struct({ a: vec3 , }) const f = Fn(() = { return S(vec3(1, 0, 0)) }) const r = f().context({}) ...
Needs Investigation
TSL
  • shotamatsuda
  • 1
  • Opened 
    18 hours ago
  • #31596

Description ExternalTexture.js isn t currently exported from the library, and isn t (AFAIK) supported in WebGPURenderer. I was wondering if there are plans or interest in making that available to users? ...
WebGPU
  • donmccurdy
  • Opened 
    19 hours ago
  • #31595

Hi! found a new issue with the latest Firefox version (141.0.2) https://github.com/mrdoob/three.js/blob/54ac263593c81b669ca9a089491ddd9e240427d2/examples/jsm/exporters/GLTFExporter.js#L546 this preventing ...
Browser Issue
  • boggan
  • 6
  • Opened 
    yesterday
  • #31588

Description Fn has two ways to define function parameters: say, the array form and the object form. const f1 = Fn(([a, b], builder) = {}) // Array form const f2 = Fn(({ a, b }, builder) = {}) // Object ...
TSL
  • shotamatsuda
  • 1
  • Opened 
    yesterday
  • #31587

Description Exact chrome version: Version 139.0.7258.67 (Official Build) (arm64) Everything is fine in the same version for Windows: Version 139.0.7258.67 (Official Build) (64-bit) Three.js version: ...
Browser Issue
  • Kikedao
  • 9
  • Opened 
    yesterday
  • #31585

Description Using vite, on r178 no problem but in r179.x the code break on the material on build. Probably a problem of weak variables getting ride by the compilator ? I dont have minimal reproduction ...
Needs Investigation
  • Makio64
  • 2
  • Opened 
    yesterday
  • #31584

Description When using THREE.LineDashedMaterial, the dash pattern is defined in world space. This causes the dash length and gap to scale visually as the camera zooms in and out, leading to poor results ...
Suggestion
  • jjyy-boy
  • Opened 
    yesterday
  • #31583

Description The texture for sheenColorMap is not exported in .toJSON() Reproduction steps 1. Open https://threejs.org/editor/ 2. Create any Meash and assign a MeshPhysicalMaterial to it. 3. Add a ...
Bug
  • JuanRenoldi
  • Opened 
    2 days ago
  • #31577
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