Highlights
Graphics
An implementation of OpenGL 3.x-ish in clean C
High Performance CPU/GPU Physically Based Renderer in Rust
Sample code for compute shader 101 training
A fast text renderer for wgpu (https://github.com/gfx-rs/wgpu)
Native WebGPU implementation based on wgpu-core
A large scale terrain rendering library written in Rust
Comparing performance of Rust math libraries for common 3D game and graphics tasks
A curated list of awesome 3d generation papers
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
WebGL Globe Data Visualization as a ThreeJS reusable 3D object
FLOꟼ - An MIT-licensed image viewer equipped with a GPU-accelerated perceptual image diffing algorithm based on ꟻLIP
Atlasr is a truly open-source and free map browser.
🎮 A simple 2D game framework written in Rust
Train Simulator written in Godot Engine - Free for everyone.
Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.
Desktop image viewer. View thousands of images in a zoomable, pannable grid.
🦀 GPU memory allocator for Vulkan, DirectX 12 and Metal. Written in pure Rust
Embedded graphics library to create beautiful UIs for any MCU, MPU and display type.
A safe Rust FFI binding for the NVIDIA® Tools Extension SDK (NVTX).
A shader-based software renderer written from scratch in C89
C++ port of the OpenGL hardware capability viewer