[rcore][web]Fix: Inaccurate mouse position in raylib WASM on web pages #5019
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Fixed an issue where the mouse position was inaccurate when the raylib library was compiled to WASM for web pages.
Problem Cause:
Upon investigation, the issue was determined to be caused by glfwSetCursorPosCallback (which is emulated in the WASM environment) returning the mouse position relative to the initial canvas size created during the InitWindow call. This means that even if the canvas element's size on the web page changed (e.g., after a window resize via CSS or JavaScript), glfwSetCursorPosCallback would still report mouse positions based on the original, fixed canvas dimensions. This led to incorrect mouse coordinates calculated by raylib's internals when the web page was not full-screen or when the Canvas element's size was dynamic.